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zeroality
04-04-10, 07:59 AM
Badara has begun full time development of the Topaz demo. For now he's working on other stuff but we'd like to start developing the overworld part of the game ASAP as that will take the longest.

ImmunityBow
04-04-10, 01:33 PM
MewLoverEX made the set recently.

http://img30.imageshack.us/img30/5507/heroineoverwoldsheet.png

zeroality
04-05-10, 12:24 AM
It's a girl?

MewLoverEX
04-05-10, 02:31 AM
We never decided on which of the male sprites to use, so only the female was finalized. We had a few different suggestions for the male, but I don't think we ever really chose. A few suggestions were http://i874.photobucket.com/albums/ab306/ultiverse/papalulu27_malesprite.png and http://i874.photobucket.com/albums/ab306/ultiverse/immunitybowandmewloverex_malesprite.png.

ImmunityBow
04-05-10, 02:35 AM
Also we're going to need Vincent, Bradley, Froy and Therma overworlds, just walking ones.

MewLoverEX
04-05-10, 02:57 AM
Will work on them, and try to have a few done tonight.

Mediocrity_Incarnate
04-05-10, 03:34 AM
What about the professor dudette? I thought she was walking around at some point.

ImmunityBow
04-05-10, 03:52 AM
Yes, her too.

zeroality
06-21-10, 07:03 AM
Now that Badara is back, we need to finalize a male overworld and get the rest of the overworlds for the demo done.

MewLover can you please do the male? Badara was very impressed with your female overworld.

Hen: oh wow the female sprite looks really natural
Hen: it has a spring in its step too it works great

So far I have Willow, Therma, and this female main character. Are there others done?

http://i874.photobucket.com/albums/ab306/ultiverse/willowoverworlds1.png Willow

http://i874.photobucket.com/albums/ab306/ultiverse/thermaoverworlds2.png Therma

http://img30.imageshack.us/img30/5507/heroineoverwoldsheet.png Heroine

MewLoverEX
06-21-10, 02:10 PM
Those are all I have done so far. I'll get the male done today.

Quinn
06-21-10, 04:20 PM
what can I do? I made the Saint Nick, so which ones still need to be done?

MewLoverEX
06-22-10, 02:50 AM
Guys, the overworlds are taking a bit longer than I intended them to, as I haven't been home this evening. I'll do my best to get them done tonight, or at the very latest, before I leave tomorrow. But they will be finished before I go, you have my word.

SilentSentinel
06-22-10, 04:06 AM
We won't need the St. Nick stuff for a long time. I believe that Froy, the first Gym Leader, still needs OWs though. Maybe you should try your hand at that one.

Quinn
06-22-10, 04:15 PM
yah, I know we wont need him for a bit, but since I know "how" to make one, are there others we need? Do we have a Froy battle sprite?

MewLoverEX
06-22-10, 04:49 PM
This is what I have so far:

http://i874.photobucket.com/albums/ab306/ultiverse/Pokemon%20Topaz/topazhero1.png

I apologize, I have to leave soon. If I can, I'll try to get more done. But if not, they will be posted immediately upon my return. [16 are done so far, though.]

EDIT: Quinn, this is Froy:
http://img264.imageshack.us/img264/658/froy2wa4.png

Quinn
06-22-10, 04:52 PM
THAT SPRITE IS "HOT"! Why isn't it up on the trainer sprite area? Does he walk at all?
Edit: Well this sucks! The one time I need those overworld sprite naked looking things, I can't find them.

zeroality
06-23-10, 05:19 AM
Hey, great job! Thanks for taking the time to do it, we really appreciate it.

IB, can we use that for the demo? It's small enough that details could be brushed up on the main sprite, which I chose out of the two choices for her to base that off of. Badara is ready to start working and that's one of the main aspects of the game, right from the beginning. We have the female and need the male ready for the demo.

http://i874.photobucket.com/albums/ab306/ultiverse/immunitybowandmewloverex_malesprite.png

I'm really liking that overworld sheet. It's reminiscent of old school Pokemon.

