PDA

View Full Version : State of Topaz: December 5th, 2011



ImmunityBow
12-05-11, 08:57 AM
Hey everyone, activity has been on the rise the past few days so let's keep up that trend, shall we? Especially considering that Konrad is still around and alive, and is waiting on just one particular thing. So let me settle down and lay out what's been done in the past six months and what needs to be done in the immediate and distant future. Especially since it's getting close to the 7th year of our existence, so we really should try to outpace Duke Nukem Forever's development...

Our Next Steps (http://www.pokemontopaz.net/forums/showthread.php?1029-Our-Next-Steps-The-Plan) was a plan I had to increase focus on certain projects by having you guys lead what you felt you were capable of. It worked for about two weeks before spectacularly failing, but I still think that the idea is solid, so if you see any projects that were left around by their leaders (basically everything besides pokemon.txt and script writing) just sign up at the Project Group Signup (http://www.pokemontopaz.net/forums/showthread.php?1030-Project-Group-signup) to make a little bit of Topaz yours.

Another big announcement I have to make is the revival of the Pokemon Topaz Text RPG. The TRPG, as a lot of you know, was in the production for a while before it got mothballed for several reasons. However, I think the thing that most bogged us down was that it seemed like there was a lot of work, since we were trying to make things too fancy and complicated. This time, we'll settle down and focus on what's really necessary to make the TRPG tick before adding fancy things. And honestly, there isn't a lot to do for that to happen considering we have all the sprites we need and road infrastructure etc. So at this current moment we need two things. I need a leader for the project, and people to sign up who want to work on the TRPG full time. I keep on getting PMs from people saying "I can't sprite I can't program what can I do?" Well, this is something you can do, which is something we haven't had in a while since so much of our data and scripts related stuff is either done or on the contributor forum. Second, I need someone who knows Java or something to help create a damage calculator or find one that isn't stealing from someone else.

Pokemon.txt (http://www.pokemontopaz.net/forums/showthread.php?1031-Pokemon.txt-help!) is the current big project we're working on. Konrad has listed this as a major requirement towards the completion of the demo. We've done a fair amount of it, but there are still a bunch left to be done for the demo. This is an excellent place to contribute heavily, and does not require any sort of programming knowledge or artistic talent. Let's finish this by Christmas, I know we can do it!

MeekRhino has been working on and off on a shiny Safari Zone map (http://www.pokemontopaz.net/forums/showthread.php?893-Safari-Zone). If you read through the topic, you can see a nice progression leading to the production of beautifully mapped areas in which players will frolic... or something. In any case, he is the leader for the Mapping project in general, so if you would like to learn how to map (it's not too difficult) just post on one of his topics and one of us will assign you something to do.

On the subject of mapping, one of our newer members, junker has made us some absolutely beautiful maps of Portwind City, Saharan City and Skobeloff Town. The images are too big to post here, but I highly suggest you check them out here (http://www.pokemontopaz.net/forums/showthread.php?1040-Attempt-to-give-an-image-to-Skobeloff-and-Portwind).

Cranky guy, after puttering around trying his hand at various things (now that Pokedex Entries are finished), has found a little something to do. He's been creating overworld sprites (http://www.pokemontopaz.net/forums/showthread.php?1075-Cranky-s-overworld-sprites) for Cirroft and Lupine, so that our Pokemon can be represented in the overworld just like all the other canon Pokemon. They aren't finished yet but in the topic you can see the prototypes, and I already can't wait to see how they look when they're done. So, if you support Topazmon representation, pop on over to the topic and help give him some critique or encouragement, or even maybe a contribution of your own!

Since we all crave a little bit of image to break up all this text, why not check out the new Unicrown back sprite?
http://img32.imageshack.us/img32/4506/unicrownedit.png
Expect to see more, now that my time is freeing up, and I'm not feeling repetitive stress disorder from doing 20-hour 6' x 2.5' pen drawings for my studio art course. This, of course is part of Reliability's project to revamp the backsprites we have that just aren't quite up to par. You can find the work here (http://www.pokemontopaz.net/forums/showthread.php?939-Backsprite-General-Editing) and find out what needs to be done here (http://www.pokemontopaz.net/forums/showthread.php?1033-Revamps-Master-Topic), if you are feeling artistically inclined. Even if you don't feel your spriting skills are quite good enough, try anyway! Your fellow Topaz members (or maybe it's just me?) are willing to collaborate with you to make each sprite better and better.

