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ImmunityBow
06-30-10, 01:16 AM
One of the things we need to get done for the demo are Move Animations. We can basically say that none are done, since Poccil included like 3 usable ones. Here's a short tutorial on how to get started on them.

First of all, get Poccil’s Essentials from here:
http://www.upokecenter.com/projects/pokestarter/
Don’t worry, you don’t need RPG Maker at all, you can do everything in the starter.
Download pokestarter. Extract it, and open it up.
Then open up editor.exe.
http://img267.imageshack.us/img267/7413/99131912.png
Use the arrow keys to move around, enter to confirm and “x” to cancel.
Go to Animations and press enter, press “Import All Animations” then “Export All Animations”. Repeat once more (this is just to make sure that you have all your animations, plus the “Animations” folder, after this you just need to “Import All Animations” every time you open up Editor).
http://img143.imageshack.us/img143/170/32783973.png
http://img37.imageshack.us/img37/9709/17310729.png
Now, you need to go back to the Animations folder. Close Editor, and go back into the pokestarter folder. There should be a folder called “Animations”.
http://img251.imageshack.us/img251/4541/29091168.png
From the very small number of sprite sheets available with Poccil’s, it’s very likely you’ll need to make your own, or find one on the internet. A good place to find animation sprites you need is Spriter’s Resource, where they have them ripped:
http://www.spriters-resource.com/ds/pkmndiamondpearl/sheet/21068
http://www.spriters-resource.com/gameboy_advance/pokefrlg/sheet/3860
Personally, I would use the Fire Red / Leaf Green ones but Diamond/Pearl may fit better with our 80x80 size.

Let’s create a move! I did Cherry Bomb. First, you need your sprite sheet. Go into the Animations folder, and create a new folder. Call it Move_MOVENAME, so in our case Move_CHERRYBOMB. Inside, place your sprite sheet. You’ll need to separate each sprite into boxes so they don’t overlap. I used this, and named it Cherry_Bomb.png. For the sake of consistency, name all moves like this (eg. Sand_Attack.png or Marionette.png).
http://img709.imageshack.us/img709/5813/99461624.png
Now, open up Editor, select Animations and then “Import All Animations”. You should see your move’s name pop up while it’s loading. Select “Animation Editor” and you should come up with a screen like this:
http://img810.imageshack.us/img810/8274/29182672.png
Click (with your mouse) “Lists of Animations” and find an empty slot. In my case I used 107. Press F5, and rename the slot to MOVE:MOVENAME. Do not use spaces. Then, select it and you should have the same screen, but with your sprite sheet on the bottom left corner.
http://img12.imageshack.us/img12/6648/70742722.png
http://img188.imageshack.us/img188/7101/66916379.png
To animate, just change a frame number, click on a sprite on you sprite wheel, then click where you want it. You can adjust with the arrow keys or even more finely with arrow + alt. If ever you need to see how it looks, just click “Play Animation”. Careful though, if you made your Pokemon move, it will not show up on “Play Animation”. (You can unlock the Pokemon sprites by clicking on their sprite and pressing L). Adjust the number of frames by clicking on the Frames: # button. If you want something to move from point A to point B smoothly, you can use the “Tweening” button. Experiment a bit.
http://img63.imageshack.us/img63/3318/29624605.png

Once you are done. Press Esc. Make sure you save changes before you exit! Once you’re back into Editor, “Export All Animations” and then you’re done!


A few notes:
ALL animations need to be done. Including the ones from canon moves such as Hydro Pump. You can feel free to change how they look from the games, since the games change anyway.
There needs to be two animations for each move, one for attacking and one for defending.

neon.Barnacle
06-30-10, 02:19 AM
Oh wow, and here I thought animations were going to be our toughest challenge programming-wise. This program and your tutorial will make the process much easier. I'll start tinkering with it tomorrow.

Quinn
06-30-10, 04:15 PM
AWESOME! FINALLY. I dont know if I can do this, but I think I will

I call dibs on psychic, surf (since I'm already half done with them. Yes IB, I started before ;0 ),maybe confuse ray, but I'll get to that later. YET Again, surf and psychic = happy quinn

Black Temple Gaurdian
06-30-10, 04:21 PM
There is no dibs, best gets through.

EDIT: What size do the animation boxes things have to be?

Quinn
06-30-10, 04:28 PM
well then, I'll make mine the best ;) Take out "anyone" in my way!!! DUN DUN DUN! jk. Well, I've already got those half way, so that shouldn't be to hard though. How do you post them?

Also, here is a couple more stuff. GS and RBY stuff. In other words. Revamp stuff

BIG IMAGES!

http://img259.imageshack.us/img259/1215/gscattacksxo7.png
http://img510.imageshack.us/img510/9297/pkmnrbyattacksv1.png

http://i37.tinypic.com/4jsz7s.png
http://i34.tinypic.com/2cculvq.png

(IDK about this one)
http://img144.imageshack.us/img144/7476/meteorkd2.png

http://i36.tinypic.com/2j4osnq.jpg

SilentSentinel
06-30-10, 04:41 PM
Hmm, sounds a little complicated but I bet even I could do a few after a couple of tries.

