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MeekRhino
02-12-11, 02:43 AM
I have returned, and have successfully recovered my old safari zone, for those interested. I plan to edit it significantly, so don't take this as a final version. Any comments would be appreciated!

http://img121.imageshack.us/img121/2288/ptsafarizone01.png (http://img121.imageshack.us/i/ptsafarizone01.png/)

I realize the proportions are off, but you get the idea.

Tyrannigon64
02-12-11, 03:07 AM
Me likey!

MeekRhino
02-12-11, 03:09 AM
Yay! Approvalz!

Cyndadile
02-12-11, 12:37 PM
Awesome!

Got an error posting last time, don't want to repost everything so I'll just say this:

Entrance?
Swamp, please.
More snow.
Is that a cave?

EDIT: Do you have a copy of the Topaz tileset?

Black Temple Gaurdian
02-12-11, 01:29 PM
The lower left area could easily be turned into a swamp... :)

Tyrannigon64
02-12-11, 03:11 PM
I think the entrance is right in the middle vertically and very far to the right. I'm pretty sure that's it, because that's the only place that makes sense.

ImmunityBow
02-12-11, 05:32 PM
Well, I worked with you on this up to the present point (at least in terms of commentary) and so far I think it's definitely right there in terms of looking playable.

MeekRhino
02-12-11, 06:37 PM
Yeah, the entrance is right where Tyran said. And I don't have a specific Topaz tileset, I have been using.....oh wait. I'm not really sure anymore, it was so long ago.

I'm not entirely sure how to create a swamp........what sprites should I use?

Yes, that is a cave. We have never had a safari zone with a cave in any canon game. So, I thought it would be interesting.

There could potentially be ice in the cave, in reference to the request for more snow?

MeekRhino
02-12-11, 09:00 PM
In this one, I attempted to create a marsh type area in the area requested. Obviously I have to recolor the trees in the water, but other than that, suggestions?

http://img833.imageshack.us/img833/1049/ptsafarizone02.th.png (http://img833.imageshack.us/i/ptsafarizone02.png/)

Cyndadile
02-12-11, 09:52 PM
Ugh, I don't want to root around the forums for topaz tilesets. IB?

Ther is a pretty good swamp in there, I think.

That is a good place for the swamp. Is this safari zone the same size as others?

MeekRhino
02-13-11, 12:13 AM
I don't know, I couldn't find a full safari zone image in order to check (back when I made this). I can try again though.

Cyndadile
02-13-11, 01:14 AM
Not necessary.

Just thought of something; it could use more rest houses.

zeroality
02-13-11, 01:41 AM
I like it so far. Don't really have any suggestions. I was never much of a fan of these zone areas as the Pokemon would always flee before I could catch them.

This means you, Chansey.

MeekRhino
02-13-11, 01:55 AM
Sure I can do that.

MeekRhino
02-13-11, 03:05 AM
Rest houses added. I'm not going to update online for now, since it's a hastle. I'll wait until I have some sort of major change.

NyteFyre
02-13-11, 03:27 AM
Hmm.....As it stands, all the areas are sort of haphazardly place, no natural progression going on. I could see you starting off in forest, which replaces the grassland area, move left into the swamp, which is at the base of the Mountain area (Which is now where the lake is), and on the other side is the desert (which replaces the forest area) , due to the rain shadow effect. Too much rain on the one area leads to the swamp, and leaves the desert on the other side.

Meanwhile, the Ocean could stay where it is, as it could be the run-off from the swamp. The Lake could be water that came from the Mountain that went to the right. The desert would lead to grassland, going right which would be where the mountain used to be, which, going south, would lead to the lake, which would lead to the forest, and eventually the sea/beach. Here's how I could see it:

Desert |Grassland
Mountain |Lake
Swamp |Forest
Ocean |Beach/Ocean

Something like that. See what I'm saying? Maybe add a river from the Lake to the Swamp, and the Swamp to the Ocean?

MeekRhino
02-13-11, 04:19 AM
That is a painfully complete reconstruction of the entire thing......I will wait for a second opinion, no offense (not that I won't redo it if everybody agrees).

