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Thread: Revamp: Duskull -> Dusclops

  1. #1
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    Default Revamp: Duskull -> Dusclops

    What CAN be revamped:
    - Movesets (TMs and levelsets) - For TMs, please post the existing list even if you're making no changes, it makes my job much easier.
    - Abilities
    - Egg Moves (POST WITH FATHERS, PLEASE)

    What CANNOT be revamped:
    - Base stats

    We're doing Duskull -> Dusclops in this topic.
    Gen 3 info:

    http://www.serebii.net/pokedex-rs/355.shtml
    http://www.serebii.net/pokedex-rs/356.shtml

    Aaaaand here's my first attempt at a levelset:

    Move/Duskull/Dusclops

    Leer/-/-
    Night Shade/-/-
    Disable/5/5
    Foresight/12/12
    Astonish/15/15
    Confuse Ray/21/21
    Doom Scythe/26/26
    Pursuit/30/30
    Curse/36/36
    Soul Burn/x/37
    Shadow Punch/x/37
    Will-O-Wisp/40/42
    Mean Look/46/49
    Umbrage/50/55
    Marionette/x/61

    Additions to the movepool were Doom Scythe, Soul Burn, Umbrage, and Marionette. Future Sight and Bind were removed, and levels were adjusted slightly.

  2. #2
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    Tentative TM List?

    TM04 Calm Mind
    TM06 Toxic
    TM10 Hidden Power
    TM11 Sunny Day
    TM12 Taunt
    TM14 Blizzard
    TM17 Protect
    TM18 Rain Dance
    TM21 Frustration
    TM27 Return
    TM29 Psychic
    TM30 Shadow Ball
    TM32 Double Team
    TM41 Torment
    TM42 Facade
    TM43 Secret Power
    TM44 Rest
    TM45 Attract
    TM46 Thief
    TM48 Skill Swap
    TM49 Snatch
    TM55 Endure (?)
    TM59 Soul Burn
    TM61 Umbrage
    TM71 Statronome (?)
    TM72 Initiative (?)
    TM78 Substitute (?)
    TM79 Rocket Punch
    TM80 Orion's Sword
    HM05 Flash

    I had no idea what Statronome or Initiative did, But I thought they might be useful.

    Also, should Curse and Soul Burn/Shadow Punch really be that close together? I mean, I know its the evolution point, but I still think Curse is too close. Maybe change its level to 33?

    Move/Duskull/Dusclops

    Leer/-/-
    Night Shade/-/-
    Disable/5/5
    Foresight/12/12
    Astonish/15/15
    Confuse Ray/21/21
    Doom Scythe/26/26
    Pursuit/30/30
    Curse/33/33
    Soul Burn/x/37
    Shadow Punch/x/37
    Will-O-Wisp/40/42
    Mean Look/46/49
    Umbrage/50/55
    Marionette/x/61

    Abilities: Levitate/ Night Vision or Empty Head

    Just some ideas to get things moving along.
    Last edited by NyteFyre; 09-24-11 at 10:25 PM.
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    I'm sorry, I have a tendency to edit my posts frequently, not wanting to double post too much. Unfortunately, my edits go unnoticed so, I'll just wait next time.
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  4. #4
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    TM04 Calm Mind
    TM06 Toxic
    TM10 Hidden Power
    TM11 Sunny Day
    TM12 Taunt
    TM14 Blizzard
    TM17 Protect
    TM18 Rain Dance
    TM21 Frustration
    TM27 Return
    TM29 Psychic
    TM30 Shadow Ball
    TM32 Double Team
    TM41 Torment
    TM42 Facade
    TM43 Secret Power
    TM44 Rest
    TM45 Attract
    TM46 Thief
    TM48 Skill Swap
    TM49 Snatch
    TM55 Endure (?)
    TM58 Nightfall
    TM59 Soul Burn
    TM61 Umbrage
    TM65 Zigzag
    TM71 Statronome (?)
    TM72 Initiative (?)
    TM78 Substitute (?)
    TM79 Rocket Punch
    TM80 Orion's Sword
    HM05 Flash

    Zigzag should compatible every Pokémon, IIRC. Also, Nightfall might be appropriate for Ghost-types.

