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Thread: Revamp: Chinchou -> Lanturn

  1. #1
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    Default Revamp: Chinchou -> Lanturn

    What CAN be revamped:
    - Movesets (TMs and levelsets) - For TMs, please post the existing list even if you're making no changes, it makes my job much easier.
    - Abilities
    - Egg Moves (POST WITH FATHERS, PLEASE)

    What CANNOT be revamped:
    - Base stats
    I decided that Chinchou and Lanturn would be a nice change from Koffing and Weezing, since they probably have some potential for Light type moves.

    You can use this and this for reference.

    Also, here's a list of the pokemon that I think still need revamps.

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    Blinding Ray would seem to fit, Water Wall fits with the generally supporting moveset. Cascade is pretty underrepresented I think. Light Wave is a pretty great fit. Spectral Ray is fine, Quickbolt is fine, Riptide is fine, Shine is fine, Tidal Wave (underrepresented I think). Overload I think doesn't fit.

  3. #3
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    I particularly like Blinding Ray, Water Wall, Cascade, Light Wave, Tidal Wave. Not so sure about Quickbolt.

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    I like Shine as a lower-level move, since most of those have pretty high base power and so would permeate the upper levels of the moveset.

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    Looking over the movesets in different generations, I noticed that they learn BubbleBeam in Gen IV, but not in Gen III. Should we have them learn BubbleBeam?

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    It's a decent move, so why not? I see no reason not to.
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    It might be hard to fit in with all the new light moves we want.

  8. #8
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    If we're going to be cramming the movesets with light moves, is it worth starting with their 3rd gen movesets, or should we start from scratch?

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    It still gives us a good mix of support and low/mid/high level moves. I think it's better to find places to fit in or good replacements than to make something a little too jammed as some Topaz movesets have been.

  10. #10
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    Chinchou/Lanturn RSEFRLG
    01/01 Bubble
    01/01 Thunder Wave
    05/05 Supersonic
    13/13 Flail
    17/17 Water Gun
    25/25 Spark
    29/32 Confuse Ray
    37/43 Take Down
    41/50 Hydro Pump
    49/61 Charge

    Have at it. Could we replace Flail with a light move?

  11. #11
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    There's 8 levels between Supersonic and Flail. That's ludicrous for early levels. The whole set actually could use some infill.

    Thinking:
    9 Shine
    21 Tidal Wave
    33/37 Light Wave

    Replace Take Down with Water Wall, add Blinding Ray at 54/62 and move Charge down to 47/57

  12. #12
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    Chinchou/Lanturn Topaz
    01/01 Bubble
    01/01 Thunder Wave
    05/05 Supersonic
    09/09 Shine
    13/13 Flail
    17/17 Water Gun
    21/21 Tidal Wave
    25/25 Spark
    29/32 Confuse Ray
    33/37 Light Wave
    37/43 Water Wall
    41/50 Hydro Pump
    47/57 Charge
    54/62 Blinding Ray

    Looks nice, but it seems bigger than the last few we've done. Is that normal?

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    I like it, I think it works fine, it's just a bit rare for a pre-evolved form to gain levels into the 50s, with none that are specific only to one form or the other.
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  14. #14
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    Do you think there are any that would make sense being chinchou- or lanturn-specific? Both of them seem to have pretty similar capabilities.

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    Lose Blinding Ray, make it Move Relearner?

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    * = Lanturn Only
    03 Water Pulse
    04 Calm Mind*
    06 Toxic
    07 Hail
    10 Hidden Power
    13 Ice Beam
    14 Blizzard
    15 Hyper Beam*
    16 Light Screen
    17 Protect
    18 Rain Dance
    20 Safeguard
    21 Frustration
    24 Thunderbolt
    25 Thunder
    27 Return
    32 Double Team
    34 Shock Wave
    42 Facade
    43 Secret Power
    44 Rest
    45 Attract
    53 Focus Sight
    55 Endure
    63 Water Wall
    71 Statronome
    72 Initiative
    75 Sleep Talk
    77 Overload
    78 Substitute
    79 Rocket Punch
    80 Orion’s Sword

    Added Light Screen, Safeguard and Calm Mind as additions to canon moves. Also, ideas for egg moves? Include fathers if you can.

    EDIT: Wait, we already finished this:

    Chinchou
    Angler Pokémon
    Evolution: Evolves into Lanturn at level 27
    Height: 1'08"/0.5 meters
    Weight: 26.0 lbs/11.8kg
    Ability: Volt Absorb
    Ability: Illuminate
    Egg Groups: Water 2, Water 3

    Chinchou: On the ocean floor, CHINCHOU's antennae give off light bright enough to be seen from sea level. This light is a drawback when hunting because its prey easily notice it approaching.

