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Joy To Key or XPadder could solve your controller problem
This page should detail all encounter rates. However...
Not Included:
-Abandoned Factory
-Haventree Tunnel
-Whirl Islands and Routes 40 + 41 (239 and 240) (We could use Johto encounter rates, except that most of the pokemon required aren't in Topaz)
-Mountain Pass
-Sunken Ship
-Eastlog Forest
-Teralith Cave
-Soma Island
-Route 58 (210, Cycling Road)
-Routes 75-78 (227-230)
-Routes 85-86 (237-238)
There but not on map:
-Malachite Caves
-Dynamo Sanctuary (isn't Dynamo already home to the Safari Zone?)
-Deep Sea Trench (anyone know which routes this goes through?)
There are also no pokemon levels for the encounters.
So, now for the question: is there somewhere with more detailed/up to date info hidden somewhere, or is this going to have to be our next project (it should be a short one)?
Two bonus questions: What is the Orion Air Base?
Is Haventree Tunnel a detour, or do you have to go through it to get between Roothaven and Saharan?
On your bonus questions:
Abandoned Factory and Dynamo Sanctuary are one and the same.
Haventree Tunnel shouldn't have any Pokemon, it's a regular building tunnel similar to the Underground Path.
Mountain Pass is basically just Route 235.
Sunken Ship should have encounter rates, it's strange that it doesn't. There should be Misticade and Misdreavus among other Pokemon, and Goldrake in a sidequest-unlocked room. We may need to remake those encounter rates.
Eastlog is here, for some reason it was missing from the topic:
Eastlog Forest (Day): 20% Yanma, 20% Brontogon, 10% Tropius, 10% Yanma, 10% Tropius, 10% Lombre, 5% Yanma, 5% Tropius, 4% Brontogon, 4% Lombre, 1% Brontogon, 1% Lombre
Eastlog Forest (Night): 20% Murkrow, 20% Brontogon, 10% Tropius, 10% Murkrow, 10% Tropius, 10% Venomoth, 5% Murkrow, 5% Tropius, 4% Brontogon, 4% Venomoth, 1% Brontogon, 1% Venomoth
Tetralith Cave isn't present in the full game. It's a place to patch in Flying/Water/Ice/Fire/Ground Pokemon ala Kyogre/Rayquaza/Groudon
Cycling Road doesn't have grass I think.
As for all the water routes, I imagine they'll be mostly Remoraid.
Deep Sea Trench is in routes 216 and 219 I think.
Thank you (both). I assumed Haventree Tunnel was a cave, not man-made.
Just wondering where we are in terms of getting this demo out? To my knowledge everything that we need has been, it just needs to be implemented. In my eyes once the demo is out, we can really advertise with some credibility (perhaps on pokecommunity) and the creative process can start again for the main game (which everyone enjoys).
Abilities need to be implimented, some moves need to be coded, pokemon.txt needs sorting out (still not sure why it does that thing), Maps need doing and Events need indexing. Have I missed anything?
Also, we have the encounter rates for Pokemon, but I can't find the level ranges. We'll have to come up with those.
So when can we expect a release?
We've never been good at keeping to any timelines we set. We can expect a release when all the work has been done. But since we do this in our spare time, it's hard to gauge how fast we can do anything.
Even to say it will be out before 2013 might be risky, depending on what goes down over the next little while.
The demo should be out by 2013, provided thr events get done.
Is there anyway I can help with getting stuff done?
You could help with event indexing: http://www.pokemontopaz.net/forums/s...Event-Indexing
We've done up through Route 202. That leaves 203, 204, Cranewing, Softwind, and Chartree. Basically, you have to describe anything that happens (Signs, NPCs, trainers, random objects that you can read/look at) using this form:
There are several more examples on that page.Code:Event Name: Ash Ketchum
Sprite: Ash overworld
Area: Pallet Town House #1
Location: Sitting at table
Movement: Stationary
Trigger: Talk to (as opposed to walking on or activating upon entering the room)
Script: Before beating the E4, he says "You should beat the E4!"
After beating the E4 but before catching Mewtwo, he says "You should catch Mewtwo!"
After catching Mewtwo, he disappears.
The form is not really official, so you can add more info or subtract unused info as neccessary. We're just trying to create a uniform way to arrange the data to make it easier for whoever compiles everything.
Ok, I'll get on that.
Are we using the most recent update of essentials?
I think the screen size has been changed, so does that mean if we are using it we will have to change the size of sprites?
It should be fine. We're using the latest version, but everything seems pretty compatible.
Whoever came up with the concept for the fossil pokemon in Topaz deserves a knighthood. They are great!
Im just wondering if the way to obtain them has been figured out? Can we get them both?
I'd like it if the player only gets one at the beginning for synergy with canon, but we would probably introduce the possibility of getting the other, especially if trading doesn't work.
My sentiments are similar to Reliability's. You should be able to find them in the Eye of Sand or Mt. Frost, though we've never really decided. The Eye of Sand is pretty close to the cold region of Caldera so it might make sense (as gradual warming of the region made tundra into desert or something)
I found this project today and I am REALLY excited!
But also a little bit confused: are all of the regions of the new map accessible in Pokémon Topaz?
That would be super awesome!
Hello!
Everything in this map will be accessible. If you're talking about the huge map with Kanto, Sevii IslandsJohto, and Hoenn, then no. Right now it's just Caldera and Kirant. We aren't currently planning to have other regions in our complete release, but after that anything's possible.
Our demo will only have the first four cities and two gyms.
Okay, thanks!
But I hope that in future the other regions are also available, then I'll never stop playing!
This was probably decided so long ago that no one remembers it, but...
Why is Topaz's favicon a Soul Dew? It's been that for as long as I can remember, and I've to associate Topaz with the item, but it has always bugged me a little. Was it just because the Soul Dew had a similar color scheme to the website? Was the Soul Dew originally a part of Topaz's plot?
It was Zero's implementation when the forums were remade, probably just for aesthetic purposes.
I'm pretty sure I was near leaving ashy way and I interacted with a cave Door one.u use the move on to go Into it and I can move and I saved.it on the spot.after.Interacted.and now I'm stuck how do I get out HELP!!!
umm....I think you may have the wrong Topaz Version. We don't have a game out yet.
Sorry.. can someone post the link for downloading the game?
Thank you :D
Hello!
We haven't finished the demo yet. If you're interested in helping make the game, there are quite a few things you can do. Just look around a bit and see if anything sparks your interest.
Where to download the complete and patched hack rom?
The game is still in progress. If you'd like, you can contribute some ideas on movesets, art, etc. Also, the game will not be a hack; it is it's own program.
Hey, I'm not sure if anyone's said this but,
What if we get shorten the demo to the first gym, then add to it as much as possible at another date, rather than having a demo release and a full game release?
Maybe. We can make the decision when event scripting, which is what really changes the time it'll take between the two different lengths.
Yes!
i is Helpfulz!
Just checking up having not been on in a while. Not much has progressed. What is holding this project up? Is there something specific programming-wise that is holding us back?
Yes, actually. We're stuck on the evasion mechanics, since adding Darkness as a weather effect seems to be causing the whole system to break down. We can either change what Darkness does (though I really really like Night Vision and hope that would continue to work) or find someone who does know how to do it. BTG contacted the main devs on the Pokemon Essentials kit and they can't seem to find what's the problem. This is an issue for the demo since Murkrow is in Therma's gym.
Hmmm ... That does seem a real issue. If the developers of Essentials can't work out the problem, it will be very difficult to find a programmer who can. It might be worth looking at alternatives.
This is a good a place to start as any.
What are good other effects for Darkness? Aside from 50% Dark-type boost because that's going to imbalance ingame since Dark-types will be so much stronger since there's all the outside night-time routes.