    As for Egg moves confirmation...

    Destiny Bond (Koffing line)
    Pain Split (Misdreavus)
    Grudge (Misdeavus)
    Memento (Grimer line, Koffing line)

    Imprison and Faint Attack cannot be used unless there are Topaz Pokémon in the Indeterminate egg group that can learn them. Only the Ralts and Shuppet lines can learn Imprison and Faint Attack respectively through level-up, and neither are listed in the Topaz Dex.
    Last edited by Noog; 09-25-11 at 05:38 AM.

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    Substitute, Initiative and Endure are on every Pokemon, so those are definite yesses. Focus Sight might also be on nearly every Pokemon, I don't remember and if someone could check, that'd be great.

    Yes to Nightfall, no to Statronome IMO. I actually don't really like Statronome as a concept so maybe I'm biased, but I prefer it to be on Pokemon who would otherwise be unexciting, and Dusclops has a lot of cool things going for it.

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    The yeses are understandable, I guess. I still don't know what Statronome does, though, so i'm a little lost as to why no on it.
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  7. #7
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    It basically raises a random stat by one or two levels randomly. Considering the description of the move ("A mystical finger wags in the air, randomly raising or lowering a stat one or two levels."), and the fact that Dusclops and Duskull can earn Metronome by tutor in FRLG, I think it should be added to their movepools.

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    Are we going to make the rule for Statronome be "it goes on whatever has Metronome?" I'd like to hear your opinions.

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    We could make Statronome an Egg Move and not put it on the TM list.

    And I'm not sure about changing the abilities altogether, Nyte. Levitate stays on Duskull obv, but I'd also like to keep Pressure on Dusclops. We could add one ability, but the canon one should probably stay.

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    Oh, my bad, didn't see that Dusclops lost Levitate for Pressure. Hehe~ -sweatdrop-
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  11. #11
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    Pressure is indeed a cool ability on Dusclops. I don't quite see Night Vision or Empty Head on it, either.

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    Empty Head, I was going for, since they're Ghosts, which don't really have much of a head, thereby being empty head? OR maybe just a lack of emotion, sicne empty head prevents things like attraction, confusion (how do you confuse a ghost anyway?). etc...hehe~ -sweatdrop again-

    And Night vision because Dusclops are ghosts, which are native to the night, so it seemed fitting. As for Duskull, It has a fire behind it's 'eyes', so I figured that would work for him as well

    Other than maybe Eclipse or Confound, None of the other Topaz abilities appear to flow with Dusclops' style, imho.
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    I don't think it's necessary to give Dusclops a Topaz ability, since it none of the underrepresented abilities really fit him, and the abilities that do have been plastered on a fair amount of Pokemon.

    (Remember, in the end it's up to SilentSentinel what gets finalized.)

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    Honestly, I feel like Pressure is fine.

    Still looking for opinions on Stratronome as a possible Egg Move, adding other egg moves, etc.

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    ok, so only Pressure then. ok, I can live with that.

    As far as I can see, the egg moves are fine, and Statronome as an egg move is plausible.
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    I personally don't think Statronome fits at all, though I also don't think that Metronome fits, so I guess all I can do is wait to see if anyone agrees with that assertion.

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    I'm certainly not in love with the idea. If not, we could use a different new egg move.

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    ...Kay.

    What if we took Curse off the levelset and turned it into an egg move? That would help space out stuff a bit.

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    That could work, and take the place of Statronome as an egg move, giving it a nice egg move pool, without particularly unnecessary moves.
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    Sure, sounds good.