Quinn
06-30-10, 04:43 PM
awesome! "THIS IS GONNA ROCK!"

Black Temple Gaurdian
06-30-10, 05:16 PM
You’ll need to separate each sprite into boxes so they don’t overlap. How big do the images and the gaps between them have to be?

Quinn
06-30-10, 05:17 PM
It might be just me, but I dont think it matters, as long as their separate. I can't remember though, sorry. Try that though.

Cyndadile
06-30-10, 05:17 PM
I could see some awesome moves using RBY/GSC Revamp images.
I might have to try, but my computer does not take downloads well.

Quinn
06-30-10, 05:18 PM
Same here, my psychic is gonna be. (GSC was the best psychic and surf yet, so I wanna see if I can, remake them to awesomeness!)

Black Temple Gaurdian
06-30-10, 05:41 PM
Nope, there's a predifined gap between them I think. Or it could be because I'm not using sheets with a transparent colour. Anyway, 192x192 pixels is the maximum.

Quinn
06-30-10, 06:05 PM
just like I did with shinies, I'm gonna see if I can do one of EVERY move. Lets hope I can do this....;)


by the way, what about sounds?

Black Temple Gaurdian
06-30-10, 06:18 PM
Umm, how do you get a transparent image that isn't GIF?

Quinn
06-30-10, 06:24 PM
png.

PS. This is the best sounds I could get
http://208.53.138.111/soundtracks/pokemon-gameboy-sound-collection/vsnlecgnou/299-sound-effect-collection.mp3

I'm trying to find psychichs I found surf.

Black Temple Gaurdian
06-30-10, 06:27 PM
Uh, no duh. Now then, mind answering the question How. Do. You. Make. It. Transparent?

Cyndadile
06-30-10, 06:31 PM
I think RPG maker can turn it transparent itself, if I remember correctly.

Quinn
06-30-10, 06:32 PM
please dont get pissy.

If you have photoshop you can just delete it, for both. if you use paint, then I'm not sure. I know there are sites that can do it.

Does anyone else have toe sounds?

Quinn
06-30-10, 06:55 PM
excluding psychic and surf, should I forget about sounds for now? Although I've got that one sound thingy?

Black Temple Gaurdian
06-30-10, 07:30 PM
I was thinking for Overload you could just splice together the Charge animation and the bright blue Thunder thunderbolts.

Quinn
07-01-10, 04:14 PM
WTF is happening! I worked for 10 hours on this! How many did I get done? NONE! My 1st issue, is once I made the file and imported it, when I would put the name in and open it, my sheet wasn't there. I had to put it from the bitmap thingy. 2nd. I would get an error message about every 30min -1hr. I saved once every 5 minutes, so I thought I was safe, but then...3. Once it closes, I import everything, then go into the editor, and go to the list. It wasn't there once! WHAT THE HELL? I was so amped about making these (IB knows), but I can't do it if I can't figure out what is going wrong.

Somebody know whats going on?

Quinn
07-01-10, 05:35 PM
I just dont know whats going on with it...

Also, since the thing doesn't allow backgrounds, those are put in when they are in RPG, at least thats what I think.

here is what backgrounds I have basically for psychic and surf.

PSYCHIC: (Quick and kinda glitchy)
http://i222.photobucket.com/albums/dd123/quintinbruderer/Topaz/Psychic-Basic.gif You have the rings, like in GS. (Might be better as psybeam though)

Surf: Yet again, just a quick upload. It goes up, like the GS version as well.
http://i222.photobucket.com/albums/dd123/quintinbruderer/Topaz/SurfBasic.png
---------------------------------------------------------

A more "easier" way to say the problems.

1. http://img12.imageshack.us/img12/6648/70742722.png once I enter the name, it doens't come up with my sheet. It keeps those empty gray boxes.

2. http://i222.photobucket.com/albums/dd123/quintinbruderer/Topaz/BS.jpg
one of the error messages.

3. http://i222.photobucket.com/albums/dd123/quintinbruderer/Topaz/BS2.jpg It isn't there anymore!

SilentSentinel
07-01-10, 09:50 PM
Couldn't we just ask someone else who's making a fangame for the canon animations? There's got to be someone that has them. It would be faster so Badara can hopefully finish. I could ask around on Pokecommunity (I know a couple people making fangames there) if you want.

It's not trying to say that we shouldn't make our own, it would be cool, it's just that maybe we should try and use canon ones in the interest of getting the demo out while we have Badara.

Blade Flight
07-01-10, 10:35 PM
Couldn't we just ask someone else who's making a fangame for the canon animations? There's got to be someone that has them. It would be faster so Badara can hopefully finish. I could ask around on Pokecommunity (I know a couple people making fangames there) if you want.

