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Forum: Moves, Items, etc.

For moves, items, TMs, abilities and other minor parts of the game.

  1.   Sticky Threads  

  2. Sticky Thread Little Corrections Topic

    Post here to suggest any little corrections, say, a Pokemon has a height of 4'34" (probably my fault) or should have a move or something. ...

    Started by ImmunityBow, 07-31-10 08:39 PM
    4 Pages
    1 2 3 4
    • Replies: 127
    • Views: 136,536
    08-31-12 11:55 PM Go to last post
  3. Sticky Thread NPC lines

    Post anything you want the NPCs in the game to say.

    Started by SilentSentinel, 01-11-10 12:13 AM
    2 Pages
    1 2
    • Replies: 70
    • Views: 94,455
    12-29-11 12:09 AM Go to last post
  4. Sticky Thread Topaz Items/TMs

    In the interest of not having to maintain separate item lists, all items can now be found on the following pages: ...

    Started by zeroality, 02-22-10 04:40 AM
    • Replies: 1
    • Views: 11,277
    02-22-10 05:01 AM Go to last post
  5. Sticky Thread Topaz Abilities

    Aerodynamic - Speed is doubled when switched in. Arachnophobia - 10% chance enemy won't move if using direct attack. Boil - Unaffected by Rain....

    Started by zeroality, 02-22-10 04:58 AM
    • Replies: 0
    • Views: 10,613
    02-22-10 04:58 AM Go to last post
  6. Sticky Thread Topaz Moves

    Afterburn Fire BP: 80 Acc: -- PP: 15 Smoldering ashes are formed under the opponent to burst into flame two turns later. (Hits for neutral...

    Started by zeroality, 02-22-10 04:39 AM
    • Replies: 1
    • Views: 12,612
    02-22-10 04:39 AM Go to last post
  7.   Normal Threads  

  1. HM Compatibility

    Hi everyone! As part of a project I've been working on, I noticed that none of the Topaz learnsets include HMs. I created the following HM...

    Started by MeekRhino, 06-02-22 02:18 AM
    • Replies: 7
    • Views: 3,046
    06-10-22 01:17 PM Go to last post
  2. Umbra Crest - Effect

    Currently all the Umbra Crest does is cause certain Pokémon holding it to evolve. While there are some items like this, most have a in-battle...

    Started by Black Temple Gaurdian, 04-30-17 05:40 PM
    • Replies: 14
    • Views: 17,818
    05-06-17 09:12 PM Go to last post
  3. Pocket PC?

    Talk about a ghost item. I distinctly remember talk of the Pocket PC, which would hold several (up to three iirc) Pokemon in a portable micro-storage...

    Started by Black Temple Gaurdian, 10-23-16 05:20 PM
    • Replies: 4
    • Views: 7,731
    10-24-16 09:15 AM Go to last post
  4. Herbal Changes

    So I've been thinking about Rocket Punch. It's a cool move... in theory. In practice it's impractical to use, as getting your pokemon's happiness...

    Started by Black Temple Gaurdian, 10-22-16 06:41 PM
    • Replies: 3
    • Views: 6,801
    10-23-16 05:17 PM Go to last post
  5. Avalanche Name Suggestions?

    Avalanche Ice BP: 120 Acc: 100 PP: 5 A giant wall of snow crashes upon everybody on the field. (User takes 1/3 recoil damage) Avalanche, a...

    Started by Black Temple Gaurdian, 10-14-16 02:40 PM
    • Replies: 4
    • Views: 10,565
    10-21-16 12:47 PM Go to last post
  6. Inferno Name Change

    Another one Nintendo went and used while we were in development hell. Fire Storm?

    Started by Black Temple Gaurdian, 10-17-16 03:41 PM
    • Replies: 6
    • Views: 10,529
    10-20-16 10:53 PM Go to last post
  7. Revamp: Chinchou -> Lanturn

    I decided that Chinchou and Lanturn would be a nice change from Koffing and Weezing, since they probably have some potential for Light type moves. ...

    Started by Cyndadile, 09-17-12 10:00 PM
    2 Pages
    1 2
    • Replies: 43
    • Views: 44,216
    03-02-13 06:34 AM Go to last post
  8. Revamp: Koffing -> Weezing

    This one is, according to IB, from scratch. On the bench: I don't know, something that we haven't done yet.

    Started by Cyndadile, 07-05-12 11:48 PM
    3 Pages
    1 2 3
    • Replies: 95
    • Views: 105,286
    10-17-12 04:38 PM Go to last post
  9. Note on Night Vision

    Due to programming issues with Night Vision granting all moves maxed accuracy in the darkness, it has now been changed to grant a 1.3x accuracy...

    Started by ImmunityBow, 08-31-12 10:43 PM
    • Replies: 2
    • Views: 11,177
    09-04-12 02:15 PM Go to last post
  10. Moves Programming (Moves.txt)

    Hey all, while looking through the Essentials wiki, it occurred to me that a lot of our moves are just type-changed or tweaked numbers on previous...

    Started by ImmunityBow, 06-14-12 12:26 AM
    • Replies: 16
    • Views: 41,330
    08-22-12 08:39 PM Go to last post
  11. Overworld effects?

    Does anyone have any ideas for what kind of overworld effects some Topaz moves could have? Keep them relatively simple and easy to program if...

    Started by ImmunityBow, 07-12-12 03:18 PM
    • Replies: 3
    • Views: 9,245
    07-12-12 04:10 PM Go to last post
  12. Revamp: Grimer -> Muk

    We're starting from scratch with this one and the next (Koffing Line).

    Started by ImmunityBow, 04-10-12 04:30 PM
    • Replies: 25
    • Views: 32,699
    07-05-12 11:00 PM Go to last post
  13. Dex Entry Writeups

    Just looking at the next few down the list and they've been revamped before/are Topazmon so they just need writeups. I would appreciate if someone...

    Started by ImmunityBow, 04-10-12 04:27 PM
    • Replies: 2
    • Views: 12,089
    04-10-12 09:41 PM Go to last post
  14. Revamp: Whismur -> Loudred -> Exploud

    Just going down the dex listing.

    Started by ImmunityBow, 03-28-12 12:41 PM
    • Replies: 4
    • Views: 10,806
    04-06-12 04:50 PM Go to last post
  15. Revamp: Murkrow

    Getting these out here because they're needed for the demo. We can make changes to Harskrow too, if needed.

    Started by ImmunityBow, 01-17-12 06:33 PM
    • Replies: 19
    • Views: 21,839
    03-26-12 01:00 AM Go to last post
  16. Revamp: Duskull -> Dusclops

    Gen 3 info: http://www.serebii.net/pokedex-rs/355.shtml http://www.serebii.net/pokedex-rs/356.shtml Aaaaand here's my first attempt at a...

    Started by SilentSentinel, 09-24-11 09:12 PM
    • Replies: 25
    • Views: 34,665
    02-23-12 08:05 AM Go to last post
  17. Some notes on revamps

    If someone could, at the end of each revamp, write out the line's dex entries as shown here that would save me ridiculous amounts of time. During...

    Started by ImmunityBow, 01-17-12 06:37 PM
    • Replies: 10
    • Views: 15,524
    02-15-12 01:23 AM Go to last post
  18. Revamp: Torkoal

    Getting these out here because they're needed for the demo.

    Started by ImmunityBow, 01-17-12 06:34 PM
    • Replies: 3
    • Views: 9,811
    02-10-12 12:51 AM Go to last post
  19. Revamp: Skarmory

    Getting these out here because they're needed for the demo.

    Started by ImmunityBow, 01-17-12 06:34 PM
    • Replies: 11
    • Views: 15,573
    02-02-12 09:18 PM Go to last post
  20. Revamp: Tropius

    Getting these out here because they're needed for the demo.

    Started by ImmunityBow, 01-17-12 06:34 PM
    • Replies: 14
    • Views: 19,655
    02-02-12 08:16 AM Go to last post

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