ImmunityBow
02-13-11, 04:30 AM
Hmmm... It really all depends on whether we're willing to give up what we already have for the sake of quality. NyteFyre's concerns are definitely valid, but they won't be as obvious as it seems because when seen in game the maps will seem a lot bigger. Another idea which was toyed with long ago was that each section was a standalone floating island in the air and something akin to a cable car connected all of them. That might take a little less work since you could take what you already have and split them.

Quinn's tileset (http://rapidshare.com/files/447647932/Tiles_16x16-32X32.zip)

MeekRhino
02-13-11, 02:49 PM
Yeah, that wouldn't be too difficult to do, just make a bunch of separate ones.

NyteFyre
02-13-11, 05:40 PM
Ok, yeah, i guess that could work.

MeekRhino
02-13-11, 06:04 PM
Anyone want to volunteer up the cable car sprite?

ImmunityBow
02-13-11, 07:31 PM
Could you possibly give me some dimensions to work with? I might be able to do one.

MeekRhino
02-13-11, 08:25 PM
Well, one block is 32x32 pixels (one block being one piece of grass etc) and the big trees I believe are 4x4 blocks. So you can use those as to compare, I guess somewhere between 2x4 and 4x6 (blocks)?

Black Temple Gaurdian
02-13-11, 08:26 PM
trees are 3x2 (up,across)

MeekRhino
02-13-11, 08:28 PM
No, I mean the big ones in the swamp

EDIT: I think they are actually 3x3

Merlin
02-15-11, 11:06 PM
Wow i havent seen this in a long time...
I'd do the cable car thing but my pc's currently dead....
other than that i like it, Nytefyre has a good idea too but yes i can see how that's going to be a lot of work, i think like some minor changes would be good for the safari (cant currently think of any)...
as for the cable car using the one from RSE as a reference (granted its the side, but) it should help out with making the cable car.

MeekRhino
02-16-11, 12:14 AM
I think IB was going to make one

ImmunityBow
02-16-11, 01:47 AM
Just dealing with university apps right now! Sorry!

MeekRhino
02-16-11, 02:06 AM
No problem. I'm pretty busy atm too.

Quinn
02-17-11, 05:28 AM
I'm not gonna comment, cause I dont feel like it. Ha.
But...maybe fiddle around with this.

MeekRhino
02-17-11, 02:05 PM
Oh ok thanks! Expect an update today or tomorrow

Merlin
02-17-11, 10:35 PM
nice...
btw i think i might try my hand at it too when i go back home...
we have a pc downstairs that has minimal stuff of mine on it still...
so i can try dont know what all i'll be able to do though...
other than that how exactly would the cable car work when dealing with multiple parts of the safari zone like that?
cable cars are normally for going up and down mountains, but this one i'm thinking is gonna be more than just mountainside...

MeekRhino
02-17-11, 11:50 PM
Well, the safari zone entrance is in Dynamo Gardens (iirc) which is a floating city. So, all of the cable cars connect to a different place down on the ground (that's what I'm picturing) or to other floating habitats. I suspect I will get it done tonight, although the cable car sprite will undoubtedly need some sort of revamp.

MeekRhino
02-18-11, 01:01 AM
This is just to look at the use of the cable car and the wire. Don't worry too much about the rest, it's not done.

http://img34.imageshack.us/img34/2288/ptsafarizone01.png (http://imageshack.us/photo/my-images/34/ptsafarizone01.png/)

zeroality
02-18-11, 09:16 AM
The cable car part is nicely done.

Black Temple Gaurdian
02-18-11, 11:55 AM
Oh oh oh, I could do some areas (say swamp and desert?)?

MeekRhino
02-18-11, 12:08 PM
Ok thanks reli. It took me about 2 hours.......I had to modify the entire sprite to make it compatable. @BTG--Feel free to do a couple. But I call the snowy mountain area; I have plans for it. Also, please don't take too many.....this is my only way to really contribute to Topaz so far!

Black Temple Gaurdian
02-18-11, 12:23 PM
Okay, I wont.
Anyways, Marsh (WIP):
http://img208.imageshack.us/img208/8030/marshf.png

MeekRhino
02-18-11, 12:29 PM
The sections aren't going to be connected except by cable car, as far as I know. Maybe one or two. Also, for the marsh I suggest using the 'puddle' edges for the water, because I think it makes sense to be able to walk in it.

