+ Reply to Thread
Page 2 of 3 FirstFirst 1 2 3 LastLast
Results 41 to 80 of 116

Thread: Map UPS for Triumph

  1. #41
    Better Than That Guy
    Black Temple Gaurdian's Avatar
    Status: Black Temple Gaurdian is offline
    Join Date: Dec 2009
    Posts: 720

    Default

    Quote Originally Posted by Cyndadile View Post
    They'll have to be your own brilliant creations.
    That they'll be. I don't really like most of Quinn's (no offense Quinn).

    EDIT: Not to discourage other's but here's my attempt at Route 204 (just because I abhore Quinn's page 1/2 version of it).
    Attached Files
    Last edited by Black Temple Gaurdian; 07-16-12 at 07:10 PM.

  2. #42
    Secret Agent
    Cyndadile's Avatar
    Status: Cyndadile is offline
    Join Date: Jan 2010
    Location: Neo Bay
    Posts: 1,826

    Default

    I did like his Roothaven, or at least the concepts. Now that I look at it again, it might have too mant textures. The design is ok, but there are three types of grass...

  3. #43
    Coder
    Will's Avatar
    Status: Will is offline
    Join Date: Dec 2011
    Posts: 71

    Default

    Found that on Quinns maps. Hmmm I get the same issue, but only when I zip it. It opens fine unzipped ... any suggestions?

  4. #44
    Better Than That Guy
    Black Temple Gaurdian's Avatar
    Status: Black Temple Gaurdian is offline
    Join Date: Dec 2009
    Posts: 720

    Default

    Don't name the new map, then you can easily find it in the /data folder, then just zip that up. Also, I scratched up a quick route 204 myself (see above post of mine).
    If you're feeling up to it, care to tackle Mt. Mist?

  5. #45
    Coder
    Will's Avatar
    Status: Will is offline
    Join Date: Dec 2011
    Posts: 71

    Default

    Well here it is regardless... Also whenever I try and open other's maps I get a message saying 'Unexpected file format' and I can't see them?

    I'd prefer to work on material for the demo, I would love to see the demo completed by the end of the summer, so is there anything I can do towards that? Interior maps etc. ?
    Attached Files

  6. #46
    Secret Agent
    Cyndadile's Avatar
    Status: Cyndadile is offline
    Join Date: Jan 2010
    Location: Neo Bay
    Posts: 1,826

    Default

    Interiors would be fine. We have plenty of buildings in the four towns covered by the demo.

    IB explains how to see the maps here:

    Quote Originally Posted by ImmunityBow View Post
    Okay, I've successfully gotten BTG's files to work on my RMXP! It takes a little fiddling around with first, so for those who want to see the maps on their own RMXP:
    First, make sure the map numbers don't conflict with yours. Then place them in your Data folder in Pokestarter.
    Then, run the Editor. It'll say something like "New maps in data folder imported successfully."
    THEN, go into RMXP, check the map's properties, and then reselect the correct tileset. The maps should appear when you've said OK.

  7. #47
    Coder
    Will's Avatar
    Status: Will is offline
    Join Date: Dec 2011
    Posts: 71

    Default

    Well firstly, has Willow's Lab been re-done?

  8. #48
    Better Than That Guy
    Black Temple Gaurdian's Avatar
    Status: Black Temple Gaurdian is offline
    Join Date: Dec 2009
    Posts: 720

    Default

    A few small edits that made the transition more smooth (hopefully).
    Attached Files

  9. #49
    Secret Agent
    Cyndadile's Avatar
    Status: Cyndadile is offline
    Join Date: Jan 2010
    Location: Neo Bay
    Posts: 1,826

    Default

    Quote Originally Posted by dick1 View Post
    Well firstly, has Willow's Lab been re-done?
    Not that I can find. I think that this thread is the only place where we're storing completed maps, so anything not here is fine to make.

