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Thread: Pokemon.txt help!

  1. #1
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    Default Pokemon.txt help!

    Just preliminary right now, my plan here is to focus contributors into groups will specialized tasks, so that it's more clear to everyone what role they can play and what they can contribute.

    As such I'm holding signups for the following roles:

    Pre-reader: The pre-reader's job is to look through our Pokedex and bring up any flaws or issues that need to be addressed. Just a log topic in the Moves/Items section would be good.

    Content: The content contributor's job is to fill out the actual pokemon.txt file, tutorial coming soon. Each contributor will be assigned Pokemon evolution lines to complete, to be submitted back to me so I can compile them.

    Editor: The editor will look through the pokemon.txt file for errors, fix them and report them.

    So, sign up if you want to contribute to basically the most important project right now!

  2. #2
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    I'm no good at analysis, but I'd bet anything that Zenith would sign on as a pre-reader; I would not.

    Content, however, would fit me better. Or Editor. Either one.

  3. #3
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    Okay, let's see how others sign up then.

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    Hmmmm I've always wanted to help and this seems easy enought I guess.... I guess I'll sign.


    EDIT: owait... I have to have the Contributor status? If so then never-mind. But if I CAN sign up I think Content or Editor is something I can do.
    Last edited by Eve; 09-09-11 at 08:05 PM.
    Wait... Wut?


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    Quote Originally Posted by Eve View Post
    EDIT: owait... I have to have the Contributor status? If so then never-mind. But if I CAN sign up I think Content or Editor is something I can do.
    I believe that by "contributor" IB means "people who (want to) contribute", not just people with the "badge" to prove it.

    Content or Editor is my choice, too. Perhaps our content people could switch to editor once everything is done? We'd just want to make sure that no one edits the content that they did.

  6. #6
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    Switch over is definitely an option. And yes, by contributor I meant it in the way of "person who contributes" rather than the status itself.

    And I am in the slightest bit hoping that Zenith will notice this and sign up as a pre-reader, but we can work fine without one.

  7. #7
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    I guess I don't mind 'Pre-reading' If all it is is looking for typos or something.
    Wait... Wut?


  8. #8
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    Typos as well as outdated information. For instance, there's still a lot of "Avalanche" and "Bug Bite" in Pokemon movesets that should be Freeze Crush and Bug Burn since the name change. It's a bit of a difficult job since there's a lot of Pokemon movesets where the evolutions say something like

    MOVE / BASIC / EVO 1 / EVO 2
    Sacrifice / --- / --- / ---
    Fire Blast / 15 / --- / ---


    When it should properly be --- / --- / 1 to indicate it can be relearned by the final stage and 15 / 15 / 15. It takes a lot of judgment and decisiveness. If you don't feel you can handle that then I think a content/editor position is probably better.

  9. #9
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    If the pokemn.txt thing is html-ish (like you said) I cud help

  10. #10
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    Basically, you just fill out a form like this:
    For every pokemon. (Source: http://pokemonessentials.wikia.com/w...w_Pok%C3%A9mon.)

  11. #11
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    Something's wrong with that form; Bulbasaur is a Grass-Poison type, not just a Poison type.

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    I think you get the point. Anyways, I just tore that example from the wiki.

    Also, I wasn't aware that the wiki community started updating Essentials. Are we using the newest version?

  13. #13
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    I don't know, I suppose we'll assume we are until some sort of compatibility issue tells us that we can't. I think it'd save us some work in the long run to just use the newest version.

    @ Tyrannigon: Are you up to help out with this?

  14. #14
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    I'll help. I guess I'll be a pre-reader, and I'll probably help with content too. Something I've noticed: none of the Topaz Pokemon have their EV yields listed anywhere. There's something else I could do. Actually, I'll probably just do the EV yields first, then I'll be pre-reader/help with content after.

  15. #15
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    We have EV yields!

    EV Yields


    Steps to Hatch



    Base Happiness



    Catch rates:


    EXP rates:
    Last edited by ImmunityBow; 10-23-11 at 09:06 PM.

  16. #16
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    Oh... Where were they?

