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Thread: Pokemon.txt help!

  1. #121
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    Pikang posted earlier that he had finished the Pineco Line, or at least Pineco itself.

    Cyndadile was supposed to be doing the Embear Line.

    Lastly, IB, the Traplent line, other than Dionare, was never done, as far as I know. All I know is that you had already done Dionare as an example when you posted the Code Template.
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  2. #122
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    Alright then, once all the demo Pokemon are compiled I'll send it to you.

    EDIT: Actually Konrad or neon did the Dionare, in any case the starters are done but I'm having Triumph redo them because I think they're outdated (thanks to Zenith the starters had changes to their movesets and such)

    Also I know Cyndadile's supposed to do the Embear line but at this point there really isn't that much left to do for the demo, so people can just finish those Pokemon and then the assignments will start again for the full game's Pokemon.
    Last edited by ImmunityBow; 12-08-11 at 01:59 AM.

  3. #123
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    Name=PINECO
    InternalName=PINECO
    Kind=Bagworm
    Pokedex=PINECO live in very tight knit colonies. If a predator approaches, the closest PINECO will SELFDESTRUCT, and the rest of the colony will follow suit.
    Type1=BUG
    BaseStats=50,65,90,35,35,15
    Rareness=190
    BaseEXP=60
    Happiness=70
    GrowthRate=Medium
    StepsToHatch=5120
    Color=GRAY
    Habitat=Forest
    EffortPoints=0,0,1,0,0,0
    Abilities=STURDY
    Compatibility=3
    Height=0.6
    Weight=7.2
    GenderRate=Female50Percent
    Moves=1,TACKLE,1,PROTECT,1,SELFDESTRUCT,11,TAKEDOW N,16,RAPIDSPIN,21,BIDE,27,ZAPCANNON,28,SPIKEWALL,3 3,EXPLOSION,39,IRONDEFENSE,43,SPIKECANNON,51,SPIKE S,59,DOUBLEEDGE
    EggMoves=CURSE,SCREECH,SUPERSONIC,HARDEN
    Evolutions=FORRETRESS,Level,31
    BattlerPlayerY=0
    BattlerEnemyY=0
    BattlerAltitude=0

    Name=FORRETRESS
    InternalName=FORRETRESS
    Kind=Bagworm
    Pokedex=Many scientists have attempted to solve the mystery of the contents of FORRETRESS' shell. Since it bears much in common with the sea-dwelling CLOYSTER, it was once believed they were a related species.
    Type1=BUG
    Type2=STEEL
    BaseStats=75,90,140,60,60,40
    Rareness=75
    BaseEXP=118
    Happiness=70
    GrowthRate=Medium
    StepsToHatch=5120
    Color=PURPLE
    Habitat=Forest
    EffortPoints=0,0,2,0,0,0
    Abilities=STURDY
    Compatibility=3
    Height=1.2
    Weight=125.8
    GenderRate=Female50Percent
    Moves=1,TACKLE,1,PROTECT,1,RAPIDSPIN,1,ZAPCANNON,1 ,SPIKEWALL,35,EXPLOSION,41,IRONDEFENSE,46,GRAVITYB OND,51,SPIKECANNON,57,SPIKES,64,DOUBLEEDGE
    EggMoves=
    Evolutions=
    BattlerPlayerY=0
    BattlerEnemyY=0
    BattlerAltitude=0
    In a hurry now, so please check it!
    Last edited by Blade Flight; 12-09-11 at 06:24 PM. Reason: noticed a small error on the moveset

  4. #124
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    Everything looks ship-shape, other than the fact that POKEMON is missing after TYPE. Though, I'm not sure if you're supposed to put it there, as some of the other have put POKEMON there, and others haven't, so it's up to IB in the end.
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  5. #125
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    I don't think their should be a Pokemon afterward.