It's not trying to say that we shouldn't make our own, it would be cool, it's just that maybe we should try and use canon ones in the interest of getting the demo out while he have Badara.

Why not ask the guy who's making Pokemon Uranium? Uranium, I believe, was made with RPGMaker, as well...try that, if that helps!

Edit: derp didn't read disregard this

Quinn
07-02-10, 04:32 PM
Its not really me to call anything, but might I make a gameplan?

So, we need many animations for the demo, right? What I suggest everyone do is 1st priority, make the Topaz moves. I dont know which pokemon are appearing in the demo, except mainly Venap, Celsinge, Echoise, Mogel, Fincherp and some others. If we look at there move lists, we can see all the topaz moves we need.

I'll take Venap for example
Pound ---
Leer ---
Vine Whip 7
Astonish 10
Mud Slap 10
Sweet Scent 13
Razor leaf 17
Wrap 23
Fake Tears 27
Grasswhistle 32
Giga Drain 37
Growth 40
Ingrain 43
Floral Storm 44
Magical Leaf 48

See, thats all that would be needed for Venap, if someone can find the Canon moves.

another.
Pyreign
Acid ---
Leer ---
Ember ---
Harden ---
Firebath ---
Bug Bite 25
Flare 29
Fireball 34
Signal Beam 40
Focus Sight 46
Flamethrower 53
Temper 62
Tail Glow 72

he has more, but still. If we can get the canon moves, that will save lots of time for the demo. I still suggest that by the time that the actual finished product comes out, we have completely new stuff, but for the time, use what we got. If we really like a canon move, maybe a quick recolor or background change to call it our own.

Last, if in the end, canon moves cant be found, we should just make what we need for the demo, instead of random stuff

Quinn Out.

Quinn
07-05-10, 11:54 PM
I've gotta background made for light wave, along with some other light moves, but I'm stuck. I was wondering if it should be like a "wave" like shock wave, or a beam like thing.

I've also got ambush in the makings, ambush's into complete, and a background for it, along with some water moves. I'm holding back on psychic (possible psybeam) and surf to see what happens.

Black Temple Gaurdian
07-06-10, 01:01 AM
Umm I'm sorry but, are you mentally intact? You're wondering if Light WAVE should be a wave or a beam?!

Cyndadile
07-06-10, 01:04 AM
Actually, it's a legitimate question. Should it be literal, or not? I'm thinking it might be nice to base it off of something like surf.

Quinn
07-06-10, 01:06 AM
DUDE!!! WHAT THE HELL??? DO YOU HAVE YOUR CROSSHAIRS ON ME?!? COME ON! Dont be calling me mental for asking what people want! Look at the shock wave in DPP, there is NO wave. So please, again I say, "dont piss me off!"

(I'm starting to think people, both here and up here in utah, have their crosshairs on me...and I'm starting to get annoyed)

Black Temple Gaurdian
07-06-10, 01:50 AM
Yes well, we all know how much *cough*no*cough* effort went into making DPPl.

Quinn
07-06-10, 02:40 AM
I will true that.
totally serious though, I dont see why there is so much harshness on DPP. If anything, I'm scared for 5th gen with ferris wheels, and roller coasters. Those aren't pokemon.

I thought they were actually kinda good. Some, not all, but some pokemon did look cool. Graphics were awesome (except when hikers eyes would go giant and tiny depending on where you stood) like the snow, and like something as simple as side stairs. (It was the 1st gen to have stairs go sideways off of mountains. Dont believe me, pull out your DS and play both a gameboy game and a ds game with the mountains, and notice.)
Move animations were good, to a point. They F**ked up some of them like aurora beam, surf, psychic, shockwave and volt tackle. If we are having shockwave though, how do you differentiate (?) the 2?

Zenith
07-06-10, 05:56 AM
Small electric charges coming off Shockwave? Making Light Wave more whitish, and have it or the user glow more?


I thought they were actually kinda good. Some, not all, but some pokemon did look cool. Graphics were awesome (except when hikers eyes would go giant and tiny depending on where you stood) like the snow, and like something as simple as side stairs. (It was the 1st gen to have stairs go sideways off of mountains. Dont believe me, pull out your DS and play both a gameboy game and a ds game with the mountains, and notice.)
Move animations were good, to a point. They F**ked up some of them like aurora beam, surf, psychic, shockwave and volt tackle.
This. Do we have tiles for side stairs? Surf wasn't that bad, though. It got the whole "summoning a wave" thing across pretty well. And there really were a lot they improved on...Thunderbolt, anyone?

Quinn
07-06-10, 04:17 PM
If I get the time, I'll work with that idea of Light wave.