Reliability's other project, trainer sprites, has been bearing fruit too. Check out his cool new sprites for Simon, Alisa and Bradley:
http://img189.imageshack.us/img189/8784/simonsprite.pnghttp://img9.imageshack.us/img9/3550/alisasprite.pnghttp://img831.imageshack.us/img831/8274/bradleybags.png
They've got looks, youth and attitude, as you'll see in the script Reliability has also been working on (except in the Contributor forums, we have to make you wait for something!) If there are three things I'm sure Reliability loves though, it's help, critiques and encouragement so if you feel like you can offer any of these, skip right over to the Trainer Sprite topic (http://www.pokemontopaz.net/forums/showthread.php?1032-Trainer-Sprite-Revamp-and-Creation-2.0) and throw in your two cents.

In terms of Concept Art, our resident ninja graphic artists One-Winged-Chaos and Phoenixsong have each submitted a similarly cute piece of two different Pokemon. The former dazzles us with his gaping Mogel
http://pokemontopaz.net/uploads/art/mogel2.png
whereas the latter wows us with a now fully coloured-in Jirachi:
http://pokemontopaz.net/uploads/art/jirachi3.png
You can check both of these out in the context of other awesome art in the concept art page of our site (http://www.pokemontopaz.net/conceptart/).

More stalwart participants in the Topaz community, such as Reliability, Tyrannigon64 and Cranky Guy, have also been busy at the drawing table.
Reliability (http://www.pokemontopaz.net/forums/showthread.php?1011-Character-Concept-Art) has been busy whipping up the character concepts that would later be used for the Alisa, Bradley and Simon sprites.
Tyrannigon64 (http://www.pokemontopaz.net/forums/showthread.php?927-Concept-Art) has provided come cute and quirky pieces of Topaz Pokemon.
Cranky Guy (http://www.pokemontopaz.net/forums/showthread.php?1006-Art-on-paint) has been trying his hand at drawing Topazmon on Paint, and has been improving!

Finally, we have an epic Leoracle by weavile:
http://fc03.deviantart.net/fs71/f/2011/165/1/6/169b38eb6609f7e047dc15fb7e70e460-d3ix2ll.png

Still on the graphical side, some of our items have received lovely sprites by various contributors.
The only one that is more or less complete by now is Tyrannigon64's Magic Herb:
http://desmond.imageshack.us/Himg841/scaled.php?server=841&filename=magicherbs4.png&res=medium
However, Solar Cell, Toxic Slime and Sacred Veil are all being worked on and you can follow their development here (http://www.pokemontopaz.net/forums/showthread.php?529-Item-Sprites/page8).

As always we need movesets of canon Pokemon revamped with Topaz movesets, help SilentSentinel stay motivated here (http://www.pokemontopaz.net/forums/forumdisplay.php?21-Moves-Items-etc.) by helping out! I don't get it, actually. People couldn't wait to give Topaz Pokemon movesets, why not canonmon?

Alright, my hand grows weary, which is a good thing I guess. I'm sure there's a bunch of things over the past 6 months that I've missed, but I've touched upon a lot of it. So to recap the three most important things:
1. TTRPG Revival
2. Help with Pokemon.txt!
3. Let's get the demo out ASAP!

Blade Flight
12-05-11, 05:09 PM
I say that the demo is priority when compared to the TTPRG, but hey, whatever works! =D

ImmunityBow
12-05-11, 06:26 PM
They weren't in order of importance.

NyteFyre
12-05-11, 07:53 PM
Not for lack of trying, I've been real busy, and thus, haven't been able to keep up with my own work. However, next week is my Semester Exams, so I'll be free to finish up my stuff, and contribute more of my time to the Projects at hand! :D

Cyndadile
12-05-11, 08:06 PM
Right, the pokemon.txt... I need to get back to work on that.

locknessjohnson
12-06-11, 07:30 AM
umm the pictures for the maps made by junkie have been removed from the website to which they were posted just so everyone knows.

ImmunityBow
12-06-11, 08:51 AM
The later ones are all there. I think he must have removed the old ones as he updated them.

Cranky Guy
12-06-11, 10:52 AM
Does this mean I'm a contributer? Just asking.

Black Temple Gaurdian
12-06-11, 01:06 PM
Does this mean I'm a contributer? Just asking.

Correct me if I'm wrong, but I believe contributors have to supply a fairly large, or fairly constant, amount of work that will show in-game. Unlike VIPs, which IIRC is contributing a fair deal that is behind the scenes. (For example my organising the entire Previous Dex Entries section might count, possibly.)

In other words, I'd say it's probably a step along the road.

Reliability
12-06-11, 03:35 PM
it's probably a step along the road.