ImmunityBow
06-24-10, 01:45 AM
Sure, we can use that for the demo. One of my priorities when I get back from camping will be to brush up the sprite so that it looks acceptably different from the trainers it's spliced from, but yeah, definitely go ahead. Quinn, if you'd like to do something pretty simple and effective, you can try adapting what MewLoverEX has done so far so that there's running, at the very least.

And yes, I love that Froy sprite. There's also Therma and Hanzo, I believe they weren't put up on the site because of stealing concerns.

Quinn
06-24-10, 04:58 PM
so what is wrong with my Froy? I heard a possible reason, but I just really wanna know. If it can be fixed, it will.

zeroality
06-27-10, 07:10 AM
Quinn, you keep cross-posting between threads and it can get confusing as hell. Let's try to keep discussions relevant to threads - as such, that Froy post should have gone in your trainer sprites thread.

Quinn
06-27-10, 10:00 PM
so, is that what was wrong with it? Being in a different place? (I would hope thats not the reason)

zeroality
06-28-10, 03:37 AM
No, I cleared that up in another post but please let's try to keep discussions contained to their relevant threads.

Quinn
06-28-10, 03:44 AM
yah, I read that. Sorry to get off topic. I'm guessing I should post it here, with the other overworlds tomorrow right?

Quinn
06-28-10, 05:33 PM
Although he isn't a "hero" character, I'm guessing I should post him here, since he is still main.

anyways. Revamp. Edit to hair, and recolor.
http://i222.photobucket.com/albums/dd123/quintinbruderer/Topaz/FroyOverworld-1.png

neon.Barnacle
06-28-10, 06:30 PM
The Froy icons still remind me too much of that Scott guy from Emerald. You need to make him thinner. The sprite's also kinda bright overall, might want to darken his clothes a bit.

Edit: Also, the design for the male protagonist seems awfully plain, I can easily mistake him for a generic youngster. The other design, with a little more work, would look more unique.

ImmunityBow
06-29-10, 12:20 AM
I thought about brushing up MewLoverEX and my collab male sprite to look less plain, but thought it would be better just to get something more original done. So here's two versions of X-Antibody's one, do what you will with them.

http://img4.imageshack.us/img4/6677/herom1.png
http://img20.imageshack.us/img20/2082/herom2.png

The main things I did were:
- palette swap him so he wasn't so hard to see, increasing contrast. I tried using yellow and green but it didn't work out, this is the best I could find but we've got lots of recolourers around here so feel free to continue to mess around with his colours.
- clean him up in general, reducing the number of unnecessary black pixels, reducing the number of shades
- change his hat since I didn't find it was working, you need to be either really pro or working with a bigger sprite to implement that style of hat in a satisfactory fashion, and the thought of a young man setting off to take the world in a bowler hat made me smile.
- shortened his hair and made it less like how I imagine Vincent's would look in a Rocket uniform
- turned the kerchief into a small scarf, since the kerchief was getting out of place and looked like an offside collar overtop the backpack straps when I lightened up the shirt
- changed the hand, which looks a lot better at 100% than at 200% (which the game is going to be played at ): ).

neon.Barnacle
06-29-10, 01:16 AM
Left arm is kinda...short. Yeah, that's the main concern. Something's off with the shading as well, but it might also be due to the fact that his outfit is really bright. Mind if I take a shot at it?

ImmunityBow
06-29-10, 01:48 AM
The left arm is meant to be bent at the elbow and jutting out towards the viewer. Sure, go ahead. Note the "do what you will with them"

MewLoverEX
07-10-10, 04:20 PM
Do you want me to finish the set I've started, or wait and see if we use the new version?