  17. #17
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    "Little Data Things" in the Contributor forum. Most of them were done before the forum crash.

  18. #18
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    Hey, It's been a while, but I'll sign up as a Pre- Reader an editor. I notice flaws a lot, somehow.
    NINJA! <-- Click here for Profile.
    Over here is the thread.--> ADVENCHA'!



  19. #19
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    Alright guys, I really don't have time to build a tutorial straight up, so I'm going to post some useful instructions/links and assign lines straight away so you can get started.

    Code:
    Name=
    InternalName=
    Kind=
    Pokedex=
    Type1=
    BaseStats=
    Rareness=
    BaseEXP=
    Happiness=
    GrowthRate=
    StepsToHatch=
    Color=
    Habitat=
    EffortPoints=
    Abilities=
    Compatibility=
    Height=
    Weight=
    GenderRate=
    Moves=
    EggMoves=
    Evolutions=
    BattlerPlayerY=0
    BattlerEnemyY=0
    BattlerAltitude=0
    
    And here's an example of a completed entry:
    Name=DIONARE
    InternalName=DIONARE
    Kind=Carnivorous
    Pokedex= DIONARE hides deep in forests where the sun's rays do not shine. It wraps up prey with its vines in the darkness, and swallows it whole.
    Type1=GRASS
    Type2=DARK
    BaseStats=85,105,95,80,80,80
    Rareness=45
    BaseEXP=209
    Happiness=70
    GrowthRate=SPORADIC
    StepsToHatch=5120
    Color=Green
    Habitat=
    EffortPoints=0,2,1,0,0,0
    Abilities=OVERGROW
    Compatibility=1,7
    Height=1.9
    Weight=160.5
    GenderRate=FemaleOneEighth
    Moves=POUND,1,LEER,1,WINEWHIP,7,ASTONISH,10,MUDSLAP,10,SWEETSCENT,13,RAZORLEAF,16,BITE,21,WRAP,25,BODYSLAM,33,CRUNCH,36,GIGADRAIN,41,GROWTH,46,TAUNT,46,FLORALSTORM,52,AMBUSH,57
    EggMoves=
    Evolutions=
    BattlerPlayerY=0
    BattlerEnemyY=0
    BattlerAltitude=0
    
    And here's a brief explanation of each field:
    Name=name of the pokemon
    InternalName=same as above, used for programming
    Kind=pokedex info. for example, bulbasaur is the seed pokemon
    Pokedex=pokedex entry
    Type1=The pokemon's primary typing
    Type2=Secondary typing. This field is optional
    BaseStats=6 numbers, seperated by commas. HP,ATK,DEF,SPEED,SATK,SDEF (Importaint: speed is not in the usual place at the end)
    Rareness=catch rate. If you can't find it, just put 45.
    BaseEXP=number for generating exp when this pokemon is defeated.
    Happiness=starting happiness of a pokemon. Usually 70, with some exceptions.
    GrowthRate=how quickly exp is gained. See possible values below.
    StepsToHatch=How long an egg takes to hatch. If there is no data, just put 5120
    Color=The pokemons color. Find it on the dex forum
    Habitat=Optional. 
    EffortPoints=6 numbers between 0-3. in the same order as base stats. 
    Abilities=Possible abilities. Capitalize, no spaces.
    Compatibility=Egg groups. One of 15 values, see below
    Height=dex info
    Weight=dex info
    GenderRate=How many pokemon are female. See possible values below
    Moves=The moves learned upon level up. Moves are all caps, no spaces and followed by the level.
    EggMoves=If the pokemon is first stage, enter possible egg moves here in caps, no spaces, separated by commas
    Evolutions=If the pokemon evolves, then put the pokemon evolved into, the type of evolution, and level. Most will be something like TRAPLENT,level,16, but if its something else leave it blank and I'll enter it in when I compile everything.
    BattlerPlayerY=0 Don't worry about these fields. I don't even know why I put them here.
    BattlerEnemyY=0
    BattlerAltitude=0
    
    Pokemon are part of one of these growth types:
    Fast
    Medium
    Slow
    Parabolic -Starters
    Erratic
    Fluctuating
    (Enter as shown here, not all caps like other entries)
    