Black Temple Gaurdian
02-18-11, 12:37 PM
Yeah, thing is though that puddle edges are grass (doing this on a rom, it's easier). I know about the cable cars, I just couldn't decide where to put it, on the mountain (no visible entrance just steps -> Building) or where the oddly colour patch of grass is.

MeekRhino
02-18-11, 02:24 PM
I have puddle sprites with transparent edges, if you want them. Not sure where I would put the cable car in that

ImmunityBow
02-18-11, 02:27 PM
The cable car looks great.

MeekRhino
02-18-11, 02:30 PM
Thanks....I'm pretty proud of myself lol. I will get 3-4 more sections done tonight

Black Temple Gaurdian
02-18-11, 03:17 PM
Desert (Lift'd be bottom right, lumpy sand=pokemon locations):
http://img28.imageshack.us/img28/2360/deserty.png

MeekRhino
02-18-11, 08:47 PM
I'm not a fan of the tiny cave entrance. Instead, you could just attach it directly to the cliff

Sev
02-18-11, 10:50 PM
It be cool if instead of that the safari building had a bunch of portals that lead to the different places. It would keep it from taking up to much room outside

MeekRhino
02-18-11, 11:51 PM
What do you mean

MeekRhino
02-19-11, 01:16 AM
Phew. I had forgotten how long this stuff takes.


http://img21.imageshack.us/img21/8358/ptsafarizone03.th.png (http://img21.imageshack.us/i/ptsafarizone03.png/)

http://img804.imageshack.us/img804/5271/ptsafarizone04.th.png (http://img804.imageshack.us/i/ptsafarizone04.png/)

ImmunityBow
02-19-11, 02:32 AM
I know it's good design to have those interspersed grass areas, but since it's the safari zone I feel that the grass should be more patches so that people can run around in without being interrupted by non-grass spaces while looking for Pokemon.

MeekRhino
02-19-11, 02:58 AM
Aight, I only do that because you told me to in the past. I willl change it. Do you like the rest?

ImmunityBow
02-19-11, 04:57 AM
Yes, I think so. There's nothing wrong with a little bit of randomness here or there. Before, if I remember correctly, there were rectangular patches. They don't have to be rectangular shaped, they just need to have shape.

MeekRhino
02-19-11, 12:23 PM
You mean dirt paths? Or just 'paths' as in places where you can walk?

Sev
02-19-11, 04:00 PM
what i meant by portals was put a portal in the zone that zapped you up to the top island then you go down the cable car to the next so that means the top one should have a cable car and a portal but the other ones need two cable cars

MeekRhino
02-19-11, 04:47 PM
Nah, I don't think that would be better. Poketech isn't quite that advanced

Sev
02-19-11, 05:18 PM
but cable cars usually cant go up only down

Black Temple Gaurdian
02-19-11, 05:21 PM
Uh, where've you been living? Go look at a ski resort.

Sev
02-20-11, 12:27 AM
i though we were using those gondala type ones?

Black Temple Gaurdian
02-20-11, 01:24 AM
They still go up, how else would they get up there to go down?

Sev
02-20-11, 01:32 AM
nvm

wmdb2010
04-03-11, 09:10 PM
that looks amazing...when will an updated full shot of it be up?

zeroality
04-04-11, 01:39 AM
that looks amazing...when will an updated full shot of it be up?
You'd have to ask MeekRhino.

Not sure where he is, haven't seen him post for a while.

Eduardo
07-21-11, 02:40 PM
I think it should have a few more stairs on the mountain, or the Cable Car is going right up to there, because i don't like the idea of MUST pass through the cave to go to the snow area...

If you guys want a help with any sprites, I can help, like the swamp (i was thinking of use the shallow water sprites, and recoloring them)

zeroality
07-22-11, 02:36 AM
If you'd like to jump in, go right ahead.

