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  1. #81
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    Thanks, moving down the list...

    I don't think the Venonat line has been revamped, but check anyway?
    Zangoose line, Pythang line, Smallard Line and Meowth Line. (I don't think Koffing line or Grimer line have been revamped yet either)

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    Hmm...neither Venonat nor Meowth have been revamped. Still want me to do Meowth anyway?

    Also, will get right to work on the others.
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  3. #83
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    I'm pretty sure the Meowth Line has been revamped, since we gave Persian Cunning as a new ability.

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    Well, maybe it was done pre-site crash? I've looked, and haven't found anything on either line. Maybe the Persian thing was a suggestion, but the whole line wasn't done?
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  5. #85
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    http://www.pokemontopaz.net/forums/s...29-Meowth-Line

    Try looking in the Caldera/Kirant Dex forums whenever you don't see a revamp topic. A lot of them were done pre-crash.

  6. #86
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    hey willing to help just tell me what to do, what program to use and which pokemon need done

  7. #87
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    Quote Originally Posted by ImmunityBow View Post
    Alright guys, I really don't have time to build a tutorial straight up, so I'm going to post some useful instructions/links and assign lines straight away so you can get started.

    Code:
    Name=
    InternalName=
    Kind=
    Pokedex=
    Type1=
    BaseStats=
    Rareness=
    BaseEXP=
    Happiness=
    GrowthRate=
    StepsToHatch=
    Color=
    Habitat=
    EffortPoints=
    Abilities=
    Compatibility=
    Height=
    Weight=
    GenderRate=
    Moves=
    EggMoves=
    Evolutions=
    BattlerPlayerY=0
    BattlerEnemyY=0
    BattlerAltitude=0
    
    And here's an example of a completed entry:
    Name=DIONARE
    InternalName=DIONARE
    Kind=Carnivorous
    Pokedex= DIONARE hides deep in forests where the sun's rays do not shine. It wraps up prey with its vines in the darkness, and swallows it whole.
    Type1=GRASS
    Type2=DARK
    BaseStats=85,105,95,80,80,80
    Rareness=45
    BaseEXP=209
    Happiness=70
    GrowthRate=SPORADIC
    StepsToHatch=5120
    Color=Green
    Habitat=
    EffortPoints=0,2,1,0,0,0
    Abilities=OVERGROW
    Compatibility=1,7
    Height=1.9
    Weight=160.5
    GenderRate=FemaleOneEighth
    Moves=1,POUND,1,LEER,7,VINEWHIP,10,ASTONISH,10,MUDSLAP,13,SWEETSCENT,16,RAZORLEAF,21,BITE,25,WRAP,33,BODYSLAM,36,CRUNCH,41,GIGADRAIN,46,GROWTH,46,TAUNT,52,FLORALSTORM,57,AMBUSH
    EggMoves=
    Evolutions=
    BattlerPlayerY=0
    BattlerEnemyY=0
    BattlerAltitude=0
    
    And here's a brief explanation of each field:
    Name=name of the pokemon
    InternalName=same as above, used for programming
    Kind=pokedex info. for example, bulbasaur is the seed pokemon
    Pokedex=pokedex entry
    Type1=The pokemon's primary typing
    Type2=Secondary typing. This field is optional
    BaseStats=6 numbers, seperated by commas. HP,ATK,DEF,SPEED,SATK,SDEF (Importaint: speed is not in the usual place at the end)
    Rareness=catch rate. If you can't find it, just put 45.
    BaseEXP=number for generating exp when this pokemon is defeated.
    Happiness=starting happiness of a pokemon. Usually 70, with some exceptions.
    GrowthRate=how quickly exp is gained. See possible values below.
    StepsToHatch=How long an egg takes to hatch. If there is no data, just put 5120
    Color=The pokemons color. Find it on the dex forum
    Habitat=Optional. 
    EffortPoints=6 numbers between 0-3. in the same order as base stats. 
    Abilities=Possible abilities. Capitalize, no spaces.
    Compatibility=Egg groups. One of 15 values, see below
    Height=dex info
    Weight=dex info
    GenderRate=How many pokemon are female. See possible values below
    Moves=The moves learned upon level up. Moves are all caps, no spaces and followed by the level.
    EggMoves=If the pokemon is first stage, enter possible egg moves here in caps, no spaces, separated by commas
    Evolutions=If the pokemon evolves, then put the pokemon evolved into, the type of evolution, and level. Most will be something like TRAPLENT,level,16, but if its something else leave it blank and I'll enter it in when I compile everything.
    BattlerPlayerY=0 Don't worry about these fields. I don't even know why I put them here.
    BattlerEnemyY=0
    BattlerAltitude=0
    