Side stairs, I dont think so. Theres this weird code thingy you have to put in. (read from the pokemon essentials notes)

thunderbolt I will agree to, that one was good, along with HGSS's thunder.

neon.Barnacle
07-06-10, 06:24 PM
Fangking used side stairs (and even back stairs) in some of his maps, so I'm pretty sure we can figure it out.

Quinn
07-06-10, 06:42 PM
not to get off topic, but in my map thread, if anyone has the tiles, can they get them for me?

Quinn
07-07-10, 06:38 PM
I'm kinda wondering still with those tiles...though (along with a load of other stuff) it isn't on our sheet. (why I keep updating it).

I just was lookin at uranium, and wow....that actually looks kinda cool...but I gotta keep control. I dont wanna be downloading every hack and developed game there is out there.

yah, haven't done light wave yet.

Zenith
07-09-10, 04:54 AM
Finding out where some of the hacks/fangames using upgraded tiles are getting them from would be a good idea.

Blade Flight
09-22-10, 02:15 AM
BUILDIN' A BUMP

Working on the ENTIRE TM/HM list, starting with Focus Punch. Just thought I'd let you all kno that these WILL get moving, now that I can actually transparentize my sheets.

ImmunityBow
09-22-10, 02:58 AM
You are amazing, PikangX. (You can skip Cherry Bomb though.)

Blade Flight
09-23-10, 12:30 AM
Ack, having trouble getting the sprites to look right...they look so huge when I make them 192X192 >_<

IB, what size was every box in your Cherry Bomb anim?

NyteFyre
09-23-10, 01:16 AM
If I weren't already involved in learning to program Action Script for a game a friend of mine thought up of, I would attempt these. As such, I'm sorry.

ImmunityBow
09-23-10, 01:39 AM
I would imagine about 180x180 to 200

You could look at the box's width in the Editor program, as well.

Blade Flight
09-26-10, 09:25 PM
Well, I got a REASONABLE size...but then I realized that I was making Fire Punch rather than Focus Punch. >_<

So, how about we use this thread to make suggestions about the animations? Please?

ImmunityBow
09-27-10, 02:37 AM
Sure, make suggestions, but I'd also like to see the animations made as well.

Blade Flight
10-07-10, 12:09 AM
OK, I've lost it. I feel like a failure to the project...and why? Because this is too much for me to do alone...

ImmunityBow
10-07-10, 12:37 AM
I'm sorry I haven't been working enough on these as well, though I hoped I wouldn't have to be the main leader for this part.

Blade Flight
10-07-10, 12:51 AM
I'm the one who should be sorry, IB...I made a promise I couldn't keep. I'll keep working on these, but they're not gonna be as easy as I thought.

totodileman
10-09-10, 05:12 PM
I know the feeling. I can't create even 1. The software thingy is hell for me to use. Everything semi off I do it gives me an error and I can't go in and edit them...

ImmunityBow
10-10-10, 03:52 PM
I guess that's the problem most people are having. Hmm..

Cxisbest
10-17-10, 04:09 PM
(Man..I haven't been here in ages ._.')

I'll do rain and a few others.
The software looks tough though.

Tyrannigon64
11-28-10, 07:19 PM
I'm completely new here! Anyways, is anyone else getting a 404 error for the link to the download? I can't get to it, even on a different computer! Is there somewhere else I can find the software?

ImmunityBow
11-28-10, 07:52 PM
I uploaded my copy:

http://www.filefront.com/17576852/Pokestarter.rar

Tyrannigon64
12-04-10, 12:54 AM
Now that I think about it, I'm not sure I should download this until I know for a fact that it's virus free. Once three non-admins tell me that this program does not have a virus, I won't download it. I want to help, but I wanna make sure I don't get a virus.

Reliability
12-04-10, 02:11 AM
It seems fine to me. I downloaded it and haven't gotten anything.

ImmunityBow
12-05-10, 12:52 AM
Heh, maybe those three non admins can help out with the move animations too then, now that they've got the program. Or rather two, since I'm not really expecting Reliability to basically become the Topaz project.

Irot_Rebod
12-05-10, 07:10 AM
I've also downloaded this. No viruses detected. As for what I'll be able to do... well... I have no experience with any of this so... guess I'll see what I can figure out. ^^'

Mila
12-10-10, 05:05 AM
Downloaded, no viruses detected ^_^ Now that I have that program I can make an attempt too~

Tyrannigon64
12-10-10, 04:33 PM
Now that three non-admins have said there are no viruses, I will try to download this as soon as possible!

Blade Flight
12-10-10, 06:56 PM
I'll try to do my TM animations ASAP, now that Tyrannigon's got me inspired (=D). However, one move in particular is going to be a nightmare, even though it's not a TM...

Transform. I've looked at Google for ideas, but I'm pretty sure that getting the user to look like the target (as well as use the graphical transition from user-to-target clone) will be Hellish...

Cyndadile
12-10-10, 08:05 PM
Transform. I've looked at Google for ideas, but I'm pretty sure that getting the user to look like the target (as well as use the graphical transition from user-to-target clone) will be Hellish...

Especially considering the fact that you don't just need to copy the opponent, you have to do the opposite sprite.

Tyrannigon64
12-10-10, 10:36 PM
I won't be able to download it until tomorrow, but when I do, I'll try to do Orion Sword and Rocket Punch.

SilentSentinel
12-10-10, 11:14 PM
I'll try to do my TM animations ASAP, now that Tyrannigon's got me inspired (=D). However, one move in particular is going to be a nightmare, even though it's not a TM...

Transform. I've looked at Google for ideas, but I'm pretty sure that getting the user to look like the target (as well as use the graphical transition from user-to-target clone) will be Hellish...

Are Ditto or any pokemon that know transform going to be in the game? If not, we technically don't have to put that move in right now.

Cyndadile
12-11-10, 01:33 AM
I checked, that appears to be affirmative on the Ditto front.

SilentSentinel
12-11-10, 02:20 AM
Ew... well I'm not sure then. That really is a tough one to animate. Ditto isn't in the demo though, is it? And like I found before, most fangames don't even use move animations, so any ones that we make are a step above them.

ImmunityBow
12-11-10, 04:03 AM
Ditto's there like in every game because Ditto makes breeding so much easier.

Somehow the move Transform was programmed, so that's already a step in the right direction. Perhaps the change in sprite would have something to do with how the move's already programmed.

Tyrannigon64
12-11-10, 04:07 AM
I haven't tried this move animator yet, but maybe you can try making Ditto disappear, and then make the opponent's Pokemon appear where Ditto was? Just a suggestion, and may not be possible...

Reliability
12-11-10, 04:40 AM
Yes, or a flash of light or something. Something super simple. There's no need to be overly complex with these if we can't do it.

Tyrannigon64
12-12-10, 08:25 PM
I just downloaded it. The fact that it makes those sounds is so AWESOME!

Tyrannigon64
12-12-10, 09:28 PM
I made a sprite sheet in MS Paint. How do I get the sprites to show up in the animation editor?

ImmunityBow
12-13-10, 12:56 AM
Follow the guide in the original post.

Tyrannigon64
12-13-10, 01:05 AM
Still not working. I might not be naming things properly... If I'm doing Orion Sword, what should I name the folder and the move?

ImmunityBow
12-13-10, 01:44 AM
Create a folder in the Animations folder named Move_ORIONSSWORD the spritesheet should be named Orion's_Sword.png.

Tyrannigon64
12-13-10, 01:55 AM
What should I call the move in the animator?

Tyrannigon64
12-13-10, 01:59 AM
Also, where can I get sound effects?

ImmunityBow
12-13-10, 02:36 AM
Move:ORION'SSWORD. I don't know where to get sound effects.

Tyrannigon64
12-13-10, 02:43 AM
Still nothing... Maybe it's the sprite sheet I used? What program did you use to make it? If it transparency is the problem, how do I make it transparent?

ImmunityBow
12-13-10, 06:05 AM
Why don't you try modifying some of the sprite sheets that are already there?

Transparency shouldn't be the issue that you're dealing with, but it will become a problem later. You might want to get Paint.NET, which is a free program that will let you work with transparent images.

Tyrannigon64
12-13-10, 03:17 PM
I made it in MS Paint. Is there anything I might have done wrong? Will the animator not read it if there's something in particular I did wrong?

Tyrannigon64
12-13-10, 07:22 PM
I kind of fixed it. I just clicked "Select animation bitmap" or something like that, and I chose the one I wanted. Now the problem is transparency. Can you make it transparent within the animation editor? Or do I have to use some program that isn't MS Paint and make the white space transparent?

And can anyone help me get some sound effects? I think the one I'm looking for is the one for Metal Claw.

If all else fails, can I send the sprite sheet to you (speaking to ImmunityBow) via Email, and then you can edit it so that will work with the editor program and send it back to me?

ImmunityBow
12-14-10, 03:45 AM
Try Paint.NET, I'm pretty sure you will need transparency.

As for your failsafe, sure.

Tyrannigon64
12-15-10, 12:25 AM
I finally made one!!! Now... how do I submit it?

ImmunityBow
12-15-10, 02:09 AM
Try to zip it up with winzip and upload it to filefront.com. Then everyone with the program can test it out and see it.

Tyrannigon64
12-15-10, 02:15 AM
Meh. The program's being weird, and I keep on having to import and export animations, and I was just able to find my animation again, and now it looks like it did when I saved it before it was completely finished. Now I have to re-make the second part of it. Will the sound effects be added after? Or do I have to find them somewhere and add them myself? Maybe someone can hack an existing Pokemon game for the sound effects (I think I can just use Metal Claw, some charging energy sound effect, and a beam attack)

Also, is it okay that I took sprites from another game? (To be specific, Kirby and the Amazing Mirror, the Master ability, when he slashes (pressing B button))

ImmunityBow
12-15-10, 02:44 AM
We'll see about the sprites issue. If it looks too incongruous then it won't be accepted, but if the attack looks good enough then we'll leave it up to what people think.