    Egg groups:
    1 = Monster
    2 = Water1
    3 = Bug
    4 = Flying
    5 = Ground
    6 = Fairy
    7 = Plant
    8 = Humanshape
    9 = Water3
    10 = Mineral
    11 = Indeterminate
    12 = Water2
    13 = Ditto
    14 = Dragon
    15 = does not breed
    
    Gender Ratios:
    AlwaysMale
    FemaleOneEighth
    Female25Percent
    Female50Percent
    Female75Percent
    AlwaysFemale
    Genderless
    For EXP rates, instead of "Medium Fast" or "Medium Slow" just put "Medium" (I don't know why it was merged). Starters are "Parabolic". In the level-up moves, replace --- moves on evolutions with the level they got it at on their previous evolution (so Sweet Scent is level 13 on Venap, Traplent and Dionare, not --- on Dionare, etc. etc.)

    Links you'll need:
    http://www.pokemontopaz.net/forums/s...ios-Egg-Groups
    http://www.pokemontopaz.net/forums/s...le-Data-things -> More up-to-date information is probably found above rather than on this link, but if you can't find something this is also a good place to look.
    http://www.pokemontopaz.net/forums/f...Kirant-Pokedex.
    http://pokemonessentials.wikia.com/wiki/Pok%C3%A9mon -> This is very important!

    Alright, your assignments:

    PikangX: Firant line
    Cyndadile: Fincherp line
    Eve: Mogel line
    Infinity: Ampure line

    Just post them to this topic, don't worry if it the topic becomes monstrous. I'll review the first few of each of yours to point out things that you might be missing or answer any questions. Good luck! As soon as I can I'll start contributing here too. Thanks so much for your help!
    Last edited by ImmunityBow; 10-03-11 at 09:16 PM.

  20. #20
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    Thanks IB! I'll keep the window open when I leave; gotta go do some yardwork at my grandmother's house, but I'll get on it when I get back!

    EDIT: I'm getting 404's on those Topaz-linked pages.
    Last edited by Blade Flight; 10-03-11 at 02:31 PM.

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  22. #22
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    Updated the post with the actual links. Sorry, I must of copypasta'd the ellipses instead of the actual links.

  23. #23
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    Thanks, Cynda.

    Also, what about TM lists?

    EDIT: Firant line: COMPLETED.

    Code:
    Name=FIRANT
    InternalName=FIRANT
    Kind=Sting
    Pokedex=FIRANT have been known to purposely set small fires to help incubate their eggs. They rely on their swarm to help put the fire out afterwards.
    Type1=Bug
    Type2=Fire
    BaseStats=45,30,40,20,25,35
    Rareness=255
    BaseEXP=55
    Happiness=70
    GrowthRate=Medium
    StepsToHatch=3840
    Color=Red
    Habitat=Forest
    EffortPoints=1,0,0,0,0,0
    Abilities=SHIELDDUST
    Compatibility=3,3
    Height=0.4
    Weight=0.9
    GenderRate=Female50Percent
    Moves=1,ACID,1,LEER,6,EMBER
    EggMoves=FLAMEWHEEL,FURYCUTTER,LEECHLIFE,POISONSTING,MORNINGSUN,AMBUSH
    Evolutions=PYROON,Level,12
    BattlerPlayerY=0
    BattlerEnemyY=0
    BattlerAltitude=0
    
    Name=PYROON
    InternalName=PYROON
    Kind=Flame Cocoon
    Pokedex=The hot carapace of a PYROON burns foes upon contact. This defense protects it until evolution.
    Type1=Bug
    Type2=Fire
    BaseStats=70,45,85,40,70,20
    Rareness=120
    BaseEXP=75
    Happiness=70
    GrowthRate=Medium
    StepsToHatch=3840
    Color=Red
    Habitat=Forest
    EffortPoints=0,0,2,0,0,0
    Abilities=SHEDSKIN
    Compatibility=3,3
    Height=0.7
    Weight=35.5
    GenderRate=Female50Percent
    Moves=1,ACID,1,LEER,1,EMBER,12,HARDEN,17,FIREBATH
    EggMoves=
    Evolutions=PYREIGN,Level,25
    BattlerPlayerY=0
    BattlerEnemyY=0
    BattlerAltitude=0
    