MeekRhino
07-22-11, 10:55 PM
I really do apologize for my low activity of late. I want to get back into this, and if you guys want I can start to work on the Safari Zone again. Any input/suggestions are very helpful.

EDIT: I fixed the maps to include larger grass patches. Any other changed, or are these two finished?

ImmunityBow
07-26-11, 04:41 AM
Can you just repost the latest ones, so I can be sure which ones they are?

As for Black Temple Gaurdian's desert, there are one or two issues. One, is it supposed to be cave style? Otherwise how are people going to have encounters? (Usually it's by Rock Smash RSE onwards) Secondly there are sometimes that you fail to connect cliff corners in a smooth way, so it looks blocky and unnatural.

MeekRhino
07-28-11, 10:38 AM
I will put them up as soon as get access to my computer (posting on my iPad now)

MeekRhino
07-29-11, 11:32 PM
http://img593.imageshack.us/img593/576/ptsza3.th.png (http://imageshack.us/photo/my-images/593/ptsza3.png/)
http://img221.imageshack.us/img221/1899/ptszb3uqqt.th.png (http://imageshack.us/photo/my-images/221/ptszb3uqqt.png/)

These are my two zones, at their present condition. I think they are done, but I need confirmation or critique. The desert section is not my creation, and I do not have the file.

EDIT:

This is a work in progress (Grassland/Ocean)
I need help in the following areas for sure:
1.) It's sparse. Should I add more grass? More rocks? More houses? Something else?
2.) There are two places where I could not come up with a way to block the edge of the screen (so the player can't walk out). Any ideas as to what I should put there?

http://img43.imageshack.us/img43/1306/ptszc1.th.png (http://imageshack.us/photo/my-images/43/ptszc1.png/)

Silver
07-30-11, 07:27 PM
trees or a fence i think

MeekRhino
07-30-11, 07:46 PM
I don't want to overdo the fence thing, and I don't think I can put trees on the beach. Thank you for the input though!

Reliability
07-30-11, 07:57 PM
Could you ring them all in Mountains like you did before? They're floating islands made of rock, so it wouldn't look out of place IMO. These are artificial environments too, so it may be okay to break realism to a degree.

Tyrannigon64
07-30-11, 08:08 PM
1) I think you should add more grass, maybe some more trees here and there, maybe the occasional rock.
2) I agree with Reli on that one.

Also, I think someone (maybe me) should make some tiles for a better transition between the river and ocean.

MeekRhino
07-30-11, 10:47 PM
Oh right I forgot to mention the transition point. Yeah, I'm going to work on that.


1) I think you should add more grass, maybe some more trees here and there, maybe the occasional rock.
I can do that


Could you ring them all in Mountains like you did before?
I'll see how it looks and post an update

ImmunityBow
07-31-11, 03:16 AM
Another thing:


Grass Zone: 20% Tropius 20% Stribra 10% Kondria 10% Tropius 10% Tauros 10% Sandshrew, 5% Stribra 5% Tauros 4% Bakurge 4% Scyther 1% Bakurge 1% Scyther

Pond: 60% Corphish 30% Cascadet 5% Corphish 4% Cascadet 1% Lapras

Ice Zone: 20% Tundrolf 20% Polara 10% Skarmory 10% Huskii 10% Tundrolf 10% Gargoth 5% Polara 5% Skarmory 4% Absol 4% Gargoth 1% Absol 1% Iglonia

Marsh Zone: 20% Smallard 20% Meowth 10% Seviper 10% Zangoose 10% Smallard 10% Tangela 5% Meowth 5% Mallarge 4% Seviper 4% Zangoose 1% Persian 1% Tangela

Rock Smash: 60% Inflare 30% Inflare 5% Dunsparce 4% Inflare 1% Inflare

Is that the Marsh Zone? If it is it'd be great if you added way more grass and a few puddles here and there.

MeekRhino
07-31-11, 04:35 AM
No, that isn't the marsh but I guess I could make it that.

MeekRhino
07-31-11, 07:44 PM
Not sure how it turned out.

http://img4.imageshack.us/img4/9203/ptszc2.th.png (http://imageshack.us/photo/my-images/4/ptszc2.png/)

Silver
07-31-11, 11:21 PM
just my opinion,
but it looks very awkward where the river meets the ocean,
or is it just me?