  6. #126
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    IIRC, there is none, mainly because just adding the species title makes Essentials add "Pokemon" automatically. Like, if I made a custom Dex entry in Essentials for Drifloon, and I called it the "Balloon Pokemon" in pokemon.txt, it'd show up in-game as "Balloon Pokemon Pokemon". Which is weird. O.o

  7. #127
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    Question

    I'll continue to work on the sets IB assigned me. Just wondering, should I prioritize spriting (I'm working on the hero at the moment) over dex entries, or vice-versa?

  8. #128
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    Entries first. There aren't many of them left for the demo, so I'd really like to get that file edited and handed off.

  9. #129
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    Sure, I'll work on the sets you've assigned me. How many would be left after that?
    Also, would the 'fly' sprites be necessary for the demo (trainer pulls out the pokeball, it's about 5 or 6 sprites in the animation)?

  10. #130
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    Definitely not.


  11. #131
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    Ok, good to know. I'll do those eventually, but I'll prioritize the dex entries, then the walk/run/ledge hop sprites.

  12. #132
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    After that there's the Venap Line, the Barkub line and the Embear line, and then we can continue on with the rest while shifting focus to other requests Konrad makes.

  13. #133
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    Well, like I said, some of the other people's entries have Pokemon after the species name, so that should probably be edited.

    -Referring to IB and Blade-
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  14. #134
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    I might've done that by accident with a line I sent to IB

  15. #135
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    Okay, I fixed them on the file.

  16. #136
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    Also, if the syntax for the move section of each dex entry is in fact LEVEL,MOVE then I messed that up as well. :/

  17. #137
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    I believe our comrade Konrad already explained that:

    Quote Originally Posted by Konrad
    The first concerns pokemon.txt. The level up moves need to have the level number FIRST and then the move name.
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  18. #138
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    Yep, ok, then I messed that up too. I'll fix it and keep it in mind for the other sets I'm supposed to do.

  19. #139
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    Considering this is almost completed. I thought I might as well contribute.

    Code:
    Name=BARKUB
    InternalName=BARKUB
    Kind=Puppy
    Pokedex= BARKUB are obsessive about movement and will instantly chase anything that moves. The only thing that will stop it from chasing something is the temptation of food.
    Type1=NORMAL
    BaseStats=25,40,20,50,40,30
    Rareness=45
    BaseEXP=55
    Happiness=70
    GrowthRate=SLOW
    StepsToHatch=5120
    Color=Brown
    Habitat=
    EffortPoints=0,1,0,0,0,0
    Abilities=PICKUP
    Compatibility=5
    Height=0.4
    Weight=11
    GenderRate=Female25Percent
    Moves=1,GROWL,3,TACKLE,6,LEER,10,EMBER,15,ZIGZAG,21,COVET
    EggMoves=CRUNCH,BODYSLAM,SAFEGUARD,HEATWAVE,FIRESPIN,THRASH 
    Evolutions=GROWLITHE, happiness, 100%
    BattlerPlayerY=0
    BattlerEnemyY=0
    BattlerAltitude=0
    
    Name=GROWLITHE
    InternalName=GROWLITHE
    Kind=Puppy
    Pokedex= GROWLITHE's loyalty and keen sense of smell has made it a popular guardian of children. While it can recognize many scents from a short distance, it can detect its TRAINER from very far away
    Type1=FIRE
    BaseStats=55,70,45,60,70,50
    Rareness=45
    BaseEXP=91
    Happiness=70
    GrowthRate=SLOW
    StepsToHatch=5120
    Color=BROWN
    Habitat=
    EffortPoints=0,2,0,0,0,0
    Abilities=FLASHFIRE,INTIMIDATE
    Compatibility=5
    Height=0.7
    Weight=19
    GenderRate=Female25Percent
    Moves=1,BITE,1,ROAR,7,EMBER,13,LEER,18,ODORSLEUTH,23,TAKEDOWN,28,FLAMEWHEEL,33,ZIGZAG,38,AMBUSH,43,AGILITY,49,FLAMETHROWER
    EggMoves=
    Evolutions=ARCANINE,Item,FIRESTONE
    BattlerPlayerY=0
    BattlerEnemyY=0
    BattlerAltitude=0
    