    Name=PYREIGN
    InternalName=PYREIGN
    Kind=Pyro Claw
    Pokedex=PYREIGN's four front limbs can act as arms when necessary. In bouts of aggression, PYREIGN flares up and attacks anything it sees.
    Type1=Bug
    Type2=Fire
    BaseStats=90,50,50,94,93,88
    Rareness=45
    BaseEXP=162
    Happiness=70
    GrowthRate=Medium
    StepsToHatch=3840
    Color=Red
    Habitat=Forest
    EffortPoints=0,0,0,2,1,0
    Abilities=FLASHFIRE
    Compatibility=3,3
    Height=1.6
    Weight=72.7
    GenderRate=Female50Percent
    Moves=1,ACID,1,LEER,1,EMBER,1,HARDEN,1,FIREBATH,25,BUGBURN,29,FLARE,34,FIREBALL,40,SIGNALBEAM,46,FOCUSSIGHT,53,FLAMETHROWER,62,TEMPER,72,TAILGLOW
    EggMoves=
    Evolutions=
    BattlerPlayerY=0
    BattlerEnemyY=0
    BattlerAltitude=0
    Also, there's some spaces I didn't put in there appearing for whatever reason...
    Last edited by ImmunityBow; 10-22-11 at 11:13 PM. Reason: adding (hopefully) finished entries

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    First try:

    Code:
    Name=FINCHERP
    InternalName=FINCHERP
    Kind=Hatchling
    Pokedex=The fluid inside a growing FINCHERP's egg is very sticky. Even after hatching, FINCHERP still has some of its shell stuck to its feathers.
    Type1=NORMAL
    Type2=FLYING
    BaseStats=35,40,34,80,20,31
    Rareness=255
    BaseEXP=56 ***
    Happiness=70
    GrowthRate=MEDIUM ***
    StepsToHatch= ***
    Color=BROWN
    Habitat= ***
    EffortPoints= ***
    Abilities=KEENEYE
    Compatibility=4
    Height=0.3
    Weight=2.2
    GenderRate=Female50Percent
    Moves=PECK,1GROWL,7,SQUALL,13,DOUBLETEAM,16,WINGATTACK,20,SERENADE,23,FACADE,26,AGILITY,29,HYPERVOICE,32,WINDWHISTLE,34,DRILLPECK,38,SKYATTACK,43,PERISHSONG,50
    EggMoves= ***
    Evolutions=GASHAWK,level,19
    BattlerPlayerY=0
    BattlerEnemyY=0
    BattlerAltitude=0
    Couldn't find baseExp, stepstohatch, habitat, effortpoints, growthrate, or eggmoves. Also, I'm not sure how to display the internal names of moves and abilities. Is it just DOUBLETEAM or DOUBLE_TEAM?

  25. #25
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    This should give you everything you need:
    http://www.pokemontopaz.net/forums/s...ll=1#post21232

    So for Fincherp the steps to hatch would be 3840, EffortPoints is 0,0,0,1,0,0. Egg Moves should be on its dex topic in the Caldera/Kirant Pokedex forum.

    It is DOUBLETEAM. For Habitat, just use your own judgment. It doesn't really have any effect on the game anyhow, except for extremely, EXTREMELY astute people who, say, realize that Cirroft should be Mountain and not Unknown or something when they see it in the Pokedex.

    As for PikangX, I've looked over yours quickly and everything seems fine. The wiki doesn't say anything about TMs, I'm assuming you assign Pokemon to the TM and not the other way around. Your next assignment is (you guessed it) Sandshrew/Sandslash.
    Thanks for your help, guys!

  26. #26
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    Working on it now; however, both Sandshrew and Sandslash have no official Dex entry. I'm going by what I'm seeing as the most popular in their respective Dex threads...

    EDIT: Sandshrew line: COMPLETED.

