PDA

View Full Version : Overworld effects?



ImmunityBow
07-12-12, 03:18 PM
Does anyone have any ideas for what kind of overworld effects some Topaz moves could have? Keep them relatively simple and easy to program if possible.

Cyndadile
07-12-12, 03:35 PM
I'm not sure if this is what you meant, but maybe Serenade could decrease wild pokemon encounter rate?
Essentials already has the Pokegear in it, and the Jukebox (http://pokemonessentials.wikia.com/wiki/Jukebox) function includes a song (Lullaby) that decreases encounter rates. This effect seems to fit with the idea of Serenade (doesn't allow physical moves for a turn), and shouldn't be too difficult to program if the function is already there.
On the other hand, the effect isn't very useful if our pokegear can do that.
We also have several light moves that would make much more sense for lighting up caves than Flash does.

ImmunityBow
07-12-12, 03:49 PM
I think it's better to keep Flash as the cave lighting HM since that's a reference point that players can draw upon. Changing it will mostly lead to more confusion, I think. We can also simply not have the Lullaby song.

Cyndadile
07-12-12, 04:10 PM
We can also simply not have the Lullaby song.
Yeah. The pokegear should play songs, but maybe not ones that have an effect. That way, we could give the effects to moves.
Soothe Song might work better for lowering the encounter rate.
Meanwhile, Uproar (I couldn't find a Topaz move that would make sense) could increase encounters.