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    Leer/-/-
    Night Shade/-/-
    Disable/5/5
    Foresight/12/12
    Astonish/15/15
    Confuse Ray/21/21
    Doom Scythe/26/26
    Pursuit/32/32
    Soul Burn/x/37
    Shadow Punch/x/37
    Will-O-Wisp/39/42
    Mean Look/45/49
    Umbrage/50/55
    Marionette/x/63

    Adjusted the moveset some to accommodate for Curse being moved to an Egg Move.

  22. #22
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    ok, so nothing else needed for this line?
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    Seems like it.

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    Alright then, I'll get another one posted up soon.

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    #070

    Duskull
    Requiem Pokemon
    Height: .79 m
    Weight: 15 lbs
    Ability: Levitate
    Egg Group: Indeterminate

    Duskull: Eerily and eternally calm, DUSKULL's presence can be felt through a chill in one's bones. It would seem that the quiescence of its thoughts allow it to pass through walls.

    Base Stats:
    HP: 20
    Attack: 40
    Defense: 90
    Sp. Atk: 30
    Sp. Def: 90
    Speed: 25

    Moves:
    Leer ---
    Night Shade ---
    Disable 5
    Foresight 12
    Astonish 15
    Confuse Ray 21
    Doom Scythe 26
    Pursuit 32
    Will-O-Wisp 39
    Mean Look 45
    Umbrage 50

    TMs:
    04 Calm Mind
    06 Toxic
    10 Hidden Power
    11 Sunny Day
    12 Taunt
    14 Blizzard
    17 Protect
    18 Rain Dance
    21 Frustration
    27 Return
    29 Psychic
    30 Shadow Ball
    32 Double Team
    41 Torment
    42 Facade
    43 Secret Power
    44 Rest
    45 Attract
    46 Thief
    48 Skill Swap
    49 Snatch
    55 Endure
    58 Nightfall
    59 Soul Burn
    61 Umbrage
    65 Zigzag
    72 Initiative
    78 Substitute
    79 Rocket Punch
    80 Orion's Sword

    Egg Moves:
    Destiny Bond
    Pain Split
    Grudge
    Memento
    Curse

    #071

    Dusclops
    Beckon Pokemon
    Height: 1.6 m
    Weight: 31 kg
    Ability: Pressure
    Egg Group: Indeterminate

    Dusclops: DUSCLOPS moves into the homes of the recently deceased and sets the houses ablaze. The destruction of the departed spirits' material possessions helps them leave the physical world.

    Base Stats:
    HP: 40
    Attack: 70
    Defense: 130
    Sp. Atk: 60
    Sp. Def: 130
    Speed: 25

    Moves:
    Leer -
    Night Shade -
    Disable 5
    Foresight 12
    Astonish 15
    Confuse Ray 21
    Doom Scythe 26
    Pursuit 32
    Soul Burn 37
    Shadow Punch 37
    Will-O-Wisp 42
    Mean Look 49
    Umbrage 55
    Marionette 63

    TMs:
    01 Focus Punch
    04 Calm Mind
    06 Toxic
    10 Hidden Power
    11 Sunny Day
    12 Taunt
    13 Ice Beam
    14 Blizzard
    15 Hyper Beam
    17 Protect
    18 Rain Dance
    21 Frustration
    26 Earthquake
    27 Return
    29 Psychic
    30 Shadow Ball
    32 Double Team
    39 Rock Tomb
    41 Torment
    42 Facade
    43 Secret Power
    44 Rest
    45 Attract
    46 Thief
    48 Skill Swap
    49 Snatch
    55 Endure
    58 Nightfall
    59 Soul Burn
    61 Umbrage
    65 Zigzag
    72 Initiative
    78 Substitute
    79 Rocket Punch
    80 Orion's Sword

    Egg Moves:
    Destiny Bond
    Pain Split
    Grudge
    Memento
    Curse

    (Note: The posted TM list was missing some TMs that Dusclops could learn in the canon games -- I added those in.)

  26. #26
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    Thank you, on all counts.

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