PDA

View Full Version : Cranky's overworld sprites



Cranky Guy
11-30-11, 10:00 AM
642643Hey guys. I've decided that I am going to be working on the overworld sprites for topaz pokemon. I am currently working on Cirroft and Lupine, and after that Mogel and Ampure. They still need to be shaded and everything, but for now here they are. Criticism?

Cranky Guy
11-30-11, 10:02 AM
Double post. Here is the smaller Cirroft that IB wanted in the questions thread. And I accidently posted this on Topaz Pokemon. Can anyone move it to the Topaz graphics?

ImmunityBow
12-01-11, 11:55 AM
Believe it or not, this actually belongs in Topaz Pokemon. It's misleading, but Graphics is generally for banners, concept art, and non-game related graphics, as well as trainer sprites and such. Anything with in-game Pokemon development goes here, so it's in the right place.

Your shrinking of Cirroft is successful! The size should be about fine now.

Cranky Guy
12-01-11, 04:10 PM
That's good to hear. Here's Lupine with big leaves. Should I make the leaves smaller, or can I shade it already? Cirroft is almost done with shading and should be done by tomorrow.

ImmunityBow
12-01-11, 04:55 PM
The leaves on the front and back poses seem too big, but the side poses seem fine.

Cranky Guy
12-01-11, 05:17 PM
OK. That means I just have to resize the leaves and than I can already shade it.

Cranky Guy
12-01-11, 05:45 PM
Double post. Made the leaves smaller, but not too small, cause lupine's sprite has only a few leaves.

649

NyteFyre
12-01-11, 07:26 PM
Only Problem I have, this far, is that the front overworld for Lupin seems like it's facing up at the player too much. Normally, you can see other parts of the body from the front.

Black Temple Gaurdian
12-01-11, 07:28 PM
Only Problem I have, this far, is that the front overworld for Lupin seems like it's facing up at the player too much. Normally, you can see other parts of the body from the front.

Likewise with the one facing down. Otherwise we'll have lupine's that constantly faceplant themselves in the ground. :P

Cranky Guy
12-01-11, 09:12 PM
Now that you mention it......... I'll work on that. Thx!

Cranky Guy
12-06-11, 12:26 PM
My Cirroft has been ready for quite a while now, although the shading is not really perfect. I just can't seem to grab a hold of it. What do YOU think?

655

NyteFyre
12-06-11, 07:40 PM
It may just be me, but the face seems a little......plain? stick figure-ish? The face itself just doesn't seem to have a whole lot of depth to it. I understand that while working with such small sprites, it's hard to get in a lot of detail, but something about the eyes and smile seem plain and not like Cirroft at all.

ImmunityBow
12-06-11, 08:16 PM
Could you try using a slightly lighter shade of blue for the shading> Also, can you raise the entire sprite higher in its frame so Cirroft is higher off the ground?

Cranky Guy
12-07-11, 10:20 AM
I tried to remake the Cirroft sprite so it looks like it's floating, and raised it higher in it's frame.

657

I know it looks really plain, but Cirroft's just too small work with. Change the eyes, they look weirdly proportioned. Same goes with the smile. There's not much that I can do to make it look "not plain".

Black Temple Gaurdian
12-07-11, 06:49 PM
It's looks fine. Although when it faces up you need more shading, and the wings should attach more central to the middle of the back (if that makes any sense).

ImmunityBow
12-08-11, 02:00 AM
The shade is now too light. If you could find a good middle ground that'd be great.

Cranky Guy
12-09-11, 07:57 AM
I tried to make the shade brighter, and I changed the position of the wings. Also added shading to the front sprite.

659

ImmunityBow
12-09-11, 05:27 PM
A little darker than that even please?

Tyrannigon64
12-09-11, 05:56 PM
I personally think both shades should have a lower saturation.

ImmunityBow
12-09-11, 06:44 PM
Agreed. Though try the shade first though because once you establish a contrast things can seem different.

Cranky Guy
12-10-11, 09:01 AM
660???

ImmunityBow
12-10-11, 05:38 PM
That doesn't seem much different from the original now does it? Oh well.