Black Temple Gaurdian
07-10-10, 10:23 PM
I say finish one for the demo, every little helps. If we go for the other one in the full game then so what?

neon.Barnacle
07-11-10, 02:45 AM
Finally finished my edit. Resprited the arms, fixed the face and changed some colors around. Also removed those silly ribbons on his boot. Thoughts?

http://i7.photobucket.com/albums/y274/neonscreen/heromedit1.png

Reliability
07-11-10, 03:31 PM
I wrote out a list of things, then decided to try and edit it myself.
http://img153.imageshack.us/img153/3347/herod.png
-Shirt changed colour to the same as the boots, I didn't really like the genericness of the white.
-Arm shading changed and looks more accurate to his pose IMO
-Added some of the lighter shade of the hat brim
-Gave the right boot a more defined heel

Quinn
07-11-10, 08:47 PM
I like the one IB has, with the head tilted...but other than that...looks fine to me.

neon.Barnacle
07-11-10, 11:27 PM
Reli, I like everything you did except for the shirt recolor. Granted, I didn't like the cyan on mine either. It could be a problem with the lack of details, though I don't know what else we could add.

Cyndadile
07-11-10, 11:37 PM
http://img20.imageshack.us/img20/2082/herom2.png

I like this best, except the arms could be longer.

Quinn
07-12-10, 05:00 PM
you could add some more contrast to the shirt. Darker shadow, maybe a hit lighter highlights. give it the fuzzy shading look...yeah.

ImmunityBow
07-17-10, 01:37 AM
I'm for the boot ribbons, as they give a clean colour break between the boots and the pants, accessorize a bit (which our trainers often severely lack), aren't THAT silly and are well sprited.

Sev
01-23-11, 01:09 AM
hmmm... i got the male default overworld done if we are still using the one posted on trainer page
http://img408.imageshack.us/img408/7371/defaultmaleskyview.png

ImmunityBow
01-23-11, 03:51 AM
Sorry, we aren't! Also, that's very clearly Gary Oak and we're looking for scratch sprites. Maybe try something simpler?

Sev
01-23-11, 03:54 AM
Sorry, we aren't! Also, that's very clearly Gary Oak and we're looking for scratch sprites. Maybe try something simpler?
It isn't Gary Oak but what sprite are we using?
Edit: BTW it's Gary's head while a stole the body outline from D/P default male and custom filled it (I usually need one part of a sprite to create one, it's just a problem i have. Really it's because it helps me get the light direction but that's off topic)

ImmunityBow
01-23-11, 03:59 AM
Are you sure it's not? I just checked and it's basically just recoloured Gary as far as I can tell.

We'll probably be using any one of the sprites past post 25 of this thread. The current one is far too small and a little boring and bizarrely styled.

Sev
01-23-11, 04:05 AM
yeah he was quite short but i thought not to mention it, so i guess i'll start on the overworld for it (do you mind if i find a cannon head to do it? i am really bad at heads.)

ImmunityBow
01-23-11, 04:07 AM
Sorry, I do mind a canon head. Just observe the canon ones and try to make one on your own. Take the leap! It'll make you so much better of a spriter if you start pushing your limits.

Sev
01-23-11, 06:31 PM
Ummm... since i kinda specialize in recoloring i took a shot at the default male...
http://img222.imageshack.us/img222/1943/defaultmale.png
I don't exactly like the pokeball red colors but the hero in almost every cannon game had the red accent so it might work

ImmunityBow
01-23-11, 11:48 PM
Using all three primary colours together doesn't work design-wise, I'm sorry.

Sev
01-23-11, 11:54 PM
it was orange but i agree

Cranky Guy
12-01-11, 09:36 PM
Is this thing still on?

650

Triumph
12-07-11, 07:38 PM
What I'm posting here uses the sprite frame of the hero from HG/SS, but let me know if it's not redone well enough or if I should make a new frame. I used Cranky's last post as a reference.

http://i.imgur.com/zbpEi.jpg

Cyndadile
12-07-11, 08:13 PM
We're using 3rd gen overworlds, so I'm not sure if that is the right size. I think that 4th gen overworld sprites are too big.