    Code:
    Name=SANDSHREW
    InternalName=SANDSHREW
    Kind=Mouse
    Pokedex=To avoid predators, SANDSHREW curls itself up to look like a small boulder. When intimidated, it burrows deep into the ground to escape its attacker.
    Type1=Ground
    BaseStats=50,75,85,20,30,40
    Rareness=255
    BaseEXP=93
    Happiness=70
    GrowthRate=Medium
    StepsToHatch=5120
    Color=Yellow
    Habitat=RoughTerrain
    EffortPoints=0,0,1,0,0,0
    Abilities=SANDVEIL,EARTHENARMOR
    Compatibility=5,5
    Height=0.6
    Weight=12
    GenderRate=Female50Percent
    Moves=1,SCRATCH,6,DEFENSECURL,11,POISONSTING,17,SANDATTACK,21,ROLLOUT,23,MAGNITUTE,30,SWIFT,34,METALCLAW,37,SLASH,45,RAPIDSPIN,53,TERRASTRIKE,56,SPIKEWALL
    EggMoves=SAFEGUARD,SWORDSDANCE,CRUSHCLAW,SMOKESCREEN,BODYSLAM,VITALTHROW
    Evolutions=SANDSLASH,Level,22
    BattlerPlayerY=0
    BattlerEnemyY=0
    BattlerAltitude=0
    
    Name=SANDSLASH
    InternalName=SANDSLASH
    Kind=Mouse
    Pokedex=When SANDSLASH moves at fast speeds, it often loses some of its scales. While the scales are too brittle to be put to any practical use by humans, they were used as decorations in ancient times.
    Type1=Ground
    BaseStats=75,100,110,45,55,65
    Rareness=90
    BaseEXP=163
    Happiness=70
    GrowthRate=Medium
    StepsToHatch=5120
    Color=Yellow
    Habitat=RoughTerrain
    EffortPoints=0,0,2,0,0,0
    Abilities=SANDVEIL,EARTHENARMOR
    Compatibility=5,5
    Height=1
    Weight=29.5
    GenderRate=Female50Percent
    Moves=1,SCRATCH,6,DEFENSECURL,11,POISONSTING,17,SANDATTACK,21,ROLLOUT,24,MAGNITUTE,33,SWIFT,38,METALCLAW,42,SLASH,52,RAPIDSPIN,62,TERRASTRIKE,67,SPIKEWALL
    EggMoves=
    Evolutions=
    BattlerPlayerY=0
    BattlerEnemyY=0
    BattlerAltitude=0
    Last edited by ImmunityBow; 10-22-11 at 11:14 PM. Reason: completed Sandshrew

  27. #27
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    It's funny, for some reason there are spaces between sanda ttack, metacla w and spikewal l but when I got to edit your post it shows no spaces. I'll have to keep that in mind when adding it to Pokemon.txt

    For officialized canonmon dex entires go here: http://www.pokemontopaz.net/forums/s...alized-Entries

    Thanks so much for your help! Your next assignment is the Lupine line.

  28. #28
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    I started out by looking at the Lupine entry on the site...and immediately realized something.

    Canileaf evolves upon defeating a Wolfrost? Is that possible? I've already asked the main 'crat on the Pokemon Essentials wiki, so hopefully we'll find out soon.

    If it's not possible, we'll have to come up with something new...maybe environmental evos, like Leafeon and Glaceon? Those would seem to fit both Lupine and Huskii's lines well enough...

  29. #29
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    Just leave evolution blank for now, until we can see whether it's possible (Konrad might have some input).

  30. #30
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    Quote Originally Posted by ImmunityBow View Post
    Just leave evolution blank for now, until we can see whether it's possible (Konrad might have some input).
    Since we know now that it IS possible...