Cranky Guy
12-14-11, 06:14 PM
After trying this and that for a while, here's Cirroft. (again)

663

And this is my progress on Lupine. It's difficult to add a tail to the front sprite cause the sprite becomes huge. And the only thing I have added to the backsprite (so far) are ears.

662

Thoughts/ Criticism/ Comments/ Praise:)/ Anything?

ImmunityBow
12-14-11, 07:51 PM
I think if you shortened the top three leaves on the front and back of Lupine it'd give you more of a sense that gravity is actually working. Otherwise, just waiting on shading, good job!

Cranky Guy
12-14-11, 10:33 PM
Like this?

664

ImmunityBow
12-14-11, 11:15 PM
Yes. If anyone else would like to comment, feel free.

Cranky Guy
12-14-11, 11:20 PM
Yayz! All that's left is shading! I am also currently working on Jackalant. It's a lot more easier, so I think it'll be ready in two days.

NyteFyre
12-15-11, 01:42 AM
a lot more easier? other than grammar, I see no glaring problems that IB hasn't already had you fix. Nice job.

Cranky Guy
12-15-11, 04:52 AM
"Wild Cranky Guy is drowsy!"

"Insomniac prevents Cranky Guy from sleeping!"

"What will Cranky Guy do?"

"Cranky Guy posted Jackalant art!"

667

"Cranky Guy asks for criticism and comments!"

ImmunityBow
12-15-11, 05:34 AM
Once again, the size is more reminiscent of Phantern than Jackalant. Either is fine but you'll have to commit to one. This one is a little rougher around the edges, maybe shading and brighter colours would help.

Cranky Guy
12-15-11, 05:42 PM
How's this?

668

Jirachi needs an overworld sprite, right? If so, will it look in all four directions, or just straight at you?

NyteFyre
12-15-11, 05:44 PM
well, what if you approach Jirachi from a different angle than from straight ahead?

Cranky Guy
12-15-11, 05:50 PM
OK. Four directions it is. Wait for about a week or two. There SHOULD be a result by than.

NyteFyre
12-15-11, 06:04 PM
Actually, I just found a link to a sprite sheet with overworlds, and Jirachi is on there. In fact, they have more or less every piece anyone could need here, it seems

http://www.spriters-resource.com/ds/pokeheartgoldsoulsilver/sheet/26828

Cranky Guy
12-15-11, 06:13 PM
Oh.

NyteFyre
12-15-11, 06:35 PM
Well, if you want to make one yourself, to help keep Nintendo off our backs, I say go ahead and do it. I was just posting that in case IB would rather use the official.

ImmunityBow
12-15-11, 06:52 PM
I'm always happy to have content of our own, but the canon one should do.

Tyrannigon64
12-15-11, 11:13 PM
But those are 4th gen. Aren't we doing everything but battle sprites 3rd gen?

ImmunityBow
12-15-11, 11:46 PM
There should be an overworld for 3rd gen too, if someone wants to find that.

Reliability
12-16-11, 03:43 AM
http://img535.imageshack.us/img535/875/ampureoverworld.png
Temporary hijack. If someone else could do the necessary edits, that would be awesome.

ImmunityBow
12-16-11, 04:49 AM
There isn't anything obvious to edit. Good job.

Cranky Guy
12-16-11, 08:46 AM
Looks cool. You might want to bring the nose a bit higher though. Makes it look a bit like a dog's snout. (no offence meant)

Anyway, how's Jackalant? I posted him a while ago, but no one has said anything about him yet.

Cranky Guy
12-19-11, 07:15 AM
Double post :(

I made an Equill, that looks pretty bad, especially the right and left sprites' tails. It's just quite hard to do anything when there's too little space, but I finished it anyway.

669

Pointers?

ImmunityBow
12-19-11, 08:23 AM
Maybe some shading would help?

Cranky Guy
12-19-11, 05:13 PM
Shaded.

670

I also made this guy a while back.

671

Anything?

ImmunityBow
12-19-11, 05:30 PM
There's too much shading, could you extend the lighter part?