MeekRhino
07-31-11, 11:42 PM
You are right, it does look awkward. I'm still working on that part.

ImmunityBow
08-02-11, 02:18 AM
Agreed, why not make it just all smooth water?

Tyrannigon64
08-02-11, 02:21 AM
Or...

...I think someone (maybe me) should make some tiles for a better transition between the river and ocean.
I can try and do that now.

MeekRhino
08-02-11, 02:21 AM
I suppose I could. But then it would be a lake, not an ocean. I suppose it doesn't really matter, especially if I'm going with the marsh theme.

EDIT: I look forward to your tiles, Tyran. Then I can keep my ocean :) . Btw if you didn't know they are 32x32 blocks

ImmunityBow
08-02-11, 02:22 AM
I think the benefits of consistency outweigh the faults, though feel free to argue otherwise.

Tyrannigon64
08-02-11, 02:54 AM
Well, wouldn't there be different Pokemon in the river than in the ocean? Unless there are two different zones for those.

EDIT: MeekRhino, where did you get the tiles?

ImmunityBow
08-02-11, 03:08 AM
Currently, no matter where you fish in the Safari, you get the same Pokemon. I didn't make a Surfing list though somehow, so I guess we could do that right now and split it if you're intent on having two different zones. I warn though, it'll be very difficult to get a compelling variety of Pokemon.

Tyrannigon64
08-02-11, 03:44 AM
I was actually suggesting they both be in the same zone. I should've been more clear.

MeekRhino
08-02-11, 04:18 AM
I think you might be right IB; all clear water would be fine. I will remake with the same water and post the update when I can. I do think we need a surfing list though.

@Tyran: I haven't the slightest idea.

Cyndadile
08-02-11, 12:39 PM
You could try turning the transition into a waterfall.

MeekRhino
08-02-11, 10:31 PM
I would love to do that. Only problem is I don't have the waterfall tiles. Also, you can't have a waterfall between two points of equal altitude(for lack of a better word)

NyteFyre
08-03-11, 12:55 AM
Well, There are small waterfalls caused by rocks, so, maybe throw in some river rocks there? If anything, the rocks could serve as a buffer between the two, instead of needing a special tile for that conjunction.

MeekRhino
08-03-11, 01:00 AM
Wait; this is better.

http://img594.imageshack.us/img594/6612/ptszc3.th.png (http://imageshack.us/photo/my-images/594/ptszc3.png/)

Tyrannigon64
08-03-11, 01:15 AM
Yes, that is better.

NyteFyre
08-03-11, 01:23 AM
Yeah, a lot better. Is that another Item Ball I see at the waterfalls bottom?

MeekRhino
08-03-11, 01:34 AM
Thanks!

@Nyte Yes it is

ImmunityBow
08-03-11, 04:51 AM
Personally, I still prefer the consistency of smooth water even at the bottom, but if no one else objects, it looks fine to me. The puddles and trees really add a lot more visual interest, though the area between the house the marsh and the beach seems a little bare. Maybe a couple of flowers here and there?

MeekRhino
08-03-11, 05:01 AM
Sure thing. I will post an alternate with the smooth water everywhere so we can compare the two

EDIT: Here it is. Personally, I like it better with the ocean tiles.

http://img854.imageshack.us/img854/7366/ptszc3b.th.png (http://imageshack.us/photo/my-images/854/ptszc3b.png/)

Cyndadile
08-03-11, 01:31 PM
I like the ocean tile one too. The smooth tiles seem to be meant for small rivers and ponds, not giant oceans/lakes.

Tyrannigon64
08-03-11, 02:47 PM
I like the ocean tile one too. The smooth tiles seem to be meant for small rivers and ponds, not giant oceans/lakes.

I agree.

Reliability
08-03-11, 06:46 PM
Also agree. It doesn't look authentic.

Silver
08-03-11, 06:53 PM
umm...
the island in the water looks... sort of awkward

MeekRhino
08-03-11, 09:52 PM
@silver: Sorry; in my haste I forgot to border the island.

