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Thread: Trading between Players

  1. #1
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    Blade Flight's Avatar
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    Quote Originally Posted by Black Temple Gaurdian View Post
    Sure, I'll just cure cancer too :P

    Unless you mean in game trading, which is totally possible. But then we're relegating Zantilidae and Pythang to psuedo-legendary status, rarer than even the starters (since you can't breed a Zantilidae or Pythang).
    It's not impossible. Other fangames these days have the option to trade between players, and Uranium even has a Wonder Trade. Why can't we?

  2. #2
    Better Than That Guy
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    As far as I'm aware none exist.
    There are ways to emulate Wonder Trade, but that's an illusion over regular NPC trading afaik.

    Edit: There's some experimental GTS scripts, but they require a server and knowledge of PHP and MySQL.
    Last edited by Black Temple Gaurdian; 05-06-17 at 09:17 PM.

  3. #3
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    It's not impossible, but it's hard enough getting the game complete as is. On top of that, it would almost certainly require us to run a server dedicated to matching these trades/battles up, unless it's purely peer to peer, which is tricky in its own right, and not neccessarily the most user friendly. There may be scripts out there for it, but I haven't seen any publically available ones that are used enough that it seems safe to use then without combing through the whole to make sure we wouldn't be sedning out malware.

  4. #4
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    Quote Originally Posted by Black Temple Gaurdian View Post
    As far as I'm aware none exist.
    There are ways to emulate Wonder Trade, but that's an illusion over regular NPC trading afaik.
    Well as far as I know, it's not. Uranium and Insurgence both allow for trading to actually send the data over the Internet, so the new Pokemon you get on your file would have same moves, stats, OT, ect.

    Believe me, I don't want to derail the Umbra Crest topic, but trading is doable, and would be a viable way of getting the 'mon you don't have. I will make a topic about it, but I strongly am against the notion of a fangame with no trading with other players, especially when I have such a connection to it. =x
    Last edited by Blade Flight; 05-06-17 at 09:11 PM.

  5. #5
    Better Than That Guy
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    You want to implement it? :P

    Because that's really the end of the discussion. We don't have a server, we don't have someone with knowledge of PHP and MySQL.

    Note that if we did I'd implement it in a heartbeat.
    Last edited by Black Temple Gaurdian; 05-07-17 at 01:01 PM.

  6. #6
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    I actually have knowledge of both of those technologies. Over the course of this year I'll be doing a bit of work with php in my job so I will likely be proficient with it before long.

    That being said, trading is a low priority addition imo. I feel like the meat if the game should be focused on first and we should be close to completion before we focus on the QOL stuff like trading.

  7. #7
    Better Than That Guy
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    Oh sweet.
    Now we just need someone with a server...

    I'll get round to attempting to implement it when I have the chance.

  8. #8
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    Yeah I mean it's something we can think about but honestly getting the main deal out should be the primary focus

  9. #9
    Better Than That Guy
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    Well, everything needed for the Demo has been uploaded. It just needs the maps and scripts transferred into it/created.

  10. #10
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    I thought there were maps already? Could have sworn those were already made.

  11. #11
    Better Than That Guy
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    Yup, they just need to be copied across.
    And made to work, if my experience is anything to go by.
    *mumblesstupidtilesetrandomlynotworkingfornoreason mumble*

    Events also need to be modified because there's more global switches now, so the new ones need to be shifted up some numbers.

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