    Name=ARCANINE
    InternalName=ARCANINE
    Kind=Legendary
    Pokedex=The regal ARCANINE is renowned for its speed. The sight of the majestic POKEMON running has charmed the hearts of people since ancient times.
    Type1=FIRE
    BaseStats=90,110,80,95,100,80
    Rareness=45
    BaseEXP=213
    Happiness=70
    GrowthRate=SLOW
    StepsToHatch=5120
    Color=BROWN
    Habitat=
    EffortPoints=0,3,0,0,0,0
    Abilities=FLASHFIRE,INTIMIDATE
    Compatibility=5
    Height=1.9
    Weight=155
    GenderRate=Female25Percent
    Moves=1,BURNOUT,1,BITE,1,ROAR,1,EMBER,1ODORSLEUTH,49,EXTREMESPEED,55,TEMPER
    EggMoves=
    Evolutions=
    BattlerPlayerY=0
    BattlerEnemyY=0
    BattlerAltitude=0
    EDIT : And here's another one.

    Code:
    Name=EMBEAR
    InternalName=EMBEAR
    Kind=Little Bear
    Pokedex= Many campers attempt to approach EMBEAR because of its cute appearance. This is a costly mistake, as EMBEAR's protective GRIZLARE mother is never far away
    Type1=FIRE
    BaseStats=55,75,50,60,50,45
    Rareness=45
    BaseEXP=87
    Happiness=70
    GrowthRate=MEDIUM
    StepsToHatch=5120
    Color=RED
    Habitat=
    EffortPoints=0,1,0,0,0,0
    Abilities=GUTS
    Compatibility=5
    Height=0.5
    Weight=7.3
    GenderRate=Female50Percent
    Moves=1,TACKLE,1,GROWL,1,FOCUSENERGY,6,EMBER,13,FLARE,20,ROAR,27,FLAMEWHEEL,34,DOUBLEKICK,41,REST,48,TEMPER,55,MEGAKICK,63,FIREBLAST
    EggMoves=FURYSWIPES,BITE,FIRESPIN,YAWN,TEETERDANCE,REVENGE
    Evolutions=GRIZLARE,level,35
    BattlerPlayerY=0
    BattlerEnemyY=0
    BattlerAltitude=0
    
    Name=GRIZLARE
    InternalName=GRIZLARE
    Kind=Martial
    Pokedex= GRIZLARE proudly defends its territory from any intruders. Forest fires can break out when two GRIZLARE clash in heated combat.
    Type1=FIRE
    Type2=FIGHTING
    BaseStats=90,115,85,75,75,80
    Rareness=45
    BaseEXP=159
    Happiness=70
    GrowthRate=MEDIUM
    StepsToHatch=5120
    Color=RED
    Habitat=
    EffortPoints=0,2,0,0,0,0
    Abilities=GUTS
    Compatibility=5
    Height=
    Weight=70.3
    GenderRate=Female50Percent
    Moves=1,SMELLINGSALT,1,TACKLE,1,GROWL,1,FOCUSENERGY,1,EMBER,1,FLARE,1,ROAR,1,FLAMEWHEEL,1,DOUBLEKICK,43,REST,52,TEMPER,59,MEGAKICK,70,CROSSCHOP
    EggMoves=
    Evolutions=
    BattlerPlayerY=0
    BattlerEnemyY=0
    BattlerAltitude=0
    Last edited by ImmunityBow; 12-14-11 at 07:43 PM.

  20. #140
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    And here's the complete set