Cranky Guy
12-06-11, 05:27 PM
At least i'm closer than before :)

Konrad
12-08-11, 07:47 AM
I have just finished up until the player receives their starter. I expect to have the Neo Bay introduction done before Christmas.

locknessjohnson
12-08-11, 07:48 AM
Woohoo! pumped for the demo, :D atta boy Konrad

ImmunityBow
12-08-11, 04:39 PM
Thanks Konrad. I'm always stoked to get updates from you.

Blade Flight
12-08-11, 09:46 PM
Konrad.

I love you.

(in an appropriate way XD)

ImmunityBow
12-15-11, 05:33 AM
Konrad just wrote us a damage calculator for the TRPG :3

Round of applause, anyone?

Black Temple Gaurdian
12-15-11, 12:05 PM
*gives sandwich of applause*

NyteFyre
12-15-11, 04:34 PM
-high fives, and gives Konrad a Sandvich of applause-

Cranky Guy
12-15-11, 04:38 PM
"Wild Konrad made damage calculator for TRPG!"

"What will Cranky guy do?"

"Cranky guy gave a round of aplause!"

Black Temple Gaurdian
12-15-11, 04:57 PM
Apparently it requires v4.0.30319 of .NET Framework :/

MeekRhino
12-15-11, 11:06 PM
I am VERY SORRY for dropping off the face of the earth, but I have been extremely busy with finals coming up. Although I won't have much activity in the next few days, my finals are officially over next Wednesday. I will definitely get back into this then.

Sorry again

Angel Knight Phil
02-19-12, 05:58 AM
Necropost ftw? Do you guys have a plan of how your pacing will be going? Like trainer levels, gym leader levels, and the like? /random

I also think it's probably a better idea if you put a Topaz demo on a higher priority level than the TTRPG. I definitely had a reason why before, but I forgot what it was.

As for helping out, I'll probably be able to do a small bit at a time. Currently crushed under the weight of streamlining ~950 dex entries to Gen V. :|

EDIT: And of course, as soon as I post that, I see that all of this information can be found lurking on the OI archive.

ImmunityBow
02-19-12, 08:11 AM
We have an idea about the gym leader pacing, not so much yet for trainer levels. The idea was to use the demo and extrapolate.

I would put the Topaz demo on a higher priority if it wasn't so Konrad dependent. As such we do what we can but the pace of the demo is not really under our control until we get a programmer who does regular updates :/

Thanks for your offer for helping out though

Angel Knight Phil
02-19-12, 07:16 PM
Well, I'd be down to help with the TTRPG as well. I still have all of the stuff you posted on the archive...on the archive.

NyteFyre
02-20-12, 01:20 AM
Activity lately overall has been down lately, for various reasons, though if we could get some activity running, I'd help as well. I'm not great at getting things going...

ImmunityBow
02-20-12, 02:05 AM
Wait, what?

The best thing you can do for getting things going is just to do something. I mean, what can I post when I'm the last post in nearly every forum? Do you understand how demotivating that is? "Here's some things you guys can do!" I'm not a huge fan of having conversations with myself. Every relevant post you make is two posts, if only because I need someone to make this game with. And then, when we have two posts, then there's twice the chance that someone else will feel opinionated enough to comment. There, you've just made 4 posts. 4 times as likely to get to 6 posts, and by then you can probably post again!

I've posted everywhere on things people can do, and with a little initiative, people can figure out on their own things to do as well.

NyteFyre
02-20-12, 02:31 AM
IDK, maybe it's just me, but lately I've had almost no energy. Just looking at this screen and replying to you is making my mind go numb, and my breathing deeper. I get enough sleep per night, but I feel so tired, and useless that I can't seem to find anything to do, even though it's all right in front of me. It's quite agonizing, really. But this is something more personal, and I have no clue why I'm posting it. Blargh.

Anyway, I'll look some more, and see if I can't find something to do.

Black Temple Gaurdian
02-22-12, 08:01 PM
I've been feeling sleepier and more tired as of late. I'm telling you, it's the start of a zombie apocalypse! But come rain, snow, sea or zombies I will work on this game! When I get the time...

Chronicler
02-27-12, 03:05 AM
I'll be checking out the pokemon.txt thing soon to see if I can perhaps contribute with that, but I might also be able to aid in setting up the TRPG (I don't plan to head it up, just help with setting things up, and maybe RPG Updating when it is setup).

One thing I've notice is that you said you need a stat/damage calculator, but why not just use the one Inevitable and Malphis created for Topaz? Malphis is on Windows Live messenger at least once a week, so I can even ask him to get permission if you'd like me to.

ImmunityBow
02-27-12, 05:52 AM
Alright then, I didn't even realize they had. Of course I need to get off my butt and start posting up the skeleton forums again.