    Pokemon are part of one of these growth types:
    Fast
    Medium
    Slow
    Parabolic -Starters
    Erratic
    Fluctuating
    (Enter as shown here, not all caps like other entries)
    
    Egg groups:
    1 = Monster
    2 = Water1
    3 = Bug
    4 = Flying
    5 = Ground
    6 = Fairy
    7 = Plant
    8 = Humanshape
    9 = Water3
    10 = Mineral
    11 = Indeterminate
    12 = Water2
    13 = Ditto
    14 = Dragon
    15 = does not breed
    
    Gender Ratios:
    AlwaysMale
    FemaleOneEighth
    Female25Percent
    Female50Percent
    Female75Percent
    AlwaysFemale
    Genderless
    For EXP rates, instead of "Medium Fast" or "Medium Slow" just put "Medium" (I don't know why it was merged). Starters are "Parabolic". In the level-up moves, replace --- moves on evolutions with the level they got it at on their previous evolution (so Sweet Scent is level 13 on Venap, Traplent and Dionare, not --- on Dionare, etc. etc.)

    Links you'll need:
    http://www.pokemontopaz.net/forums/s...ios-Egg-Groups
    http://www.pokemontopaz.net/forums/s...le-Data-things -> More up-to-date information is probably found above rather than on this link, but if you can't find something this is also a good place to look.
    http://www.pokemontopaz.net/forums/f...Kirant-Pokedex.
    http://pokemonessentials.wikia.com/wiki/Pok%C3%A9mon -> This is very important!

    Alright, your assignments:

    PikangX: Firant line
    Cyndadile: Fincherp line
    Eve: Mogel line
    Infinity: Ampure line

    Just post them to this topic, don't worry if it the topic becomes monstrous. I'll review the first few of each of yours to point out things that you might be missing or answer any questions. Good luck! As soon as I can I'll start contributing here too. Thanks so much for your help!
    The program to use is any word processing program like Microsoft Word or Notepad.

    The Murkrow Line might be a good one to start with.

  8. #88
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    should i make a different save file for each stage of the murkrow line or just all on one document?
    and thank you kindly for the links and info

  9. #89
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    double post. some of the info for murkrow i didn't find in the links such as weight and height, do i just use the same information used for other games? (i.e. pokemon gold)

  10. #90
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    Just post the whole text up here. Yes, use the height and weight from other games.

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    Quote Originally Posted by ImmunityBow View Post
    Yes, use the height and weight from other games.
    Something to note: I believe we need the height and weight in meters and kilograms, not feet and pounds, so it might need to be converted.

  12. #92
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    Bulbapedia, Psypokes and Serebii offer both, I believe.

  13. #93
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    ok and i'm really sorry to be asking so many questions but i think this is the last one. where do i find their abilities? I don't know if the abilities for these pokemon are new ones or old ones and i can't find information for the new evolution of murkrow. so ya sorry once i know that i'll be done this line

  14. #94
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    double post. really sorry for any inconvenience but i can't find the move list of the murkrow line.