    Code:
    Name=VENAP
    InternalName=VENAP
    Kind=Flytrap
    Pokedex= VENAP produces a sweet aroma from glands in the back of its mouth. It uses this to attract prey into its gaping maw.
    Type1=GRASS
    BaseStats=60,40,54,45,65,54
    Rareness=45
    BaseEXP=65
    Happiness=70
    GrowthRate=Parabolic
    StepsToHatch=5120
    Color=GREEN
    Habitat=Forest
    EffortPoints=0,0,0,0,1,0
    Abilities=OVERGROW
    Compatibility=1,7
    Height=0.5
    Weight=10.5
    GenderRate=FemaleOneEighth
    Moves=1,POUND,1,LEER,7,VINEWHIP,10,ASTONISH,10,MUDSLAP,13,SWEETSCENT,16,RAZORLEAF,20,WRAP,24,FAKETEARS,29,GRASSWHISTLE,34,GIGADRAIN,39,GROWTH,39,INGRAIN,44,FLORALSTORM,49,MAGICALLEAF
    EggMoves=BULLETSEED,GROWTH,MEANLOOK,COTTONSPORE,SCARYFACE,MOONLIGHT
    Evolutions=TRAPLENT,level,16
    BattlerPlayerY=0
    BattlerEnemyY=0
    BattlerAltitude=0
    
    Name=TRAPLENT
    InternalName=TRAPLENT
    Kind=Flytrap
    Pokedex= TRAPLENT is known to hide among dense foliage and ambush prey that pass by. Due to its nocturnal habits, it is seldom encountered.
    Type1=GRASS
    BaseStats=75,55,67,60,80,68
    Rareness=45
    BaseEXP=142
    Happiness=70
    GrowthRate=Parabolic
    StepsToHatch=5120
    Color=GREEN
    Habitat=Forest
    EffortPoints=0,0,0,0,2,0
    Abilities=OVERGROW
    Compatibility=1,7
    Height=1.1
    Weight=44.5
    GenderRate=FemaleOneEighth
    Moves=1,POUND,1,LEER,7,VINEWHIP,10,ASTONISH,10,MUDSLAP,13,SWEETSCENT,16,RAZORLEAF,21,BITE,25,WRAP,29,FAKETEARS,33,BODYSLAM,37,GRASSWHISTLE,41,GIGADRAIN,46,GROWTH,46,TAUNT,50,FLORALSTORM,55,AMBUSH
    EggMoves=
    Evolutions=DIONARE,level,36
    BattlerPlayerY=0
    BattlerEnemyY=0
    BattlerAltitude=0
    
    Name=DIONARE
    InternalName=DIONARE
    Kind=Carnivorous
    Pokedex= DIONARE hides deep in forests where the sun's rays do not shine. It wraps up prey with its vines in the darkness, and swallows it whole.
    Type1=GRASS
    Type2=DARK
    BaseStats=85,105,95,80,80,80
    Rareness=45
    BaseEXP=209
    Happiness=70
    GrowthRate=Parabolic
    StepsToHatch=5120
    Color=Green
    Habitat=Forest
    EffortPoints=0,2,1,0,0,0
    Abilities=OVERGROW
    Compatibility=1,7
    Height=1.9
    Weight=160.5
    GenderRate=FemaleOneEighth
    Moves=POUND,1,LEER,1,WINEWHIP,7,ASTONISH,10,MUDSLAP,10,SWEETSCENT,13,RAZORLEAF,16,BITE,21,WRAP,25,BODYSLAM,33,CRUNCH,36,GIGADRAIN,41,GROWTH,46,TAUNT,46,FLORALSTORM,52,AMBUSH,57
    EggMoves=
    Evolutions=
    BattlerPlayerY=0
    BattlerEnemyY=0
    BattlerAltitude=0
    Last edited by ImmunityBow; 12-13-11 at 10:52 PM.

  21. #141
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    Looks good dude, keep at it. Meanwhile, I've just finished exams and handed in my last papers, so I'll be contributing a lot more over the coming weeks, starting tomorrow

  22. #142
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    Nice! I'll add them to the file, do some basic editing and send them to BTG for more thorough editing.

  23. #143
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    Could you also send how things should be? An example layout and such? Just something to compare with.

  24. #144
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    It's not so much the layout as the actual information that's entered.

  25. #145
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    I noticed that on the Barkub Line, you didn't quite get the evolution information right, Dick. You got it correct for the rest of the lines, however.

    I believe it should go:

    Barkub: GROWLITHE,happiness,100%
    Growlithe: ARCANINE,item,firestone
    Arcanine:
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  26. #146
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    I assume that what we can do has been done for this - what else is needed that one can contribute to for the demo?