Tyrannigon64
12-15-10, 03:16 AM
When I'm done Orion's Sword I'll try Rocket Punch, then I'll try Ambush. For Ambush, I need to know, is there any way to make the offending and defending Pokemon in front of other objects? I know that if you choose properties, then pattern, then go to negative one and two, you get the Pokemon, but I'm not sure whether or not it copies whatever offending/defending Pokemon are there, or if it will Whismur/Marill randomly appear during a fight between Zantilidae and Pythang if they happen to be the ones using the attacks. If not, is there any way to change the background?

Tyrannigon64
12-15-10, 03:44 AM
I just clicked upload, and selected the file. I'm not sure if I was supposed to do anything else.

My Orion's Sword animation (http://www.filefront.com/17650817/Orion's_Sword.zip)

Tyrannigon64
12-20-10, 03:39 AM
Umm, ImmunityBow? Can you please respond? I'm done Rocket Punch, I'll upload it, but I still need to know that stuff for Ambush. And can you let me know if my Orion's Sword is okay?

Edit: Here's my Rocket Punch. Is this any good?
http://www.filefront.com/17673814/Rocket-Punch.zip/

Tyrannigon64
12-23-10, 09:08 PM
Sorry if my last comment sounded a bit rude, but I wanted to make sure you didn't forget or something (I saw in the introductions/farewell thread that you recently had your wisdom teeth removed). Anyways, I'm trying to work on a sprite for Marionette, would you like to see it before I try animating it?

Tyrannigon64
12-23-10, 11:34 PM
Edit button disappeared from my last post :(
Here's the Marionette sprite, if you wanted to see it (I have a whole sheet of its separate body parts, including the multiple sections of its limbs, so if things just aren't attached right, it should be fine)
http://www.pokemontopaz.net/forums/attachment.php?attachmentid=242
Should I just slightly edit it a bit, or should I change it to something completely different?
Also, I can't seem to make a good sprite for the wood thing that the puppeteer would hold. Can someone help with that?

ImmunityBow
12-24-10, 05:56 PM
I downloaded the Orion's Sword file but it's missing the spritesheet.

As for Marionette, I think I can come up with something for you. I'd like to see the puppet part being less like a demon and more like a doll though.

Tyrannigon64
12-24-10, 05:57 PM
Oh, I'll make upload another one with the sprite sheet. But did you like the animation?

Edit: Here's the new one
Orion's Sword (http://www.filefront.com/17697747/Orion's_Sword.zip)

ImmunityBow
12-25-10, 03:34 AM
Considering that there's no real precedent for move animations, I think we can be a little lax on where we got the spritesheets from.

In any case, I think Orion's Sword looks pretty decent! (You need the spritesheet or else you can't watch the animation)

Great job, if you could upload Rocket Punch with the spritesheet too that'd be great.

Tyrannigon64
12-25-10, 04:22 AM
My link had the sprite sheet!
It's the animation I forgot! XD

Rocket Punch (http://www.filefront.com/17699946/Rocket Punch.zip)

Still not as awesome as Falcon Punch...

ImmunityBow
12-25-10, 09:52 PM
Rocket Punch looks a little weird in that the fist is where the Pokemon is. Why don't you try reversing it? Have the glowy dark hole at the user, have the energy accumulate and use the fist on the opponent?

Also, would you mind trying to incorporate a Rocket R or an Orion O into these? It might look cool.

Tyrannigon64
12-26-10, 12:31 AM
Well the "glowy dark hole" as you call it is supposed to be the hit... thing. You know, like how Tackle has one? I would've added the Rocket R and Orion O, but I don't know what the Orion O looks like, and I think they should look similar, and they wouldn't be very similar if Rocket Punch had the Rocket R and Orion's Sword didn't have the Orion O. Could you show me what the Orion O looks like?

Quinn
12-30-10, 12:35 AM
Jw...how do u even look at them. If ya dont remember, mine doesn't even save them, or open the ones in its file, little 'loan these. yet I wanna see. is there a better one yet? Cause I kinda just through the f bomb with these after the many problems I had with the software.

Tyrannigon64
12-30-10, 12:58 AM
Did you press "Esc" once you finished and then told it to save? Once you were done, did you press export animations? When you came back, did you press import animations? Did you do so twice? If you didn't do even one of these thing, the animation will not show up.

Quinn
12-30-10, 01:11 AM
to my knowledge, I did all of those. And it wouldn't ever show up on the list.