Cranky Guy
12-19-11, 07:24 PM
Done.

Equill
675

Jackalant
673

Lupine
674

ImmunityBow
12-19-11, 07:55 PM
Lupine looks great.

For Equill, can you lighten the shade a tad?

For Jackalant, I don't quite get what's happening with the vine in the side views, and the shape seems like it should not be that consistent from pose to pose.

Cranky Guy
12-19-11, 10:23 PM
Voila.

676

Cranky Guy
02-22-12, 11:35 AM
Double-post. Here is a (poorly done) Coroona overworld.

708

Thoughts?

ImmunityBow
02-23-12, 08:05 AM
Equill is workable. It's hard to tell what's going on with the Coroona overworld. I think you're trying to fit in too many elements and they get in the way of each other.

Cranky Guy
03-29-12, 11:44 AM
After failing at making Coroona, I went back to finish up Cirroft.

715

714

Thoughts?

Black Temple Gaurdian
03-29-12, 08:06 PM
with equill, it might look better to remove the claws when it's facing up. I don't know why but it just makes it look like is faceplanting to me.

Also, the head/crown/whatever feathers should intersect the head, rather than just the outline.

ImmunityBow
03-29-12, 08:41 PM
A suggestion for the shadow. Try using a lighter shade on the edges of the shadow, so it blends in more instead of being so hard.

Cranky Guy
03-30-12, 03:48 AM
Like this?

716

ImmunityBow
03-30-12, 03:58 AM
You added a background? I meant on the outlines of the shadow underneath.

Cranky Guy
03-30-12, 05:38 AM
I did use a lighter shade on the edges of the shadow. The background is just to show how it'll look like in the game. Anyway here are the ones with the neutral/ white background.

718

717

I can place the sprites on any type of background, just so you know.

ImmunityBow
03-30-12, 05:54 AM
Okay then, can you make it more noticeable?

Cranky Guy
03-31-12, 05:00 PM
I'm pretty sure it's noticeable now.

720

719

NyteFyre
03-31-12, 06:34 PM
I'm just wondering...Shouldn't lupine and all Pokemon have some sort of shadow?

Cranky Guy
04-01-12, 03:55 AM
The overworlds in RSE did not have shadows.

NyteFyre
04-01-12, 01:05 PM
Oh, I guess that makes sense.

Cranky Guy
04-01-12, 05:13 PM
Made a Kipporok overworld.

723

722

Should it have the shadow, or not?

ImmunityBow
04-01-12, 07:02 PM
I don't think it should have a shadow. Cirroft needs the altitude, Kipporok doesn't.

NyteFyre
04-01-12, 08:13 PM
Agree with Immunity, only Pokemon that HAVE to fly, like Cirroft should have a shadow, if we're going by RSE standards.

Cranky Guy
04-02-12, 09:12 AM
So let me sum this up.

724- I'm pretty sure we've agreed that this one get's no shadow.

725- Think we can finalize this as soon as we get the right color for the shadow.

727- Gonna take sometime, but it WILL be done, nonetheless.

728- I think this has already been finalized, right?

729- Same as Equill.

ImmunityBow
04-02-12, 03:37 PM
Actually one more thing for Lupine. Can you take out the bottom leaf on the front of the sprite? Since it's missing at the back and it protrudes so much, it seems out of place.

Cranky Guy
04-03-12, 09:07 AM
Done.

730

I also darkened the outline of the Kipporok overworld.

731

ImmunityBow
04-03-12, 05:15 PM
I'm on the fence about the Kipporok overworld. I think as a sprite it looks good, and that it looks like a lot of the sprites made by Gamefreak for their legendary overworlds. The problem is that it's nearly as big, which is a bit of a false impression. Does anyone else have opinions on this? Otherwise I think the Lupine overworld is ready.

EDIT: Now that I think about it Lupine is even bigger than Kipporok, so Kipporok is probably fine.

NyteFyre
04-03-12, 06:33 PM
Hmm....Perhaps...no, it's fine, I'd say. Lupine looks great, now we just need Unicrown, Typhidna, but most of all Ampure.