  27. #147
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    I actually have 2 lines IB assigned me I need to get to. If you're any good at spriting, I think we need certain in-game assets. Though IB or Reliability can probably answer you better than I can.

  28. #148
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    Nothing artistic from me I'm afraid. Far more adept at the data, technical side of things.

  29. #149
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    Triumph, I believe only the Echoise line is left for you. dick1 went ahead and did the Venap line.

    As for the demo, I can't really think of anything non-graphics related that is still needed aside from editing and such.

    If you're looking for something to do, and enjoy working on Pokemon.txt, the Inflare Line seems like a logical line to do next.

  30. #150
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    Ok, I'll get on the Echoise line then. Give me 15-20 min?

  31. #151
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    Sure, go for it.

  32. #152
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    Post ECHOISE line

    Here ya go!

    ECHOISE:
    Code:
    Name=ECHOISE
    InternalName=ECHOISE
    Kind=Porpoise
    Pokedex=A brilliant glow emits from ECHOISE's tail. It is often found wheeling and dashing playfully through the waves, sending spirals of light careening through the deep waters.
    Type1=WATER
    BaseStats=55,25,54,64,61,59
    Rareness=45
    BaseEXP=318
    Happiness=70
    GrowthRate=Parabolic
    StepsToHatch=5120
    Color=Blue
    Habitat=
    EffortPoints=0,2,1,0,0,0
    Abilities=TORRENT
    Compatibility=12
    Height=0.6
    Weight=7.6
    GenderRate=FemaleOneEighth
    Moves=1,TACKLE,1,TAILWHIP,7,WATERGUN,11,SUPERSONIC,15,WATERSPORT,18,WATERPULSE,22,SOOTHESONG,26,BUBBLEBEAM,29,CASCADE,33,WHIRLPOOL,37,SERENADE,42,WATERWALL,46,DIVE,50,HYDROPUMP
    EggMoves=
    Evolutions=MERMEIDON,level,16
    BattlerPlayerY=0
    BattlerEnemyY=0
    BattlerAltitude=0
    MERMEIDON
    Code:
    Name=MERMEIDON
    InternalName=MERMEIDON
    Kind=Dolphin
    Pokedex=MERMEIDON can emit high-pitched supersonic screeches at will. Gentle by nature, they will usually deafen their foe when threatened and flee.
    Type1=WATER
    BaseStats=72,33,68,73,82,77
    Rareness=45
    BaseEXP=405
    Happiness=70
    GrowthRate=Parabolic
    StepsToHatch=5120
    Color=Blue
    Habitat=
    EffortPoints=0,2,1,0,0,0
    Abilities=TORRENT
    Compatibility=12
    Height=1.4
    Weight=22.0
    GenderRate=FemaleOneEighth
    Moves=1,TACKLE,1,TAILWHIP,1,WATERGUN,1,SUPERSONIC,1,WATERSPORT,16,WATERPULSE,23,SOOTHESONG,27,BUBBLEBEAM,30,CASCADE,35,WHIRLPOOL,39,SERENADE,44,WATERWALL,49,DIVE,52,HYDROPUMP
    EggMoves=
    Evolutions=DOLPHURE,level,32
    BattlerPlayerY=0
    BattlerEnemyY=0
    BattlerAltitude=0
    DOLPHURE
    Code:
    Name=DOLPHURE
    InternalName=DOLPHURE
    Kind=Dolphin
    Pokedex=To watch a DOLPHURE swim is to be treated to a spectacle of light and color. It often performs at sea-based Pokemon shows, where it is a favorite attraction of the audiences who flock there.
    Type1=WATER
    Type2=LIGHT
    BaseStats=85,48,90,98,104,100
    Rareness=45
    BaseEXP=525
    Happiness=70
    GrowthRate=Parabolic
    StepsToHatch=5120
    Color=Blue
    Habitat=
    EffortPoints=0,2,1,0,0,0
    Abilities=TORRENT
    Compatibility=12
    Height=2.2
    Weight=44.3
    GenderRate=FemaleOneEighth
    Moves=1,TACKLE,1,TAILWHIP,1,WATERGUN,1,SUPERSONIC,1,WATERSPORT,1,WATERPULSE,1,SOOTHESONG,1,BUBBLEBEAM,1,CASCADE,32,LIGHTWAVE,35,PURIFY,39,WHIRLPOOL,44,SERENADE,49,WATERWALL,53,DIVE,58,HYDROPUMP
    EggMoves=
    Evolutions=
    BattlerPlayerY=0
    BattlerEnemyY=0
    BattlerAltitude=0

  33. #153
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    Thank you.

  34. #154
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    Got anything else for me?

  35. #155
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    If you want to continue there's the Cleffa line.

  36. #156
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    Here you go:

    Code:
    Name=INFLARE
    InternalName=INFLARE
    Kind=Young Ember
    Pokedex= INFLARE's body is composed of a flint-like material. In order to remain ablaze, it must constantly strike its body against conductive metallic surfaces.
    Type1=ROCK
    Type2=FIRE
    BaseStats=70,50,75,32,40,68
    Rareness=45
    BaseEXP=99
    Happiness=70
    GrowthRate=MEDIUM
    StepsToHatch=5120
    Color=RED
    Habitat=
    EffortPoints=0,0,1,0,0,0
    Abilities=FLAMEBODY,MAGMAARMOR
    Compatibility=10
    Height=0.8
    Weight=38.6
    GenderRate=Female25Percent
    Moves=1,EMBER,7,HARDEN,11,FLARE,15,ROCKTOMB,19,CINDERS,24,FRICTION,29,FIREPUNCH,32,AMNESIA,36,FIREBATH,41,ROCKSLIDE,46,BURNOUT
    EggMoves=MAGNITUDE,DOUBLEEDGE,COUNTER,MIRRORCOAT,MAGICCOAT
    Evolutions=INGERO,level,32
    BattlerPlayerY=0
    BattlerEnemyY=0
    BattlerAltitude=0
    
    Name=INGERO
    InternalName=INGERO
    Kind=Fire Golem
    Pokedex= INGERO dwells inside mile-long tunnels of molten rock deep beneath volcanoes. During eruptions, they are sometimes carried up to the surface by rising magma.
    Type1=ROCK
    Type2=FIRE
    BaseStats=95,100,125,40,65,70
    Rareness=45
    BaseEXP=175
    Happiness=70
    GrowthRate=MEDIUM
    StepsToHatch=5120
    Color=RED
    Habitat=
    EffortPoints=0,0,2,0,0,0
    Abilities=FLAMEBODY,MAGMAARMOR
    Compatibility=10
    Height=2.1
    Weight=242.2
    GenderRate=Female25Percent
    Moves=1,EMBER,1,HARDEN,1,FLARE,15,ROCKTOMB,19,CINDER,24,FRICTION,29,FIREPUNCH,32,ANCIENTPOWER,37,FIREBATH,42,ROCKSLIDE,47,BURNOUT,52,INFERNO,57,MEGAFRICTION,62,TEMPER
    EggMoves=
    Evolutions=
    BattlerPlayerY=0
    BattlerEnemyY=0
    BattlerAltitude=0

  37. #157
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    Nice, the Grific line is next.

  38. #158
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    NyteFyre, is it possible for you to do a writeup of Torkoal, Skalloy/Skarmory and Tropius? If you want help I will.

    Those are possibly in the demo, I missed them. Volunteers to do their pokemon.txt entries would be nice too.

  39. #159
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    Skalloy I have already done, see file:'Skalloy line through Cascadet' (I didn't know that Skarmory hadn't had a revamp, though). The others I will get on once their revamps are finalized. Unless you'd rather I do the incomplete write-ups now, and you'll edit/finalize them later?
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    Over here is the thread.--> ADVENCHA'!



  40. #160
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    Maybe you could start with things like height/weight, egg group, everything that the revamp doesn't cover? Then we can add in move information later.

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