    Lupine line, technically: COMPLETED

    Code:
    Name=LUPINE
    InternalName=LUPINE
    Kind=Wolf Cub
    Pokedex=LUPINE's large ears alert it to even the slightest rustle of leaves. A curious puppy, it will often chase after any sort of sound it hears.
    Type1=Grass
    BaseStats=45,65,53,45,37,40
    Rareness=235
    BaseEXP=70
    Happiness=70
    GrowthRate=Medium
    StepsToHatch=5120
    Color=Green
    Habitat=Grassland
    EffortPoints=0,1,0,0,0,0
    Abilities=RUNAWAY
    Compatibility=5,5
    Height=1
    Weight=10.8
    GenderRate=Female75Percent
    Moves=1,SCRATCH,1,GROWL,7,ODORSLEUTH,11,VINEWHIP,15,BITE,18,HOWL,22,BEATUP,27,RAZORLEAF,32,GRASSWHISTLE,37,SLASH,43,SYNTHESIS,53,LEAFBLADE
    EggMoves=CRUNCH,PURSUIT,AGILITY,DOUBLEKICK,SWORDSDANCE,AROMATHERAPY
    Evolutions=CANILEAF,Level,18
    BattlerPlayerY=0
    BattlerEnemyY=0
    BattlerAltitude=0
    
    Name=CANILEAF
    InternalName=CANILEAF
    Kind=Wolf
    Pokedex=CANILEAF packs crouch in tall grass, stalking oblivious prey. They surround the victim, and jump out of the grass to attack together.
    Type1=Grass
    BaseStats=65,82,64,61,50,55
    Rareness=120
    BaseEXP=137
    Happiness=70
    GrowthRate=Medium
    StepsToHatch=5120
    Color=Green
    Habitat=Grassland
    EffortPoints=0,2,0,0,0,0
    Abilities=NIGHTVISION
    Compatibility=5,5
    Height=1.6
    Weight=36.3
    GenderRate=Female75Percent
    Moves=1,SCRATCH,1,GROWL,1,ODORSLEUTH,1,VINEWHIP,1,BITE,18,HOWL,25,BEATUP,29,RAZORLEAF,33,GRASSWHISTLE,39,SLASH,47,SYNTHESIS,56,LEAFBLADE
    EggMoves=
    Evolutions=WOLVINE,Level,Defeat WOLFROST
    BattlerPlayerY=0
    BattlerEnemyY=0
    BattlerAltitude=0
    
    Name=WOLVINE
    InternalName=WOLVINE
    Kind=Lycanthrope
    Pokedex=WOLVINE constantly hones its combat skill in preparation for battling WOLFROST. Grounded in ancient martial arts doctrine, it can disarm as easily as it can destroy opponents in battle.
    Type1=Grass
    Type2=Fighting
    BaseStats=90,105,90,75,70,70
    Rareness=45
    BaseEXP=192
    Happiness=70
    GrowthRate=Medium
    StepsToHatch=5120
    Color=Green
    Habitat=Grassland
    EffortPoints=0,3,0,0,0,0
    Abilities=NIGHTVISION
    Compatibility=5,5
    Height=2
    Weight=58.6
    GenderRate=Female75Percent
    Moves=1,SCRATCH,1,GROWL,1,ODORSLEUTH,1,VINEWHIP,1,BITE,1,HOWL,1,BEATUP,1,RAZORLEAF,1,GRASSWHISTLE,33,MACHPUNCH,40,SLASH,47,REVENGE,53,SYNTHESIS,62,LEAFBLADE,71,SKYUPPERCUT
    EggMoves=
    Evolutions=
    BattlerPlayerY=0
    BattlerEnemyY=0
    BattlerAltitude=0
    Last edited by ImmunityBow; 10-23-11 at 09:12 PM. Reason: 1 or 2 capitalization things

  31. #31
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    Great, Jalsida's the next one. Thanks!

  32. #32
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    I'm loving doing these! Also, just FYI, I had to change the Lupine line's 40:60 gender ratio to half-and-half, mainly because Essentials won't let you do 40:60.