  10. #50
    Coder
    Will's Avatar
    Status: Will is offline
    Join Date: Dec 2011
    Posts: 71

    Default

    I can't help but feel your version is a bit long. After Chartree I think a shorter route is more appropriate.

    Also the attached Fangking's tileset comes up as a tiny image for me, how can I import it into my RPG maker?

  11. #51
    Secret Agent
    Cyndadile's Avatar
    Status: Cyndadile is offline
    Join Date: Jan 2010
    Location: Neo Bay
    Posts: 1,826

    Default

    This link should provide the actual tileset. We had some issues with the attachments.
    Edit: I took the liberty of adding the link to the first post to avoid future confusion.

  12. #52
    Better Than That Guy
    Black Temple Gaurdian's Avatar
    Status: Black Temple Gaurdian is offline
    Join Date: Dec 2009
    Posts: 720

    Default

    Quote Originally Posted by dick1 View Post
    I can't help but feel your version is a bit long. After Chartree I think a shorter route is more appropriate.
    Whilst yes, it is long, if you notice you need only pass through grass once on the way down, whilst you must proceed through almost every patch to get back up. It's artifical difficultly to accomidate for the fact the player will have gotten stronger whilst the pokemon remain at the same level.
    Last edited by Black Temple Gaurdian; 07-16-12 at 08:53 PM.

  13. #53
    Coder
    Will's Avatar
    Status: Will is offline
    Join Date: Dec 2011
    Posts: 71

    Default

    Ah I see where your coming from.

    Anyways here's Willow's Lab:
    Attached Files

  14. #54
    Coder
    Will's Avatar
    Status: Will is offline
    Join Date: Dec 2011
    Posts: 71

    Default

    Right ... So I had a go at Froy's gym, the issue is I'm not sure I like it myself and don't really know where to go with it.

    Advice would be appreciated.
    Attached Files
    Last edited by Will; 07-17-12 at 06:44 PM.

  15. #55
    Secret Agent
    Cyndadile's Avatar
    Status: Cyndadile is offline
    Join Date: Jan 2010
    Location: Neo Bay
    Posts: 1,826

    Default

    I know Tyrannigon64 threw together several concepts for Gym maps, but the images are not working right now... I'll try to get them from him.

  16. #56
    Coder
    Will's Avatar
    Status: Will is offline
    Join Date: Dec 2011
    Posts: 71

    Default

    Yes, I saw them and based it off of his design.

    EDIT: Here is the Hero's bedroom, house and rival's house.
    Attached Files
    Last edited by Will; 07-17-12 at 06:43 PM.

  17. #57
    Better Than That Guy
    Black Temple Gaurdian's Avatar
    Status: Black Temple Gaurdian is offline
    Join Date: Dec 2009
    Posts: 720

    Default

    How far does the demo go?
    And do we have anything to work from for Mistvale?
    Last edited by Black Temple Gaurdian; 07-17-12 at 07:20 PM.

  18. #58
    Coder
    Will's Avatar
    Status: Will is offline
    Join Date: Dec 2011
    Posts: 71

    Default

    Up to the 2nd gym I think.

  19. #59
    Secret Agent
    Cyndadile's Avatar
    Status: Cyndadile is offline
    Join Date: Jan 2010
    Location: Neo Bay
    Posts: 1,826

    Default

    Quote Originally Posted by Will View Post
    Up to the 2nd gym I think.
    Yep.

    Also, Tyrannigon64 sent me the maps, I've compiled them all into a nice zipped file.

  20. #60
    Better Than That Guy
    Black Temple Gaurdian's Avatar
    Status: Black Temple Gaurdian is offline
    Join Date: Dec 2009
    Posts: 720

    Default

    So that means all the demo routes are done?
    Remind me again why we got rid of the bank?

  21. #61
    Secret Agent
    Cyndadile's Avatar
    Status: Cyndadile is offline
    Join Date: Jan 2010
    Location: Neo Bay
    Posts: 1,826

    Default

    For a triple triad card shop?