EDIT: With flowers....and the ocean is back!

http://img59.imageshack.us/img59/3853/ptszc4.th.png (http://imageshack.us/photo/my-images/59/ptszc4.png/)

Silver
08-03-11, 10:39 PM
much better
when i saw it i was like
w'at da b'jesus is tht?!

ImmunityBow
08-04-11, 03:39 AM
One more thing, on the left side, could you extend part of the green onto the edge of the cliff? It looks very linear right now and if you extended 4-5 of those tiles i think it'd reduce some of the "border" look of the sand.

Eduardo
08-04-11, 07:51 PM
I think it will be better if you put some Berry trees instead of the trees on the up left corner (behind the rest house), making there a fruit farm, because it looks like a waste of space for just a single item...

MeekRhino
08-04-11, 08:14 PM
There have never been berry trees in a safari zone in the past, and I'm not sure we are including berry trees in Topaz. If we are, I will be glad to put them in. Otherwise, the trees I put there are supposed to look like an orchard.

ImmunityBow
08-04-11, 09:44 PM
From what Fangking told me, it's easy to make GSC-style berry trees, but not RSE-style berry trees. This is because RPGMaker can run events off of your computer's clock, but without a lot of work can't calculate the amount of time that has passed since you last played. So GSC-style, where berries respawn at a certain part of the day, work, though it's exploitable since you can change your clock time. I don't think it matter that much though.

MeekRhino
08-04-11, 09:55 PM
Ok I will find the sprites

EDIT: I found a sprite. Not sure if this is what you wanted. Also, is this what you meant, IB?

http://img192.imageshack.us/img192/7022/ptszc5.th.png (http://imageshack.us/photo/my-images/192/ptszc5.png/)

Eduardo
08-05-11, 05:03 AM
Hey, I get some Berry Tree sprites, yours seems good, but you can get a lot of ideas with that ones, and about the growing problem, RPGMaker doesn't allow some kind of Battle Counter? Like: After X number of battles, the berries grow...

http://imageshack.us/photo/my-images/31/berries.png/sr=1

Reliability
08-05-11, 05:31 PM
Can you stick some flowers or something in the orchard? It looks rather barren.

ImmunityBow
08-05-11, 10:49 PM
Yes, you did what I asked, but a little too much. Beneath the cliff there doesn't need to be any green, just on the edge of it.

Eduardo
08-06-11, 05:49 AM
The berry trees: http://imageshack.us/photo/my-images/31/berries.png/

MeekRhino
08-10-11, 01:41 AM
Sorry I was gone so long; went on vacation and didn't have time to let you guys know in advance. Expect updates tomorrow

MeekRhino
01-02-12, 04:18 PM
So, my old computer currently refuses to turn on. As soon as I can get it to work, I will extract all of my Topaz files from it and get back to work on this.

MeekRhino
04-26-12, 06:53 PM
Just finished transferring my old files over to my new computer, but I'm running into some technical difficulties. For some reason, when I open the gamemaker file in which I edit the maps, there are several errors across the maps. It keeps forcing some of the sprites behind others, such as randomly putting trees behind water or fence. It's incredibly annoying, and is preventing me from accomplishing anything. Even deleting the problem spites and replacing them has no impact on the issue; even if I place the tree second, it still ends up behind the water. I'm not sure how to solve this, and until I do there will be no progress I'm afraid.

[EDIT] Apparently it is a glitch only in the display, not the final image. So, I'm good to go.

ImmunityBow
04-26-12, 07:02 PM
How about trying to recreate them in RPG Maker XP? That way the map will be immediately usable for the programmer's use (and otherwise someone else would have to do just that anyway)

Triumph
04-26-12, 07:27 PM
I'll give you 1000 internetz to recreate them in RPG maker XP for my programming use. And, if not me, Konrad, or anyone else who decides to show up and volunteer.

Black Temple Gaurdian
04-26-12, 07:42 PM
Gimme RPG Maker XP and the tileset and I'll see what I can do.

Off Topic: Somehow now I have contributor title I feel more inclined to contribute. Paradoxic no?

NyteFyre
04-26-12, 07:48 PM
The title gives you a sense of people are now counting on you to contribute, they expect you to, in your mind. Thus, you work harder to meet those expectations, real or imaginary.