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  16. #96
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    Code:
    Name=MURKROW
    InternalName=MURKROW
    Kind=Darkness
    Pokedex=Because of its unique stature, MURKROW was once believed to be a witch on a broomstick. Its feathers blend perfectly into the night sky, making it nearly impossible to see during a new moon.
    Type1=DARK
    Type2=FLYING
    BaseStats=60,85,42,85,42,91
    Rareness=30
    BaseEXP=107
    Happiness=35
    GrowthRate=Medium
    StepsToHatch=5120
    Color=Black
    Habitat=Forest
    EffortPoints=0,0,0,1,0,0
    Abilities=NIGHTVISION,INSOMNIA
    Compatibility=4,4
    Height=0.5
    Weight=2.1
    GenderRate=Female50Percent
    Moves=1,PECK,1,ASTONISH,9,PURSUIT,13,HAZE,17,WINGATTACK,23,NIGHTSHADE,28,FAINTATTACK,33,WHIRLWIND,39,SCREECH,46,AMBUSH,54,SCORN,60,UMBRAGE
    EggMoves=WINGATTACK,FEATHERDANCE,FAINTATTACK
    Evolutions=HARSKROW,Item,TWILIGHTCREST
    BattlerPlayerY=0
    BattlerEnemyY=0
    BattlerAltitude=0
    
    Name=HARSKROW
    InternalName=HARSKROW
    Kind=Dark Raven Pokemon
    Pokedex=At night, HARSKROW gather in swarms, performing strange rituals similar to those of witches. In the past, alchemists used their feathers as ingredients in various potions and elixirs
    Type1=DARK
    Type2=FLYING
    BaseStats=70,95,60,110,75,95
    Rareness=25
    BaseEXP=182
    Happiness=35
    GrowthRate=Medium
    StepsToHatch=5120
    Color=Black
    Habitat=Forest
    EffortPoints=0,0,0,0,2,0
    Abilities=NIGHTVISION,INSOMNIA
    Compatibility=4,4
    Height=1.3
    Weight=25
    GenderRate=Female50Percent
    Moves=1,PECK,1,ASTONISH,9,PURSUIT,13,HAZE,17,WINGATTACK,24,NIGHTSHADE,29,FAINTATTACK,33,FLATTER,39,SCREECH,46,DRILLPECK,55,SCORN,63,UMBRAGE,71,DIVEBOMB
    EggMoves=
    Evolutions=
    BattlerPlayerY=0
    BattlerEnemyY=0
    BattlerAltitude=0
    hows that?
    Last edited by ImmunityBow; 08-31-12 at 11:59 PM.

  17. #97
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    I fixed a bunch of things but it was mostly correct.

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    Quote Originally Posted by ImmunityBow View Post
    I fixed a bunch of things but it was mostly correct.
    I thought I would mention that for Gender Ratio, it should be "Female50Percent" as opposed to "FemaleOneHalf". Nice work otherwise!

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    If you'd like to do another locknessjohnson, the Equill line would be a good one. Thanks for your work thus far!

  20. #100
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    thank you kindly bladeflight for the advice and yeah i'll do the equill line. and i'm sorry i hope there weren't too many mistakes. btw i couldn't find rareness anywhere i looked for that info for about an hour or so.

  21. #101
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    double post...yet again. i don't know if it's a typo or something but it's written on here that tellure learns shine at level 25 but evolves at level 28. am i missing something?
    i'll leave it as is until i know otherwise. thanks

  22. #102
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    Triple post? done this one as well as i can.

    Code:
    Name=EQUILL
    InternalName=EQUILL
    Kind=Tiny Bird Pokemon
    Pokedex=EQUILL is prone to frequent bouts of dizziness. Its stumbling about perplexes its predators, providing it an unusually high survival rate.
    Type1=FLYING
    BaseStats=45,30,30,45,55,65
    Rareness=205
    BaseEXP=67
    Happiness=70
    GrowthRate=Medium
    StepsToHatch=5120
    Color=Green
    Habitat=Forest
    EffortPoints=0,0,0,0,0,1
    Abilities=SYNCHRONIZE,EARLYBIRD
    Compatibility=4,4
    Height=0.4
    Weight=1.8
    GenderRate=Female50Percent
    Moves=1,CONFUSION,9,SQUALL,13,WINDWHISTLE,17,WINGATTACK,21,FEATHERDANCE,26,EQUILIBRIUM,31,AMNESIA,37,FUTURESIGHT,44,MIRRORMOVE
    EggMoves=PERISHSONG,HEALBELL,FLATTER,WISH,IMPRISON,MINDREADER
    Evolutions=TELLURE, level, 28
    BattlerPlayerY=0
    BattlerEnemyY=0
    BattlerAltitude=0
    
