Quote:
- An indication of what point in the game the first Topaz demo is expected to finish at.
Upon the defeat of Therma
- Information on however many Pokemon are expected to appear in the demo, and where they are expected to appear.
Route 201: 20% Fincherp, 20% Fincherp, 10% Fincherp, 10% Mogel, 10% Mogel, 10% Mogel, 5% Mogel, 5% Mogel, 4% Mogel, 4% Mogel, 1% Mogel, 1% Mogel
Route 202: 20% Fincherp, 20% Fincherp, 10% Mogel, 10% Mogel, 10% Mogel, 10% Mogel, 5% Mogel, 5% Ampure, 4% Mogel, 4% Ampure, 1% Mogel, 1% Ampure
Route 203: 20% Fincherp, 20% Mogel, 10% Firant, 10% Mogel, 10% Firant, 10% Ampure, 5% Fincherp, 5% Mogel, 4% Sandshrew, 4% Fincherp, 1% Fincherp, 1% Sandshrew
Chartree Forest (Day): 20% Firant, 20% Pyroon, 10% Firant, 10% Pyroon, 10% Sandshrew, 10% Pineco, 5% Whispaw, 5% Spoink, 4% Whispaw, 4% Embear, 1% Whispaw, 1% Embear
Chartree Forest (Night): 20% Firant, 20% Pyroon, 10% Firant, 10% Pyroon, 10% Sandshrew, 10% Pineco, 5% Spidream, 5% Spoink, 4% Spidream, 4% Embear, 1% Spidream, 1% Embear
Route 204: 20% Fincherp, 20% Mareep, 10% Fincherp, 10% Mogel, 10% Mogel, 10% Jalsida, 5% Mogel, 5% Mankey, 4% Mareep, 4% Mankey, 1% Mareep, 1% Mankey
Pokemon appearing in the demo are:
001/Venap [Green] (87.5:12.5)
002/Traplent [Green] (87.5:12.5)
003/Dionare [Green] (87.5:12.5)
004/Celsinge [Yellow] (87.5:12.5)
005/Fahramane [Yellow] (87.5:12.5)
006/Kelvoyant [Yellow] (87.5:12.5)
007/Echoise [Blue] (87.5:12.5)
008/Mermeidon [Blue] (87.5:12.5)
009/Dolphure [Blue] (87.5:12.5)
010/Firant [Red] (50:50)
011/Pyroon [Red] (50:50)
012/Pyreign [Red] (50:50)
013/Fincherp [Brown] (50:50)
014/Gashawk [Brown] (50:50)
015/Eaglair [Brown] (50:50)
016/Mogel [Brown] (50:50)
017/Firrel [Brown] (50:50)
018/Ampure [Blue] (50:50)
019/Ohmure [Blue] (50:50)
020/Sandshrew [Yellow] (50:50)
021/Sandslash [Yellow] (50:50)
022/Lupine [Green] (40:60)*
023/Wolvine [Green] (40:60)**
024/Wolflower [Green] (40:60)**
025/Jalsida [Green] (50:50)
026/Spoink [Gray] (50:50)
027/Grumpig [Purple] (50:50)
028/Spidream [Purple] (50:50)
029/Arachmare [Purple] (50:50)
030/Pineco [Gray] (50:50)
031/Forretress [Purple] (50:50)
032/Embear [Red] (50:50)
033/Grizlare [Red] (50:50)
034/Mankey [Brown] (50:50)
035/Primeape [Brown] (50:50)
036/Mareep [White] (50:50)
037/Flaafy [Pink] (50:50)
038/Ampharos [Yellow] (50:50)
039/Whispaw [Red] (50:50)
040/Coroona [Red] (50:50)
041/Moocalf [Pink] (50:50)
042/Tauros [Brown] (100:0)
043/Miltank [Pink] (0:100)
053/Barkub [Brown] (75:25)**
054/Growlithe [Brown] (75:25)*
064/Murkrow [Black] (50:50)*
065/Harskrow [Black] (50:50)**
055/Arcanine [Brown] (75:25)**
107/Equill [Green] (50:50)*
108/Tellure [Green] (50:50)**
166/Scorchion [Red] (50:50)*
* This refers to pokes that will be seen in game through trainers, but won't be in any way obtainable. Thus, it may be possible to omit their backsprites and icons.
** This refers to pokes that will have evos or preevos that are seen in game, but won't ever be seen in the game themselves unless through hacks. Thus, it may be possible to omit the entirety of their information.
- Information on any new items, TMs and moves.
Items in the demo:
Burning Coal: 100% chance of burning opponent upon being hit by a physical attack. One-time use hold item.
X Sp. Defense
Blessed Ankh: Hold item. Ups Light-type moves by 10% (or was it 20%?). Give to Slowpoke and trade to obtain Slowpriest.
(There was more, but I can't remember)
TMs in demo:
False Swipe
Flare
Windwhistle (though since the game ends a Therma, it won't be usable)
Zigzag
Moves: See moveslist
Abilities: Note that these have had an update a while ago.
- Sprites for all Pokemon expected to appear in the demo, front, back and animated menu icons. Front sprites of any Pokemon must be exactly centred within an 80x80 image size (if possible, double the whole image to 160x160). Back sprites of any Pokemon must be aligned directly at the bottom of an 80x80 image square (again, if possible, double the image to 160x160).
An menu icon must have two frames. The two frames should be saved on one image that is 64x32 pixels (preferably doubled to 128x64). Each frame must be placed on the image as though the file is two 32x32 (or 64x64) boxes placed side by side, so that they are aligned for animation. See example below.
Front sprites must be saved as ### (number of the Pokemon, eg. 387), back sprites must be saved as ###b (eg. 387b), shiny front sprites must be saved as ###s (eg. 387s) and shiny back sprites must be saved as ###sb (eg. 387sb). Menu icons must be saved as icon### (eg. icon387).
Front sprites:
Actual sprites: All done.
Back sprites:
Actual sprites:
Venap Line
Celsinge Line
Echoise Line
Firant Line
Fincherp
Gashawk
Mogel Line
Ampure Line
Lupine
Wolflower
Jalsida
Whispaw
Moocalf
Spidream
Arachmare
Harskrow
Needed: Eaglair*, Embear*, Grizlare*, Coroona* <= note that these three are good enough to be used right now, though not official
Perhaps unnecessary, but not done: Canileaf, Wolvine, Equill*, Tellure*, Barkub, Scorchion* (Canileaf, Wolvine, Equill and Scorchion have usable sprites)
* means it is being worked on by Reliability.
Icons:
Actual sprites: All of them.
- Sprites for all Trainers and any Gym Leaders expected to appear in the demo in 80x80 size, doubled to 160x160 if possible.
So far, the only Topaz Trainer sprites in the demo are the two gym leaders.
- Team lists for all Trainers and any Gym Leaders expected to appear in the demo.
Trainers have had line-ups finished, but no movesets.
Froy and Therma are both done, but we need to finalize Gym Designs and trainers inside their gyms.
- Detailed story and script for the demo.
Event Dialogue covers most of the beginning. Piro's Froy dialogue is quite good, so that's as good as done too, pretty much. MewLoverEX is working on Therma.
- Information on any unique game systems desired for the demo.
CD System is the only one so far, I think. Maybe Triple Triad?