ImmunityBow
04-26-12, 07:51 PM
Tilesets are here. You'll have to find RPG Maker XP on your own though

MeekRhino
04-26-12, 08:28 PM
Well I have 0 idea how to use RPG Maker, nor do I have the money to spend on a license. However, I think that it is equally easy to simply take the full image of the map and add it as a single sprite. Plus I spent absolutely forever dividing the tilesets into individual sprites (since they never map them into a perfect pattern of 16x16 blocks; some of them will be halfway between, etc). So unless I absolutely have to convert, I'll keep going the way I am.

By the way, I currently have 3 completed and approved sections: Marsh/Ocean, Forest, and Ice. What should I pursue next? The desert? A mountain? Something else?

ImmunityBow
04-26-12, 09:13 PM
I'm pretty sure most people acquire a copy of RPG Maker in an unpaying fashion. It's also not too hard to make the switch from Gamemaker to RPG Maker.


Grass Zone: 20% Tropius 20% Stribra 10% Kondria 10% Tropius 10% Tauros 10% Sandshrew, 5% Stribra 5% Tauros 4% Bakurge 4% Scyther 1% Bakurge 1% Scyther

Pond: 60% Corphish 30% Cascadet 5% Corphish 4% Cascadet 1% Lapras

Ice Zone: 20% Tundrolf 20% Polara 10% Skarmory 10% Huskii 10% Tundrolf 10% Gargoth 5% Polara 5% Skarmory 4% Absol 4% Gargoth 1% Absol 1% Iglonia

Marsh Zone: 20% Smallard 20% Meowth 10% Seviper 10% Zangoose 10% Smallard 10% Tangela 5% Meowth 5% Mallarge 4% Seviper 4% Zangoose 1% Persian 1% Tangela

Rock Smash: 60% Inflare 30% Inflare 5% Dunsparce 4% Inflare 1% Inflare

As long as you have Rock Smash rocks, then I think you're basically done.

MeekRhino
04-26-12, 09:26 PM
Ah......well alright then. What is the next mapping project?

ImmunityBow
04-27-12, 12:23 AM
Neo Bay interiors (Your house, Bradley's house), Cranewing interiors (Just a couple of houses and such) would be nice.

Try to keep the style consistent within towns. So if one house in Neo Bay uses green carpet, then so should the rest etc. There's usually multiple colours for bookshelves and such too so keeping a colour scheme is a nice idea.

MeekRhino
04-27-12, 12:51 AM
Alright I'll start looking at interior designs from canon to get the idea
Any complete list of houses that are needed?

ImmunityBow
04-27-12, 01:40 AM
If you look at the Neo Bay map, then all of those except Willow's ship. If you look at Cranewing, then ignore the bank for now (I have no idea what to do with that unless Triple Triad card shop) and all of that except the gym.

Tyrannigon64
04-27-12, 03:33 AM
Why not the gym? The map I made was just a basic outline, and hasn't been made with tiles yet. Or is there something I'm missing?

ImmunityBow
04-30-12, 12:15 AM
I think someone else was interested in mapping the gym? I was trying to disperse the workload a bit.

MeekRhino
04-30-12, 01:55 AM
I'm having some trouble finding online examples of what the inside of the hero's house looked like in previous gens, which is making it hard to get started. I would just look on the actual game, but I don't have my GBA games at school with me. Also, I can't remember whether we are using RSE or FrLg sprites...could somebody remind me?

NyteFyre
04-30-12, 02:09 AM
RSE I believe. I didn't know there was any real distinction between the 2, to be honest. Then again, I never got to play FRLG, so, -shrug-

Also, you could always check some emulators.

MeekRhino
04-30-12, 03:40 AM
Yeah so I got on my emerald ROM and checked out the hero house, I have one inside room done and I'm working on the next one.

[EDIT] Here are the first two

http://img687.imageshack.us/img687/9639/ptina1.png] (http://imageshack.us/photo/my-images/687/ptina1.png/)

http://img715.imageshack.us/img715/8629/ptinb1.png] (http://imageshack.us/photo/my-images/715/ptinb1.png/)

I can't remember how to make the thumbnails, which is a shame.