    Name=TELLURE
    InternalName=TELLURE
    Kind=Glossy Pokemon
    Pokedex=TELLURE escapes from enemies by dazzling them with a whirl of colorful lights. The experience is often compared to the influence of hallucinogens.
    Type1=PSYCHIC
    Type2=FLYING
    BaseStats=85,59,62,85,88,101
    Rareness=65
    BaseEXP=132
    Happiness=70
    GrowthRate=Medium
    StepsToHatch=5120
    Color=Green
    Habitat=Forest
    EffortPoints=0,0,0,0,0,2
    Abilities=SYNCHRONIZE,COPYCAT
    Compatibility=4,4
    Height=1.4
    Weight=31
    GenderRate=Female50Percent
    Moves=1,CONFUSION,9,SQUALL,13,WINDWHISTLE,17,WINGATTACK,21,FEATHERDANCE,25,SHINE,30,EQUILIBRIUM,36,AMNESIA,36,MYSTICPOWER,42,FUTURESIGHT,45,REFRESH,49,MAGICCOAT,57,PSYCHIC
    EggMoves=
    Evolutions=
    BattlerPlayerY=0
    BattlerEnemyY=0
    BattlerAltitude=0
    filled it in as best as i could. looked around for egg moves and found none. if there are any errors with this one can you tell me please because i want to make them so they don't need to be fixed, and i'm ready for another whenever
    Last edited by ImmunityBow; 12-07-11 at 06:27 AM.

  23. #103
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    Thanks for your help!

    Couple of things I fixed:
    On Tellure you still had FemaleOneHalf
    You need to capitalize the abilities
    Put them into code tags (like quote tags but replacing QUOTE with CODE)
    Evolutions should be something like
    TELLURE, level, 28.
    Final stages just leave the evolution part blank.
    Also, you missed the egg moves.

    You can do the Mogel line next.

  24. #104
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    You're very welcome and thanks for telling me, just wanted to make sure i wasn't mucking up the system. and yeah about the egg moves i couldn't find them i guess because it is a pokemon unique to Topaz. but anyways thanks for the info and next one will be up in an hour or so

  25. #105
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    Double post.
    Done maybe a bit sooner than I had thought. This time i fixed the evolution's onehalf problem and I got the egg moves!, and for these new Topazmon I haven't found any base exp, happiness, or growth rates so i just put in what seems right is that ok for now or do you guys have an actual subtopic or something that has that info? thanks for including the egg moves IB major help. Anyways if you want you can give me more than one at a time if its ok then i can finish multiple lines in one go

    Code:
    Name=MOGEL
    InternalName=MOGEL
    Kind=PLAYFUL POKEMON
    Pokedex=MOGEL love games and sports of all types. At sporting events, groups of MOGEL can outcheer crowds four times their size.
    Type1=NORMAL
    BaseStats=48,40,45,65,20,25
    Rareness=255
    BaseEXP=54
    Happiness=70
    GrowthRate=Medium
    StepsToHatch=3840
    Color=BROWN
    Habitat=Grassland
    EffortPoints=0,0,0,1,0,0
    Abilities=PICKUP
    Compatibility=5,5
    Height=0.4
    Weight=9.5
    GenderRate=Female50Percent
    Moves=1,POUND,1,CHARM,4,DEFENCECURL,8,QUICKATTACK,13,SWEETKISS,18,ZIGZAG,22,SWIFT,26,YAWN,30,REST,35,DIZZYPUNCH,40,AMNESIA,46,TEETERDANCE,53,DOUBLEEDGE
    EggMoves=FURYSWIPES,SWAGGER,PURSUIT,TICKLE,SNATCH,SANDATTACK,COVET,ENCORE,HELPINGHAND
    Evolutions=FIRREL,level,17
    BattlerPlayerY=0
    BattlerEnemyY=0
    BattlerAltitude=0
    