Tyrannigon64
04-03-12, 07:00 PM
I think that Lupine's colours are a bit too light, personally. Does anyone else think so? Other than that, it's fine.

ImmunityBow
04-03-12, 11:17 PM
When you see Lupine in the context of the super-bright RSE environment tiles, he'll look fine to you.

Cranky Guy
04-04-12, 07:27 AM
@ Tyrannigon: Try checking the attachment on post 59. That might give you an idea of how it'll look in the game.

@ NyteFyre: Actually, we already have an Ampure that was made by Reli at the bottom of the first page. 732

NyteFyre
04-04-12, 11:24 AM
Ah, ok. It seems a bit small now, though, compared to yours.

Cyndadile
04-04-12, 11:32 PM
It seems to go with the official FRLG sprites.
http://www.spriters-resource.com/gameboy_advance/pokefrlg/sheet/3711

Cranky Guy, did you use RSE or HGSS for size?

Cranky Guy
04-05-12, 01:13 AM
I use RSE for size, but I didn't make Ampure, so I'm not sure. Try asking Reliability.

Black Temple Gaurdian
04-06-12, 09:20 AM
For Lupine: When he faces up, I suggest removing the lowest two leaves and so how that looks.
For Equil: Again when it faces up, I suggest removing the claws on show and see how that goes.
Hopefully that should help make them look "up" rather than "down at the ground" as, IMO, they currently do.

Cranky Guy
04-08-12, 05:31 AM
Erased the two lowest leaves, like BTG said.

734

Cranky Guy
04-20-12, 05:02 PM
Made an Engil because I couldn't sleep. Mind the top of the ring, the outline becomes more visible in the game background.

735

Thoughts?

NyteFyre
04-20-12, 06:30 PM
I thought the halo was supposed to be a stereotypical Angel's Halo?

That aside, It look ok, but needs work still. Don't ask me for specifics, though. I'm terrible at that.

ImmunityBow
04-20-12, 06:34 PM
No, that's correct. A little big but I like it.

Cranky Guy
04-21-12, 12:05 PM
I made a Duval to go with the Engil.

736

Thoughts?

ImmunityBow
04-21-12, 05:03 PM
Yes, it looks great.

NyteFyre
04-21-12, 05:41 PM
Looks pretty good to me.

Cranky Guy
04-27-12, 11:23 AM
Here is Mirust. It is a bit big, but it IS supposed to be as big as the player..... Right?

740

MeekRhino
04-29-12, 02:32 AM
I really like Mirust, but the Duval seems a little flat. Maybe throw a little shading on there?

ImmunityBow
04-30-12, 12:15 AM
I also like Mirust.

NyteFyre
04-30-12, 12:59 AM
The Mirust looks amazing to me. Duval could use some work, though.

Cranky Guy
05-13-12, 04:46 PM
I added more shading to Duval and made a Torri overworld.

742

743

Thoughts?

Cyndadile
05-13-12, 05:14 PM
I think the Torri sprite looks taller and thinner than normal FRLG overworlds.

In fact, Duval might have the same problem.

I like the shading, though.

Black Temple Gaurdian
05-14-12, 06:39 AM
Duval needs to show less of his feet etc., he's looking up not lieing face-down. Also, the horns should be further onto the head and more of the snout showing when facing upwards.

Cranky Guy
11-29-12, 06:11 AM
It's been a while since I posted here. Anyway, I was wondering if we could incorporate this little Spidream into the overworld of a place like Saharan City, maybe?

827

ImmunityBow
11-29-12, 07:27 AM
If you look at Spidream in relation to the rest of your sprites, you'll see that it'll look like it's standing on its mandibles. I can see that sprite working on a tile for a puzzle but you'd have to figure out what that puzzle would be and where it would be.

Cranky Guy
11-29-12, 11:40 AM
It is supposed to be a tile.

Cyndadile
11-29-12, 01:47 PM
I think it looks pretty cool, but it might be difficult to recognize for someone who isn't quite as familiar with Topaz Pokemon. I could see it as some kind of puzzle element, perhaps in a Khaphix-related subplot.