Triumph
12-07-11, 11:29 PM
I just checked the hero of R/S/E. 21x14, my little design is 19x14. Since the whitespace is vertical, it shouldn't matter.

ImmunityBow
12-08-11, 02:01 AM
Seems fine to me then. We'll need the entire set though.

Triumph
12-08-11, 02:06 AM
I'm happy to finish the set. I wanted to do one angle first and just gather feedback before I finished the set.

edit: I'm having problems with the side-view. Mainly because I don't know what to do with the hat, shading wise. All I've got for reference is the large hero facing the front, so I could use some guidance.

NyteFyre
12-08-11, 02:44 AM
Well, I'd say just keep the shading angle uniform, regardless of which way the character is facing. The in-game light source is constant, right?

Triumph
12-08-11, 02:56 AM
I suppose you're right. Here's a go at the 4 directions, standing position.
http://i.imgur.com/PeyBd.png

Triumph
12-08-11, 03:58 AM
Double post, but oh well.
Looks like I messed up. The version of the HGSS sprites I grabbed had been shrunk, and it wasn't a full set. Otherwise, I would've kept going. I'm having trouble finding a full set of the RSE hero though. If I had that, it'd be quite easy to start over and use the RSE set as a reference.

edit: Found the set. Working on it now.
edit2: preview of redesigned hero sprite:
http://i.imgur.com/VmtbR.png

Cranky Guy
12-08-11, 09:19 AM
658 ???

Cyndadile
12-08-11, 08:29 PM
edit2: preview of redesigned hero sprite:
http://i.imgur.com/VmtbR.png

I really like this! I think the hat's shading could use some work, though.

Triumph
12-08-11, 08:56 PM
Thanks Cyndadile. I agree, the frontfacing hat especially needs a shading fix. I'll work on it. Right now I'm working on completing the set. Just wondering if the *entire* set is needed for the demo (bike, fishing, etc).

ImmunityBow
12-08-11, 09:10 PM
Running is necessary, though biking and fishing shouldn't be. Hopping off of ledges will happen too.

Triumph
12-08-11, 09:26 PM
Ok, that's easy enough. Though I'm not sure whether the hopping sprite is in the set that I have. I could attempt to recreate it if it's not there.

The set I have does contain directional hopping, but without the oval-shaped shadow that appears underneath in most games. I could add it, I suppose, but I think the sprite would end up larger than 21x14

NyteFyre
12-08-11, 09:51 PM
Not if you make the shadow a separate sprite for that particular action, or don't make the shadow that far beneath the character sprite.

Triumph
12-08-11, 11:29 PM
I could do that as well. I guess I'm just unaware of the limitations of the game engine.

edit: I tried re-shading the hat from the front angle:
http://i.imgur.com/pl94r.png
Thoughts?

NyteFyre
12-09-11, 01:17 AM
I'm bad at judging small art, so I can't say much. It's a bit blurry for me, but it seems to be fine.

Triumph
12-09-11, 01:27 AM
I guess I'll add that version of the hat to all the sprites in the set once I get the go ahead from IB or other managerial staff.

ImmunityBow
12-09-11, 02:12 AM
From the front sprite, the brim of the hat should extend past the ears. Currently the hat seems a little too thin. Could you fix that first?

Triumph
12-09-11, 02:24 AM
Should be relatively easy to fix. I am kind of running out of room though, there are only 2px between where the hat is now and the tops of the eyes.

How's this?:
http://i.imgur.com/Ms7SV.png

Here's a comparison:
N | O
http://i.imgur.com/Ms7SV.pnghttp://i.imgur.com/pl94r.png

ImmunityBow
12-09-11, 05:28 PM
The front of the hat is fine it just seems that the brim should extend over the left and right side as well.

Triumph
12-10-11, 12:06 AM
Here's another go at it:

http://i.imgur.com/I6Ago.png

NyteFyre
12-10-11, 12:12 AM
I think you have it, but like I said, I don't have the critical eye needed to critique sprites.

