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View Full Version : Topaz Abilities



zeroality
02-22-10, 04:58 AM
Aerodynamic - Speed is doubled when switched in.

Arachnophobia - 10% chance enemy won't move if using direct attack.

Boil - Unaffected by Rain.

Cold Snap - Hail falls when Pokemon enters battle.

Copycat - Copies opponent's stat changes.

Diversion - 50% chance an attack aimed at a double-battle partner will hit the pokemon with this ability instead.

Dragon Blood - If a Dragon-type attack is used, the base damage of the attack is multiplied by 1.5. Activates if user is under 33% health.

Earthen Armor - Defense is raised one stage when switched in.

Echo - 20% chance any damaging move will hit again for 50% damage.

Eclipse - Enacts Darkness when Pokemon enters battle.

Element Shield - Pokemon with this ability are not affected by moves of its type.

Empty Head - Cannot be confused, attracted or flinched.

Final Wish - When this pokemon faints due to a direct Not Very Effective attack, the Pokemon that attacked also faints.

Iron Will - If a Steel-type attack is used, the base damage of the attack is multiplied by 1.5. Activates when user is at 33% health or less.

Last Effort - If struggle is in effect, user's attack and speed are maxed.

Light Absorb - Healed by up to 1/4 maximum Hit Points when hit with Light-type moves.

Night Vision - When Darkness is in effect, moves by this Pokemon gain 30% increased accuracy.

Overdrive - When a directly-damaging move is used repeatedly, the power of that move increases by 10% the base power each turn (simple, not compound). Overdrive wears off when affected by a status condition, like when Paralysis prevents you from attacking, or any time your Pokemon fails to use a move.

Serene Focus - Any stat boosts or stat reductions are doubled.

Confound - Lower's enemy Sp. Defense one stage when switching in.

Cunning - Sp Attack is doubled when switched in.