Tyrannigon64
12-30-10, 01:13 AM
Well, try again, and if nothing happens, then I'm sorry, I can't help you :P

Quinn
12-30-10, 01:16 AM
Alright. I will in a bit. I just started a nice little project. Lol

ImmunityBow
12-31-10, 04:50 PM
If you want to see my move, Cherry Bomb, then I've uploaded it here: http://www.filefront.com/17729540/Move_CHERRYBOMB.zip
I'd be grateful, Tyrannigon, if you could look at the beginning few frames and see if you can see why the Pokemon isn't moving when it should. (The Whismur is supposed to back up first, before launching the bomb. This doesn't show up in the animation but shows up in the frame-by-frame.) I sent it to Badara for testing before but he never replied. Hopefully we can somehow get the game files from him and test ourselves somehow.

Tyrannigon64
12-31-10, 05:07 PM
I'll try to find out why, but don't get your hopes up :P

Tyrannigon64
12-31-10, 06:18 PM
The Whismur won't do anything! You can't make it move, you can't change it to another "pattern", as the editor calls it, you can't change opacity, angle, or anything! Well, yes you can, but it doesn't do anything to the actual animation. You can't even delete it! I was thinking that maybe if you get rid of it, whether it be through deleting, making it transparent, or changing it to a pattern that's actually nothing, and then making another object and changing its pattern to negative one, which makes it Whismur, and then move that around (considering it moves more), but I can't find a way to make the existing Whismur transparent or delete it or anything like that! It's very strange, considering I was able to change it's pattern in a different animation, when I was trying to make Ambush (the first turn, where he hides) because for some reason I found it weird that Whismur is two pixels into the bottom part (where it says "What will WHISMUR do?"), and I changed the pattern of the original Whismur to do so because I couldn't move the Whismur. This editor confuses me! Sorry for the large amount of words that may or may not be understandable :P

Reliability
01-01-11, 01:23 AM
Okay.

Is this even going to be a realistic option? I know that this a was a really cool idea and it seems pretty legitimately necessary, but all of these issues are making me think it may not be worth the effort. According to rp (IIRC, it may have been somebody else) most other fan games don't have move animations at all, so this was just an extra thing that would make ours a cut above the rest.
I'm not suggesting that we completely give up on the idea, but it seems to be causing a lot more frustration and trouble at this moment in time. I'm going to suggest we leave out the move animations for the demo (at the very least), since progress on this is going... slowly. Perhaps after we release the demo, someone will come along who has experience with this (or similar) software that will be able to do this sort of thing easily.

Tyrannigon64
01-01-11, 01:40 AM
I wouldn't say we should go that far. I think we should ask... whoever made this editor, and ask them how to make the offending/defending Pokemon move. That's the only frustration that we've had, I think (except for Quinn's problem, which may not actually be a problem, just something he forgot to do).

ImmunityBow
01-01-11, 05:49 AM
@Reliability: I don't think this is so much a frustration here as a little effect we just don't really know how to do. Eventually we'll have to figure it out, maybe it even works already and doesn't show in the editor. Our most pressing problem really is finding a programmer and getting the files from Badara, until then we can really muck around as much as we like. (Along with finalizing the demo script and everything as we've been doing). As for move animations for the demo, I think we agreed a while ago that we're leaving them out for the demo. But it doesn't mean that all work on it has to stop.

Blade Flight
01-05-11, 05:17 PM
Tyran, is Whismur's sprite locked? Try clicking it and pressing L...IB posted how to do so on page one of this topic.

Tyrannigon64
01-05-11, 05:19 PM
I unlocked it, then I moved it, then I played the animation, and nothing happened. That's what I originally did.

Cyndadile
01-06-11, 01:06 AM
Transform (http://pokemonessentials.wikia.com/wiki/Move_effects/Function_codes). See code 39. Now how do we use these codes?

Blade Flight
01-17-11, 08:58 PM
Dunno, I'll look at it, Cyndadile.

Also, I finally found a good size for my sprites! Now, however, I have a new problem...sound effects, and finding them on the Internet.

Any good sites for Pokemon SE?

ImmunityBow
01-18-11, 01:41 AM
Sorry, I have absolutely no idea about sound effects. Could you get them from where you got officialmon cries?

Blade Flight
01-18-11, 02:31 AM
Unfortunately, I can't even remember where I got the cries...

Sev
01-22-11, 11:11 PM
the link for the move make thingy (cant remember name) is bad >=( New link?

Tyrannigon64
01-22-11, 11:32 PM
Which one? The very first one, or the one that's in the middle of the forum back from when I asked about it? If both don't work, then I can't help you. If it's just the former, look for the latter (probably on the second page, definitely not the third page).

Sev
01-23-11, 01:33 AM
Which one? The very first one, or the one that's in the middle of the forum back from when I asked about it? If both don't work, then I can't help you. If it's just the former, look for the latter (probably on the second page, definitely not the third page).
Now I can't find Editor.exe but thanks for telling me where animator download was

Tyrannigon64
01-23-11, 01:54 AM
It's in the Pokestarter folder, which should be in the Downloads folder, which should be in My Documents.