    Base Stats:
    HP: 78
    Atk: 38
    Def: 38
    SpA: 56
    SpD: 56
    Spd: 67

    Bubble ---
    Thunder Wave ---
    Confuse Ray 5
    Water Gun 10
    Shine 15
    Charge 19
    Spark 26
    Water Pulse 29
    Take Down 35
    Blinding Ray 39
    Flail 44
    Hydro Pump 49

    TMs:

    03 Water Pulse
    06 Toxic
    07 Hail
    10 Hidden Power
    13 Ice Beam
    14 Blizzard
    15 Hyper Beam
    17 Protect
    21 Frustration
    24 Thunderbolt
    25 Thunder
    27 Return
    32 Double Team
    33 Reflect
    34 Shock Wave
    42 Facade
    43 Secret Power
    44 Rest
    45 Attract
    53 Focus Sight
    63 Water Wall
    65 Zigzag
    72 Initiative
    75 Sleep Talk
    78 Substitute
    79 Rocket Punch
    80 Orion’s Sword

    Lanturn
    Light Pokémon
    Evolution: Final Stage
    Height: 3'11"/1.2 meters
    Weight: 50.0kg/22.7kg
    Ability: Volt Absorb
    Ability: Illuminate
    Egg Groups: Water 2, Water 3

    Lanturn: LANTURN's antenna brightens as it gathers electrons from sea water at the bottom of the ocean. It lights the way of divers, showing them interesting landmarks it has previously seen.

    Base Stats:
    HP: 127
    Atk: 58
    Def: 58
    SpA: 76
    SpD: 76
    Spd: 67

    Bubble ---
    Thunderwave ---
    Confuse Ray 5
    Water Gun 10
    Shine 15
    Charge 19
    Spark 26
    Water Pulse 32
    Take Down 39
    Blinding Ray 45
    Flail 51
    Hydro Pump 60

    TMs:

    03 Water Pulse
    06 Toxic
    07 Hail
    10 Hidden Power
    13 Ice Beam
    14 Blizzard
    15 Hyper Beam
    17 Protect
    21 Frustration
    24 Thunderbolt
    25 Thunder
    27 Return
    32 Double Team
    33 Reflect
    34 Shock Wave
    42 Facade
    43 Secret Power
    44 Rest
    45 Attract
    53 Focus Sight
    63 Water Wall
    65 Zigzag
    72 Initiative
    75 Sleep Talk
    77 Overload
    78 Substitute
    79 Rocket Punch
    80 Orion’s Sword

    I like the TM list and Move List we have in this topic better though. Suggestions for egg moves were

    Egg Moves:
    Flail (Trillogill)
    Screech (Quiisord)
    Dive (Echoise)
    Psybeam (Remoraid)
    Water Wall (Tsunall)
    Cascade (Tidesale)

    Which I like and we can take into account when doing our movesets.

  17. #17
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    This all looks good to me.


    So, this was all done already, but no one noticed? Should we make those changes already suggested, and just edit the page?
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  18. #18
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    The page was never created, which is probably why Cyndadile didn't realize it was already done.

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    ah, how'd that happen? I think it's not in the demo, so that may be why I personally never did it. Was it done BEFORE the crash?
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  20. #20
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    http://www.pokemontopaz.net/forums/s...hou-gt-Lanturn

    Nope, a year ago but still pretty long post-crash.

  21. #21
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    -shrug- guess it just got lost.
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  22. #22
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    Oops.

    So, are we going to just throw our new changes into the old pile and call it a deal? Are there any other things we should look at?

  23. #23
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    It looks pretty good to me with the moveset/TM list we made here.

  24. #24
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    But still, the old one was made with more active members and so should, in theory, be a better or equal moveset.
    Anyway, we have the old one:
    Bubble/-/-
    Thunderwave/-/-
    Confuse Ray/5/5
    Water Gun/10/10
    Shine/15/15
    Charge/19/19
    Spark/26/26
    Water Pulse/29/32
    Take Down/35/39
    Blinding Ray/39/45
    Flail/44/51
    Hydro Pump/49/60
    compared with the new one:
    01/01 Bubble
    01/01 Thunder Wave
    05/05 Supersonic
    09/09 Shine
    13/13 Flail
    17/17 Water Gun
    21/21 Tidal Wave
    25/25 Spark
    29/32 Confuse Ray
    33/37 Light Wave
    37/43 Water Wall
    41/50 Hydro Pump
    47/57 Charge
    54/62 Blinding Ray
    EDIT: looking it over, NO. No way are we going with the new one! At least, not with Charge in such a ridiculous (spelling?) position. That and it fells like it's been stuffed with light moves for no other reason than it can.

    How about:
    Bubble/-/-
    Thunderwave/-/-
    Confuse Ray/5/5
    Water Gun/10/10
    Shine/15/15
    Charge/19/19
    Spark/26/26
    Water Pulse/29/32
    Take Down/35/39
    Blinding Ray/39/45
    Water Wall/44/51
    Hydro Pump/49/60
    Perhaps:

  25. #25
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    The old moveset I don't like primarily because there's 6 primarily damaging moves in a row. Maybe:

    01/01 Bubble
    01/01 Thunder Wave
    05/05 Supersonic
    09/09 Shine
    13/13 Flail
    17/17 Water Gun
    21/21 Charge
    25/25 Spark
    29/32 Confuse Ray
    33/37 Tidal Wave
    37/43 Light Wave
    41/50 Hydro Pump
    47/57 Water Wall
    54/62 Blinding Ray

    Works better as a rearrangement? That way we don't have Tidal Wave just after Water Gun and Charge is earlier.

  26. #26
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    Hmm.
    How about:
    Bubble/-/-
    Thunderwave/-/-
    Confuse Ray/5/5
    Water Gun/10/10
    Shine/15/15
    Charge/19/19
    Spark/26/26
    Water Pulse/29/33
    Take Down/35/39
    Flash/39/45
    Blinding Ray/44/51
    Water Wall/49/57
    Hydro Pump/54/63

  27. #27
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    Spark/26/26
    Water Pulse/29/33
    Take Down/35/39
    Flash/39/45
    Blinding Ray/44/51

    This is still 5 damaging moves in a row (Flash is being changed to 50 BP super-high priority). It'd be good to explain your choices. I do like Flash though.

  28. #28
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    Spark/26/26
    Water Pulse/29/33
    Take Down/35/39
    Flash/39/45
    Blinding Ray/44/51

    This is still 5 damaging moves in a row (Flash is being changed to 50 BP super-high priority). It'd be good to explain your choices. I do like Flash though.

  29. #29
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    Wait... Flash is a damaging move now? I thought it was just a 100% accuracy acc reduction move?

  30. #30
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    Okay, okay. Thinking it over, Lanturn doesn't seem the type to be very physical (except in bed :P ), so I removed Take Down and swapped things around a bit:
    Bubble/-/-
    Thunderwave/-/-
    Confuse Ray/5/5
    Water Gun/10/10
    Shine/15/15
    Charge/19/19
    Spark/26/26
    Water Pulse/29/33
    Water Wall/35/39
    Flash/39/45
    Blinding Ray/44/51
    Hydro Pump/49/57
    Confuse Ray fits better than supersonic because strobbing lights etc can easily confuse and both Mons have lights. Likewise Shine, Charge, Flash, Blinding Ray feels like a natural progression, with spark being a byproduct.

    EDIT: Looking over the moves, doesn't it make more sense for Flash to be the accuracy reducer and Blinding Ray to be the one that deals damage? BR just seems conceptually more powerful than a mere Flash.

  31. #31
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    Flash doesn't deal a ton of damage. It's 50 BP. That's less than Water Pulse. It is however fairly more universal than Blinding Ray, and so I would prefer that the more applicable/interesting/competitive mechanic be on that one rather than saddling loads and loads of pokes with accuracy reduction.

    Supersonic -> Confuse Ray is also a natural progression when you think about it, as was Take Down and Flail. Though I can't really imagine Chinchou using either of them really well so in that respect I guess I can agree with their removal in some respects.

  32. #32
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    True. Although I would class revamped Flash as stronger than Water Pulse as a accuracy reduction is more useful than a few turn confusion (Flash still does have a chance to lower acc right?).

    So currently we have (swapped the levels and names to make it neater):
    01|01 Bubble
    01|01 Thunderwave
    05|05 Confuse Ray
    10|10 Water Gun
    15|15 Shine
    19|19 Charge
    26|26 Spark
    29|33 Water Pulse
    35|39 Water Wall
    39|45 Flash
    44|51 Blinding Ray
    49|57 Hydro Pump

  33. #33
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    No Flash is basically a Quicker Attack with 10 more BP in Light type (it has better priority than Quick Attack, which is its main gimmick)

  34. #34
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    Interesting. Still would that be enough to nescitate it coming after water pulse or should we switch the two?

  35. #35
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    Pokemon can have stronger moves earlier in their primary types, it's fine. I guess I'm fine with that. I want to know what the others think though.

  36. #36
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    It seems good. I'd kind of like Light Wave in there somewhere, but I have no idea what I'm doing when it comes to movesets, so it may be unnecessary.

  37. #37
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    Either way is fine with me.
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  38. #38
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    So, the moveset seems pretty good. Which TM list should we go with?

  39. #39
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    Combine them both then see what doesn't fit. *shrugs*

  40. #40
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    Combined.
    * = Lanturn Only
    # = Lanturn Only according to one, but not both, lists

    03 Water Pulse
    04 Calm Mind *
    06 Toxic
    07 Hail
    10 Hidden Power
    13 Ice Beam
    14 Blizzard
    15 Hyper Beam #
    16 Light Screen
    17 Protect
    18 Rain Dance
    20 Safeguard
    21 Frustration
    24 Thunderbolt
    25 Thunder
    27 Return
    32 Double Team
    33 Reflect
    34 Shock Wave
    42 Facade
    43 Secret Power
    44 Rest
    45 Attract
    53 Focus Sight
    55 Endure
    63 Water Wall
    65 Zigzag
    71 Statronome
    72 Initiative
    75 Sleep Talk
    77 Overload #
    78 Substitute
    79 Rocket Punch
    80 Orion’s Sword

    So, Overload and Hyper Beam could be either Lanturn Only or not.

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