  33. #33
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    Female25Percent might be what we want to go for. I'm guessing 40:60 wasn't actually enough of a difference from 50:50 to be noticeable ingame. I'm glad you're enjoying yourself. Maybe others should partake of the fun :3

  34. #34
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    Jalsida: COMPLETED

    Code:
    Name=JALSIDA
    InternalName=JALSIDA
    Kind=Grasshopper
    Pokedex=JALSIDA's flight speed has been clocked in excess of 130 km/h. Often, bug catchers hunting for one will only hear a faint buzzing before it has already passed them by.
    Type1=Bug
    Type2=Grass
    BaseStats=60,55,50,50,55,130
    Rareness=185
    BaseEXP=66
    Happiness=70
    GrowthRate=Fast
    StepsToHatch=5120
    Color=Green
    Habitat=Forest
    EffortPoints=0,0,0,0,0,2
    Abilities=SWARM
    Compatibility=3,3
    Height=0.4
    Weight=6.8
    GenderRate=Female50Perect
    Moves=1,SCRATCH,1,LEECHLIFE,1,FORESIGHT,11,ASTONISH,15,SUPERSONIC,19,GRASSWHISTLE,23,BUGBURN,27,SCREECH,31,STUNSPORE,36,SILVERWIND,41,TAILGLOW,46,BOUNCE,52,AGILITY,58,BATONPASS,65,MORNINGSUN
    EggMoves=LEER,FURYCUTTER,SIGNALBEAM,DISABLE,PURSUIT,PSYBEAM
    Evolutions=
    BattlerPlayerY=0
    BattlerEnemyY=0
    BattlerAltitude=0
    BONUS! Spoink line: COMPLETED
    Code:
    Name=SPOINK
    InternalName=SPOINK
    Kind=Bounce
    Pokedex=SPOINK treasures the pearl that it carries on its head. Upon losing its pearl, it becomes agitated and will not stop bouncing until the pearl is placed back atop its head.
    Type1=Psychic
    BaseStats=60,25,35,70,80,60
    Rareness=255
    BaseEXP=89
    Happiness=70
    GrowthRate=Fast
    StepsToHatch=5120
    Color=Gray
    Habitat=RoughTerrain
    EffortPoints=0,0,0,0,1,0
    Abilities=THICKFAT,OWNTEMPO
    Compatibility=5,5
    Height=0.7
    Weight=30.6
    GenderRate=Female50Percent
    Moves=1,SPLASH,1,MUDSPORT,7,PSYWAVE,10,ODORSLEUTH,14,PSYBEAM,18,PSYCHUP,23,CONFUSERAY,28,MAGICCOAT,33,EQUILLIBRIUM,39,REST,39,SNORE,45,BOUNCE,52,PSYCHIC,59,TRICK
    EggMoves=FUTURESIGHT,ROLLOUT,YAWN,EXTRASENSORY
    Evolutions=GRUMPIG,Level,32
    BattlerPlayerY=0
    BattlerEnemyY=0
    BattlerAltitude=0
    
    Name=GRUMPIG
    InternalName=GRUMPIG
    Kind=Manipulate
    Pokedex=GRUMPIG spends much of its time practicing an intricate dance. If it performs the dance perfectly, it can take over the minds of weaker POKEMON.
    Type1=Psychic
    BaseStats=80,45,65,90,110,80
    Rareness=60
    BaseEXP=164
    Happiness=70
    GrowthRate=Fast
    StepsToHatch=5120
    Color=Purple
    Habitat=RoughTerrain
    EffortPoints=0,0,0,0,2,0
    Abilities=THICKFAT,OWNTEMPO
    Compatibility=5,5
    Height=0.9
    Weight=71.5
    GenderRate=Female50Percent
    Moves=1,SPLASH,1,MUDSPORT,1,PSYWAVE,1,ODORSLEUTH,1,PSYBEAM,1,PSYCHUP,1,CONFUSERAY,1,MAGICCOAT,32,BODYSLAM,36,EQUILLIBRIUM,40,REST,40,SNORE,47,BOUNCE,54,PSYCHIC,62,TRICK
    EggMoves=
    Evolutions=
    BattlerPlayerY=0
    BattlerEnemyY=0
    BattlerAltitude=0
    I had to use a converter for imperial to metric system units for these, since all of them were in feet/inches and pounds. The only one I'm not entirely sure about is Jalsida's height...
    Last edited by ImmunityBow; 10-22-11 at 11:15 PM.

  35. #35
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    Double post, but...