Sev
01-23-11, 02:18 AM
well i give up =(

Tyrannigon64
01-23-11, 02:51 AM
Why, is it not there?

Sev
01-23-11, 02:56 AM
it is there but i can't find a program to open it up with =( i think ib mentioned editor.exe?

ImmunityBow
01-23-11, 03:46 AM
Have you tried the search/find function on your PC?

Sev
01-23-11, 03:52 AM
ill try real quick and edit
Edit: I don't think my pc has it =(

ImmunityBow
01-23-11, 04:00 AM
What OS are you using?

Sev
01-23-11, 04:02 AM
i forgot what os was... =( if you mean computer type WindowsXP

ImmunityBow
01-23-11, 04:10 AM
Try pressing Start and then looking for "Search"

Sev
01-23-11, 01:16 PM
don't eorry about it im fine

Blade Flight
03-28-11, 01:11 AM
Bumping, because of this (we were talking about Konrad's video progress, then it shifted to cries, and then the following:



Pikang says
I don't like a bunch of them, but right now, I need to work on new ones.
and move animations
THEN I can worry about revamps

J.J. Helm says
well you may want to wait on move animations

Pikang says
why?

J.J. Helm says
the specifications might change with konrad on board

Pikang says
oh, true

J.J. Helm says
immunitybow's instructions were based on badara's specs
feel free to bump the thread about move animations and konrad will see it

Pikang says
It's just...there's a boatload of moves, from Absorb to Zap Cannot
Cannon*
lol cannot

J.J. Helm says
lol


Sooo, yeah...anything new we need to know, komrad Konrad?

Konrad
03-28-11, 01:28 AM
I've checked everything, and I don't need anything different.

zeroality
03-28-11, 01:45 AM
Ugh J.J. Helm? I had no freaking idea. I use trillian. Stupid MSN, stupid stupid. Changing to zeroality asap.

Anyway, guess that resolves it then. I'd say move animations are sorta low priority at this point though. I'd prefer more cries from you.

Tyrannigon64
04-23-11, 01:31 AM
Bumping because there's no point in starting another thread, right?

How are double battle animation going to work? What I mean is, using Hyper Beam as an example, you want the beam to come from the user, not the space between the user and its partner, correct? And you want it to hit one opponent, not both. This had to come up at some point, right?

Cyndadile
04-23-11, 01:48 AM
I believe that the kit should have that covered.

Konrad
05-01-11, 03:43 AM
We are going to have to make most of the animations ourselves, but there's an easy to use editor that comes with the kit.

Blade Flight
06-17-11, 06:49 PM
Bumping to garner interest, and because I barfed at the current animations we had for Ember in Konrad's newest video.

Anyone want to help me? I'm actually in the mood, here!

ImmunityBow
06-17-11, 09:07 PM
Hmm... I was actually wondering about what I should do next. After some touch up things (the Avalanche/Bug Bite name change) and getting the ball rolling on pokemon.txt (tutorial coming some time in the near future) and revamps, yeah, definitely.

Blade Flight
04-19-12, 06:17 PM
Bumping...but does anyone know where to get sound effects from the Gen 3 games? Specifically, battle SFX...I've looked all over...but no luck.

ImmunityBow
04-19-12, 07:01 PM
I don't know. I looked too. Maybe there's a way to rip them off the rom?

Triumph
04-22-12, 04:27 PM
You can definitely rip from the rom. With the proper tools, of course.

Eduardo
04-26-12, 02:58 PM
Try use a emulator who enables to record audio, or record video then rip of the audio, and edit the audio to pick the effects, até outra hora!

Triumph
04-26-12, 06:48 PM
Re-recording would actually be a lot of extra work. You'd have to isolate the sfx from the background music. It'd be much easier just to rip the sounds from a rom.

Blade Flight
05-02-12, 01:11 PM
I found an odd German (I *think* it's German!) ROM of Ruby that allows for a sound test...maybe I or someone else could rip the sounds from that? It's literally all I can find...

ImmunityBow
05-03-12, 02:27 AM
Do you have an inkling of how to rip sounds? If someone could post a tutorial or something if it's not too difficult I'll do it, though the upload speed where I am at the minute is pretty terrible.

Commentor
10-27-12, 12:22 AM
I tried to open the link of the pokestarter RPG but it's not cooperating.:confused:

Cyndadile
10-27-12, 12:42 AM
Do you mean Pokemon Essentials? This link should work: http://pokemonessentials.wikia.com/wiki/Downloads
I believe we're using version 9, although it could be 8.

Commentor
10-29-12, 01:12 AM
Do you mean Pokemon Essentials? This link should work: http://pokemonessentials.wikia.com/wiki/Downloads
I believe we're using version 9, although it could be 8.
Thanks!:)