ImmunityBow
12-10-11, 01:05 AM
Try widening the hat by another pixel on either side?

Triumph
12-10-11, 01:22 AM
Done.

http://i.imgur.com/nIgzY.png

Cranky Guy
12-22-11, 02:45 AM
Once again. Since I already made it, I guessed I should just put it up here, even if we aren't going to use it.

677

Will
01-06-12, 05:30 PM
Bradley:
[img=http://imageshack.us/thumbnmail.png] (http://imageshack.us/photo/my-images/209/17564663.png/)


First ever attempt at an overworld sprite, what do you think?

Edit: On reflection he looked a little fat, changed the colour of the jacket to more yellow also.
678

Edit 2: Edited heavily to a similar size and proportions as other topaz overworlds
679

ImmunityBow
01-07-12, 02:00 AM
Not bad, I don't think his hair is a straight cut across the forehead though?

Will
01-07-12, 02:57 AM
How's this?

680

ImmunityBow
01-07-12, 05:20 PM
Pretty decent, good job. Could you make a frame for each direction?

Cyndadile
05-28-12, 12:40 AM
My eternal quest for How-I-Can-Best-Contribute (AKA Random-Projects-I-Sometimes-Do-For-Topaz-In-My-Increasingly-Hard-To-FInd-Spare-Time) has brought me to this neck of the woods...
http://cyndadile.webs.com/Rocket%20Admin.png
I tried my hand/mouse at OVERWORLD SPRITES! What do you think? I'm not sure, but now that I look at it zoomed out, the dark parts (like right below the neck) may be too dark...

To the left is my sprite, in themiddle is the character it is based off of, and to the right are the people I stole parts from.

Reliability
05-28-12, 01:13 AM
The hair doesn't quite match up. The overworld's is swept to the side and looks a little long.

Cyndadile
05-28-12, 01:25 AM
http://www.spriters-resource.com/gameboy_advance/pokeem/sheet/8329
On that sheet, upper right, there's a karate guy. Would that be a good base for the hair?

Reliability
05-28-12, 02:37 AM
That looks a lot closer.

Cyndadile
05-28-12, 08:29 PM
Two versions this time, above/below blue line. The lower one is a more edited version of the upper one. The upper one is basically just a recolor/splice. I'm not sure what to do about the back of his head, it looks a bit too plain/flat. I tried adding a ring, like on the scientist guy, but it didn't work out too well.
http://cyndadile.webs.com/Rocket%20Admin%20V2.png

ImmunityBow
05-29-12, 03:37 PM
Yeah, this probably works. Though I think that Rocket official needs a revamp. He's only 70 pixels tall and his legs seem a little short.

Cyndadile
05-29-12, 07:05 PM
How tall should he be? And is the height the only problem?

Reliability
05-29-12, 07:29 PM
http://img94.imageshack.us/img94/2606/orionx.png These are the correct size. Most of the ones on the website are smaller.

Cranky Guy
05-31-12, 01:16 PM
Are we using FR/LG or R/S/E for size?

Black Temple Gaurdian
05-31-12, 02:27 PM
Are we being height descriminant now? :P

Reliability
05-31-12, 07:53 PM
Not discriminant, just proportionate.

And I don't know cranky. You could compare the ones posted above with the other games to find out.

ImmunityBow
05-31-12, 08:54 PM
I think it's FR/LG because the tilesets are mostly ripped from FR/LG from what I can see.

Cyndadile
06-09-12, 03:55 PM
Yeah, this probably works. Though I think that Rocket official needs a revamp. He's only 70 pixels tall and his legs seem a little short.

That Rocket guy is 67 pixels tall. The male Orion people are 72-70 pixels tall, while both females are 66 pixels. I agree that the legs look a bit short, but the height shouldn't be an issue, right?

ImmunityBow
06-09-12, 04:03 PM
I don't know actually. Hero (F) is like 78-79 pixels tall so she dwarfs all of them. Not to mention that all of them were less than 64 pixels tall before...