  22. #62
    Better Than That Guy
    Black Temple Gaurdian's Avatar
    Status: Black Temple Gaurdian is offline
    Join Date: Dec 2009
    Posts: 720

    Default

    But why? Why not just have both?

  23. #63
    Coder
    Will's Avatar
    Status: Will is offline
    Join Date: Dec 2011
    Posts: 71

    Default

    I agree, the bank adds a bit of character to the town.

  24. #64
    Secret Agent
    Cyndadile's Avatar
    Status: Cyndadile is offline
    Join Date: Jan 2010
    Location: Neo Bay
    Posts: 1,826

    Default

    Go ahead and throw it in then! I think one of the reasons we decided to replace it was that it didn't really have a function. If you think it adds something, then add it! W can always add some interesting NPCs to make it worthwhile.

    Also, I don't remember if these have been posted, but: http://www.pokemontopaz.net/forums/s...f-and-Portwind
    Has maps of Skobeloff, Portwind, and Saharan.

  25. #65
    Better Than That Guy
    Black Temple Gaurdian's Avatar
    Status: Black Temple Gaurdian is offline
    Join Date: Dec 2009
    Posts: 720

    Default

    Okay, here's Cranewing with a temp building for triple triad. Now that I think about it, why not (for the full game) have a bank in most major cities?
    Attached Files

  26. #66
    Secret Agent
    Cyndadile's Avatar
    Status: Cyndadile is offline
    Join Date: Jan 2010
    Location: Neo Bay
    Posts: 1,826

    Default

    If we do that, we should at least have some reason for it. Item and money storage?

  27. #67
    RPG Administrator
    NyteFyre's Avatar
    Status: NyteFyre is offline
    Join Date: Dec 2009
    Location: .......................
    Posts: 1,082

    Default

    Isn't that what Mom, at least in Gen 2, and the PC were for?

    I never really cared for storing items, since we can carry an unlimited number as of Gen 2.

    And since the amount of money lost versus gained from battles is negligible, a bank seems unreasonable, and pointless.

    Now if the amount of money gained was harder, and the amount lost per loss and/or purchase was much more punishing, then the bank would be much more useful. Especially if it gave interest for storing the money there.

    At current, there's no reason and almost no punishment for carrying all of your money and items on you, thus leaving the bank an empty, pointless building.
    NINJA! <-- Click here for Profile.
    Over here is the thread.--> ADVENCHA'!



  28. #68
    Secret Agent
    Cyndadile's Avatar
    Status: Cyndadile is offline
    Join Date: Jan 2010
    Location: Neo Bay
    Posts: 1,826

    Default

    No reason to store items? What about organization? I don't want a bunch of junk in my bag that I don't use but can't sell/will need later.
    It could replace the PC for item storage.

    Anyways, the point is, it needs to have a function. Otherwise, we shouldn't have one in every major town.

  29. #69
    RPG Administrator
    NyteFyre's Avatar
    Status: NyteFyre is offline
    Join Date: Dec 2009
    Location: .......................
    Posts: 1,082

    Default

    as of gen 5, you can just tap a button and the particular pocket of your bag will sort itself.

    And you can always sort the pockets yourself. The games have always had that function, even since Gen 1. It shouldn't be too hard to program a simple line of code that allows you to move items around. Not that I can code, yet...
    NINJA! <-- Click here for Profile.
    Over here is the thread.--> ADVENCHA'!



  30. #70
    Secret Agent
    Cyndadile's Avatar
    Status: Cyndadile is offline
    Join Date: Jan 2010
    Location: Neo Bay
    Posts: 1,826

    Default

    Just because they can sort themselves doesn't mean they're sorted right. And sorting them yourself can take a ton of time.
    All I want in my bag is a bunch of potions and ultra balls. I don't need any of that other junk (except key items).
    Also, I don't know if Essentials has that sorting fuction.

    Does anyone remember where you get Cut? If we could get it in/just outside Cranewing, we could have a cut-only section of Route 204, where we could put extra trainers for leveling up. Then the other side could have ledges, so it's one-way.