    Name=FIRREL
    InternalName=FIRREL
    Kind=Content Pokemon
    Pokedex=Many popular celebration routines were in fact inspired by FIRREL. In battle, its boundless energy confuses and eventually wears out opponents, often making it the victor by default.
    Type1=NORMAL
    BaseStats=73,80,80,92,35,60
    Rareness=90
    BaseEXP=154
    Happiness=70
    GrowthRate=Medium
    StepsToHatch=3840
    Color=Brown
    Habitat=Grassland
    EffortPoints=0,0,0,2,0,0
    Abilities=PICKUP
    Compatibility=5,5
    Height=1.3
    Weight=28.6
    GenderRate=Female50Percent
    Moves=1,POUND,1,CHARM,4,DEFENCECURL,8,QUICKATTACK,13,SWEETKISS,19,ZIGZAG,25,SWIFT,29,YAWN,33,REST,38,DIZZYPUNCH,43,AMNESIA,49,TEETERDANCE,56,DOUBLEEDGE
    EggMoves=
    Evolutions=
    BattlerPlayerY=0
    BattlerEnemyY=0
    BattlerAltitude=0
    Last edited by ImmunityBow; 12-07-11 at 06:26 AM. Reason: wrong egg group compatibility :P

  26. #106
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    Hmm....It seems your code tags were input incorrectly. Just go into the Advanced Reply and use the # button to automatically create correct code tags. Other than misspelling "Mogel" in the first two lines of code, as far as I can see, everything is ship shape.

    Also, are Evolutions supposed to have "steps to hatch egg" numbers?
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  27. #107
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    We have EV yields!

    EV Yields


    Steps to Hatch



    Base Happiness



    Catch rates:


    EXP rates:
    Urk I hadn't realized that you were making up steps to hatch and stuff (the numbers struck me as odd, but I was a little tired at the time and was going to check later). This should be what you need. Also, Medium Slow and Medium Fast are actually just Medium, for future reference. I'm going back to fix the things that are wrong.

    EDIT: Yeah there were a lot of things that were wrong. I don't expect you to know habitat (you'd have to look at the Encounter Rates topic and know the general theme of every route to know that), but a lot of the information is provided in the quotes above. "Rareness" means "Catch Rate," by the way.

    Also Evolutions do keep steps to hatch, it's just one of those quirks of coding.
    Last edited by ImmunityBow; 12-06-11 at 08:14 PM.

  28. #108
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    i'm sorry guys, i messed up and thought that you might catch my mistakes because i had no idea. thanks for the links. do you still want me to help out on this even though i just kinda made you do some extra work? i understand if you don't, but if you do then i can actually put in all the right information this time. and also the murkrow line's steps to hatch was taken off of bulbapedia so that should be right.

  29. #109
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    That's fine! Everyone makes mistakes, yours was a fairly small one. And, I don't think that we changed any official pokemon hatch rates, so that should be fine.

  30. #110
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    Unfortunately Bulbapedia is using Black and White mechanics which are not programmed into Poccil's Essentials. So, steps to hatch happen in cycles there, which they shouldn't. You'll have to approximate canonmon as close as possible to these numbers:
    1280 - nothing (possibly Goldrake, but I don''t think it''s supposed to fail as hard as Magikarp)
    2560 -
    3840 - Firant, Fincherp, Mogel
    5120 - Venap, Celsinge, Echoise, Moocalf, Vixun, Barkub, Harskrow, Cackinge, Zantilidae, Pythang, Slowpriest, Caribrisk
    6400 - Skalloy, Abyssus, Brontogon
    7680 - Flintusk, Allufang
    8960 - Chloreon
    10240 - Sirene, Atlaxa, Snarliger
    20480 - Gypseer, Tagati, Neichia
    30720 - Kuranpu, Typhidna, Unicrown, Kipporok

  31. #111
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    thanks for encouragement and i was also wondering if i could get another one? i don't know if only IB can hand them out or not. i got a couple hours to kill before finishing christmas shopping

  32. #112
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    Double post.
    gosh darnit, i'm sorry. and i believe it was 5355 for murkrow that i had in there, either way it has to be fixed and i apologize.

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    Everyone has made a mistake or two during this part of the process, just look back through the thread! That's why IB and I are here; to help look over what you have, and point out what is wrong, and how it can be fixed.
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  34. #114
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    The Murkrow thing I changed. As I explained, Bulbapedia says 5355 since it uses Black and White mechanics, while we are not.

    Ampure is next, if you're interested.

  35. #115
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    Code:
    Name=AMPURE
    InternalName=AMPURE
    Kind=Shocking Pokemon
    Pokedex=AMPURE are fascinated by their own electric ability. Many a city's power has been temporarily interrupted due to AMPURE experimenting on power lines
    Type1=ELECTRIC
    BaseStats=45,30,30,65,65,45
    Rareness=190
    BaseEXP=76
    Happiness=70
    GrowthRate=Medium
    StepsToHatch=3840
    Color=Blue
    Habitat=
    EffortPoints=0,0,0,0,1,0
    Abilities=STATIC
    Compatibility=5,5
    Height=0.5
    Weight=5.5
    GenderRate=Female50Percent
    Moves=1,THUNDERSHOCK,1,TAILWHIP,6,CHARGE,9,THUNDERWAVE,12,QUICKATTACK,15,CHARM,19,QUICKBOLT,23,ZIGZAG,27,SWIFT,32,AGILITY,37,ENCORE,42,FAKETEARS,47,BATONPASS,51,OVERLOAD
    EggMoves=YAWN,SLACKOFF,AMNESIA,COVET,MEGAKICK,TAUNT,SKILLSWAP
    Evolutions=OHMURE,level,24
    BattlerPlayerY=0
    BattlerEnemyY=0
    BattlerAltitude=0
    
    Name=OHMURE
    InternalName=OHMURE
    Kind=Volt-Tail Pokemon
    Pokedex=OHMURE has nearly 20,000 volts of electricity coursing through its fur at any given time. It must hop around constantly to keep itself properly grounded.
    Type1=ELECTRIC
    BaseStats=55,65,60,90,95,70
    Rareness=75
    BaseEXP=139
    Happiness=70
    GrowthRate=Medium
    StepsToHatch=3840
    Color=Blue
    Habitat=
    EffortPoints=0,0,0,1,1,0
    Abilities=STATIC
    Compatibility=5,5
    Height=1.2
    Weight=24.1
    GenderRate=Female50Percent
    Moves=1,THUNDERSHOCK,1,CHARGE,1,TAILWHIP,1,THUNDERWAVE,6,CHARGE,9,THUNDERWAVE,12,QUICKATTACK,15,CHARM,19,QUICKBOLT,23,ZIGZAG,26,SPARK,30,FAKEOUT,34,FLASH,38,SWIFT,42,AGILITY,48,FLASHPUNCH,54,OVERLOAD,61,VOLTTACKLE
    EggMoves=YAWN,SLACKOFF,AMNESIA,COVET,MEGAKICK,TAUNT,SKILLSWAP
    Evolutions=
    BattlerPlayerY=0
    BattlerEnemyY=0
    BattlerAltitude=0
    alright, whats next?

  36. #116
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    Awesome work, Scorchion would be nice.

  37. #117
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    Code:
    Name=SCORCHION
    InternalName=SCORCHION
    Kind=Flame Stinger Pokemon
    Pokedex=SCORCHION likes to live in hot, arid places under the sand. Once it senses vibrations over its hiding spot, it stings the victim with its venomous tail.
    Type1=BUG
    Type2=FIRE
    BaseStats=65,95,70,90,80,60
    Rareness=100
    BaseEXP=107
    Happiness=70
    GrowthRate=Fast
    StepsToHatch=5120
    Color=Red
    Habitat=Desert
    EffortPoints=0,2,0,0,0,0
    Abilities=POISONPOINT,FLAMEBODY
    Compatibility=1,3
    Height=1.3
    Weight=48.5
    GenderRate=Female50Percent
    Moves=1,POISONSTING,1,LEER,12,FURYCUTTER,12,FLARE,17,BUGBITE,22,FOCUSSIGHT,27,FLAMEWHEEL,32,VENOMSTRIKE,38,DOUBLETEAM,43,POISONTAIL,49,FLAMETHROWER,56,AMBUSH
    EggMoves=TOXIC,CURDE,INFERNO,BEATUP,FIREBATH
    Evolutions=
    BattlerPlayerY=0
    BattlerEnemyY=0
    BattlerAltitude=0
    done