Black Temple Gaurdian
04-30-12, 06:12 AM
FRLG, if you're unsire just look at the ss anne on the tileset which our dear professor [s]hijacked[¿/s] mimiced.

NyteFyre
04-30-12, 11:23 AM
Heh, bbcode failures.

anyway, that looks pretty good, Meek. One suggestion: you should name them in some way, so that way the coder(s) know which is which.

MeekRhino
04-30-12, 02:00 PM
Heh, they have names but they are quite cryptic and only really have meaning to me. Besides, I think it's up to you guys which one you want to go with what building.

NyteFyre
04-30-12, 02:38 PM
Why not just keep both, and use them as base house insides, and edit make an edited copy of one for the Player's home?

Cyndadile
04-30-12, 07:04 PM
Isn't there normally a TV in the hero's house? It also seems like there are usually more decorations, like plants or something.
They both look good, they can at least be used as normal houses.

MeekRhino
05-01-12, 02:31 AM
Well I put a TV in the upstairs of the hero's house, which you haven't seen yet. Should I put one downstairs also?

...rival house? I'm a little old on my PT lore
http://img217.imageshack.us/img217/8629/ptinb1.th.png (http://imageshack.us/photo/my-images/217/ptinb1.png/)http://img28.imageshack.us/img28/1674/ptinb2.th.png (http://imageshack.us/photo/my-images/28/ptinb2.png/)

Hero house
http://img717.imageshack.us/img717/9639/ptina1.th.png (http://imageshack.us/photo/my-images/717/ptina1.png/)http://img38.imageshack.us/img38/1107/ptina2.th.png (http://imageshack.us/photo/my-images/38/ptina2.png/)

The first floor is still in version 1 here, I changed to FRLG style stairs but the update is only visible in the second floor

ImmunityBow
05-01-12, 07:48 AM
I'd love to comment on these but apparently the images have been removed? Maybe imageshack is failing, try uploading directly to the forums? (Attach the files)

Cyndadile
05-01-12, 10:26 AM
I see them... What is that under the bed?

Black Temple Gaurdian
05-01-12, 02:06 PM
A drop bear... (now I'm thinking of a bear with sky attack O.o)

Or Pedourasang

MeekRhino
05-01-12, 02:43 PM
@IB That's weird, they're showing up for everyone else

@BTG It's a control object used to cycle through rooms, sorry you shouldn't be able to see that haha

ImmunityBow
05-02-12, 12:17 AM
You're using the tileset I uploaded, right? Otherwise you should change because something seems a little off about the style (I ended up just needing to look at the images at imageshack instead). The rooms are also a little bare. Isn't there usually a table with a computer in each of the hero and rival's rooms? What about books, bookcases, a random chair on the side. You want to fill the rooms, not have just barebones.

Triumph
05-02-12, 03:35 AM
On a semi-related note, does anyone know how to edit the opening sequence of the game (including Oak's intro)? I haven't figured it out yet.

If not, I'll take the time to fiddle with it.

Cyndadile
05-02-12, 07:46 PM
Link: http://pokemonessentials.wikia.com/wiki/Game_intro

Summary: The openning video/intro sequence seems to be controlled by pbCallTitle, with a script similar to

return Scene_Intro.new(['intro1'], 'splash')
Where 'intro1' is a png file in the "Graphics/Titles" folder. I'm assuming the square brackets indicate an array. Add more names to the array (['intro1','anotherimage','image3']) to the array to call more images that will be shown in order.
The title screen is just splash.png in the "Graphics/Titles" folder.
Aaand, Willow's intro is governed by an event placed in the "Intro" map (if I remember right, this map was just entirely black).

Is that what you were looking for?

Triumph
05-05-12, 05:19 PM
Sounds about right. Damn I really should read more.

Thanks

Cranky Guy
11-16-12, 07:49 PM
Lol, professional spamming X 9.

EDIT BY IB: Taken care of, thanks.

Cranky Guy
11-16-12, 07:53 PM
Stoooooopp!

EDIT BY IB: See above.