    Spidream line: COMPLETED:

    Code:
    Name=SPIDREAM
    InternalName=SPIDREAM
    Kind=Dreamcatcher
    Pokedex=Victims of SPIDREAM's bite are often afflicted with recurring, terrifying dreams of spiders. Many native tribes create dreamcatchers from the silk, believing it wards off nightmares.
    Type1=Bug
    Type2=Psychic
    BaseStats=35,30,40,65,70,40
    Rareness=225
    BaseEXP=71
    Happiness=70
    GrowthRate=Medium
    StepsToHatch=5120
    Color=Purple
    Habitat=Forest
    EffortPoints=0,0,0,0,1,0
    Abilities=ARACHNOPHOBIA
    Compatibility=3,3
    Height=0.03
    Weight=6.4
    GenderRate=Female50Percent
    Moves=1,LEECHLIFE,1,STRINGSHOT,7,POISONSTING,11,DISABLE,15,PURSUIT,20,BUGBURN,25,SCARYFACE,30,AGILITY,35,FOCUSSIGHT,40,HYPNOSIS,40,DREAMEATER,46,NIGHTMARE,51,SPIDERWEB,56,PSYCHIC
    EggMoves=SIGNALBEAM,SILVERWIND,FORESIGHT,PSYBEAM,VENOMSTRIKE,AMBUSH
    Evolutions=ARACHMARE,Level,30
    BattlerPlayerY=0
    BattlerEnemyY=0
    BattlerAltitude=0
    
    Name=ARACHMARE
    InternalName=ARACHMARE
    Kind=Nightmare Web
    Pokedex=The mere presence of ARACHMARE causes a waking slumber in nearby creatures. It is known to hypnotize its prey before wrapping them in webs.
    Type1=Bug
    Type2=Psychic
    BaseStats=80,60,70,105,95,65
    Rareness=90
    BaseEXP=152
    Happiness=70
    GrowthRate=Medium
    StepsToHatch=5120
    Color=Purple
    Habitat=Forest
    EffortPoints=0,0,0,1,1,0
    Abilities=ARACHNOPHOBIA
    Compatibility=3,3
    Height=1.37
    Weight=39.5
    GenderRate=Female50Percent
    Moves=1,LEECHLIFE,1,STRINGSHOT,1,POISONSTING,1,DISABLE,1,PURSUIT,1,BUGBURN,1,SCARYFACE,30,AGILITY,3t,FOCUSSIGHT,42,HYPNOSIS,42,DREAMEATER,49,NIGHTMARE,54,SPIDERWEB,60,PSYCHIC
    EggMoves=
    Evolutions=
    BattlerPlayerY=0
    BattlerEnemyY=0
    BattlerAltitude=0
    Last edited by ImmunityBow; 10-22-11 at 11:16 PM.

  36. #36
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    Quote Originally Posted by ImmunityBow View Post
    I'll have to keep that in mind when adding it to Pokemon.txt
    If you want an easier way to collaborate work, I can install mediawiki for private use on Topaz.

  37. #37
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    I think this is probably fine. The page parsing here is really useful because the whole file is too big for some people to open. Great work, PikangX, just continue on, I guess, until someone else finishes their assignment.

  38. #38
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    Alright, but just saying MediaWiki keeps page history (and more) and allows multiple people to be working on the same thing without conflicts (wiki has built in system to prevent cross-edits).

    It'd be easy to see who's doing what, etc. I think it's worth considering if you find that you have a lot of work similar to this down the road.

  39. #39
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    For now I think it's best to keep it close to home as possible, it's not too difficult just to assign different lines to different people, and under this system there isn't any ambiguity of who's doing what anyway. Thanks for the suggestion though, it might be useful to test run Mediawiki with something less crucial to get people familiar with it later.

  40. #40
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    I've got two important things to tell you guys.

    The first concerns pokemon.txt. The level up moves need to have the level number FIRST and then the move name.

    Second, the essentials kit was updated a few days ago. I don't know much about the changes yet but I am downloading it and testing it to see if the lag bug was fixed. If it was, I'll move the data to the new version.

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