  38. #118
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    Double post
    I did the Drowzee line...is it ok?
    Code:
    Name=DROWZEE
    InternalName=DROWZEE
    Kind=Hypnosis Pokemon
    Pokedex=DROWZEE eats dreams in order to achieve REM in its own sleep. If it has not fed in a while, it becomes ill-tempered and can cause much damage due to its bulk.
    Type1=PSYCHIC
    BaseStats=60,48,45,42,43,90
    Rareness=190
    BaseEXP=102
    Happiness=70
    GrowthRate=Medium
    StepsToHatch=5120
    Color=Yellow
    Habitat=Grassland
    EffortPoints=0,0,0,0,0,1
    Abilities=INSOMNIA
    Compatibility=8,8
    Height=1.0
    Weight=32.4
    GenderRate=Female50Percent
    Moves=1,POUND,1,GROWL,10,DISABLE,14,CONFUSION,18,HYPNOSIS,23,PSYBEAM,28,HEADBUTT,34,BARRIER,40,FUTURESIGHT,46,AMNESIA,52,PSYCHIC,59,PSYCH-UP,65,DREAMEATER
    EggMoves=FAINTATTACK,MAGICDUST,BARRIER,SWAGGER,KNOCKOFF
    Evolutions=HYPNO,level,26
    BattlerPlayerY=0
    BattlerEnemyY=0
    BattlerAltitude=0
    
    Name=HYPNO
    InternalName=HYPNO
    Kind=Hypnosis Pokemon
    Pokedex=HYPNO's pendulum can send onlookers into a deep state of dreaming. When young children are entranced, it causes them to start acting like POKEMON.
    Type1=PSYCHIC
    BaseStats=85,73,70,67,73,115
    Rareness=75
    BaseEXP=165
    Happiness=70
    GrowthRate=Medium
    StepsToHatch=5120
    Color=Yellow
    Habitat=Grassland
    EffortPoints=0,0,0,0,0,2
    Abilities=INSOMNIA
    Compatibility=8,8
    Height=1.6
    Weight=75.6
    GenderRate=Female50Percent
    Moves=1,DESTINYBOND,1,POUND,1,GROWL,1,NIGHTMARE,10,DISABLE,14,CONFUSION,18,HYPNOSIS,23,PSYBEAM,30,HEADBUTT,36,BARRIER,41,MAGICCOAT,47,FUTURESIGHT,53,AMNESIA,59,PSYCHIC,65,PSYCH-UP,73,DREAMEATER
    EggMoves=FAINTATTACK,MAGICDUST,BARRIER,SWAGGER,KNOCKOFF
    Evolutions=
    BattlerPlayerY=0
    BattlerEnemyY=0
    BattlerAltitude=0
    Last edited by ImmunityBow; 12-07-11 at 06:26 AM.

  39. #119
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    Actually Drowzee isn't in the demo, but it's okay since it would have had to be done sooner or later anyway. In any case the only thing you got wrong was the steps to hatch.

    I just compiled the txt file to find what we still need.

    What we still need badly is:
    Pineco Line
    Embear Line

    Then Barkub Line, which needs to have its revamp completed first.
    And I might need Venap and Traplent redone since I can't seem to find their entries.

    Also, I'm going to need a very thorough editor to send the file to who will look through each value individually and check if they are all correct. Anyone up for the job?

  40. #120
    Better Than That Guy
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    I could do that. Doesn't sound to different to modding Red Alert 2 (which, by the way, gives you an internal error and crashes if you have one typo in that 120 lines of code you just wrote :/).

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