  31. #71
    Coder
    Will's Avatar
    Status: Will is offline
    Join Date: Dec 2011
    Posts: 71

    Default

    Here are three more interiors to be used in Neo Bay. Every house in Neo Bay has an interior now.
    Attached Files

  32. #72
    Administrator
    ImmunityBow's Avatar
    Status: ImmunityBow is offline
    Join Date: Dec 2009
    Posts: 2,934

    Default

    Alright, thanks Will. Tomorrow I'll unzip them all and see how they look.

  33. #73
    Coder
    Will's Avatar
    Status: Will is offline
    Join Date: Dec 2011
    Posts: 71

    Default

    I think I'm going to have a go at mapping Mt. Mist. Can someone give me a bit of info of what its all about?

  34. #74
    Secret Agent
    Cyndadile's Avatar
    Status: Cyndadile is offline
    Join Date: Jan 2010
    Location: Neo Bay
    Posts: 1,826

    Default

    I think these are the important points for mapping it:
    It's an active volcano, but rarely has eruptions. Very foggy. Covered in geothermal vents. At it's base is a pokemon academy (teaching status effect stuff). There's also a hot spring inside the academy.
    Encounter rates:
    Mt. Mist (Cave): 20% Koffing, 20% Vulpix, 10% Koffing, 10% Inflare, 10% Murkrow, 10% Whismur, 5% Inflare, 5% Murkrow, 4% Skalloy, 4% Murkrow, 1% Skalloy, 1% Murkrow
    It'll probably also have some side-quests, but it shouldn't be too hard to add whatever is neccessary.

  35. #75
    Coder
    Will's Avatar
    Status: Will is offline
    Join Date: Dec 2011
    Posts: 71

    Default

    How many floors? And roughly how big is it supposed to be?

    Also early on in the game everything is very fire based, with both Chartree and Mt. Mist

  36. #76
    Secret Agent
    Cyndadile's Avatar
    Status: Cyndadile is offline
    Join Date: Jan 2010
    Location: Neo Bay
    Posts: 1,826

    Default

    I would say a little bigger than Mt. Moon, but with another blocked-off area to higher levels? What do other people think?

    Also, that plus the flying gym makes it really stink to choose Venap. But it's still not really as bad as choosing Charmander in Kanto. I think it'll be fine, since fire-types seem pretty underrepresented in other games.

  37. #77
    stuff
    Blade Flight's Avatar
    Status: Blade Flight is offline
    Join Date: Dec 2009
    Location: LOCATION LOCATION LOCATION
    Posts: 436

    Default

    Question: I want to view the maps, but I have an upgraded version of RPGMaker VX. Can I still view them? And how do I do so?
    ?

  38. #78
    Secret Agent
    Cyndadile's Avatar
    Status: Cyndadile is offline
    Join Date: Jan 2010
    Location: Neo Bay
    Posts: 1,826

    Default

    I don't think you can. VX uses a very different mapping system than XP.

  39. #79
    stuff
    Blade Flight's Avatar
    Status: Blade Flight is offline
    Join Date: Dec 2009
    Location: LOCATION LOCATION LOCATION
    Posts: 436

    Default

    Well, I downloaded XP...but I have no idea how to insert the tileset properly...when I do, it just shows a small, thin line on my tileset options. I think it's a shrunk version of the complete tileset, but I can't get it to get any bigger...

  40. #80
    Secret Agent
    Cyndadile's Avatar
    Status: Cyndadile is offline
    Join Date: Jan 2010
    Location: Neo Bay
    Posts: 1,826

    Default

    You used this link, not the attachment, right?
    Quote Originally Posted by ImmunityBow View Post
    The attachment is evil and does not work.
    Edit: Link broke... I'll see if I remembered to save it somewhere...
    Edit 2: Guess I didn't. Could someone post it or send it to me?

+ Reply to Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts