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Thread: Revamp: Slowpoke/Bro/King

  1. #1
    aut vincere aut mori
    SilentSentinel's Avatar
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    Default Revamp: Slowpoke/Bro/King

    Not finished when we moved.

    Reposting the rules just in case (with an edit here)

    What CAN be revamped:
    - Movesets (TMs and levelsets) - For TMs, please post the existing list even if you're making no changes, it makes my job much easier.
    - Abilities
    - Egg Moves (POST WITH FATHERS, PLEASE)

    What CANNOT be revamped:
    - Base stats

    We'll be doing Slowpoke/bro/king in this topic.

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    Okay, I'm willing to bet nobody even noticed this topic until IBow pointed it out in the last update. Here's my idea for Slowking:

    Ability: Rock Head/Empty Head (Either one might work, since his head is covered by a Shellder)

    Lv. Up moves:
    --- Calm Mind
    --- Confusion
    06 Water Gun
    13 Amnesia
    20 Equilibrium
    27 Delta Wave <-For some reason, this just seems to fit.
    34 Spike Wall
    41 Tidal Wave
    48 Psychic

    TMs/HMs:
    03 Water Pulse
    04 Calm Mind
    05 Roar
    06 Toxic
    07 Hail
    10 Hidden Power
    12 Taunt
    13 Ice Beam
    14 Blizzard
    15 Hyper Beam
    16 Light Screen
    17 Protect
    18 Rain Dance
    20 Safeguard
    21 Frustration
    23 Iron Tail
    27 Return
    28 Dig
    29 Psychic
    30 Shadow Ball
    31 Brick Break
    32 Double Team
    33 Reflect
    41 Torment
    42 Facade
    43 Secret Power
    44 Rest
    45 Attract
    46 Thief
    48 Skill Swap
    55 Endure
    63 Water Wall
    75 Sleep Talk
    78 Substitute
    79 Rocket Punch
    80 Orion's Sword
    H3 Surf
    H4 Strength
    H5 Flash
    H6 Rock Smash
    H7 Waterfall
    H8 Dive
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    Just pointing out that Delta Wave is Purior's signature move, and probably shouldn't be given to anyone else.

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    Could potentially replace delta wave with riptide. I also think that he should learn at least one more attack at, say, 55.
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    Mm, I don't know about those ability suggestions. First of all, does Slowking even get any recoil-inducing moves in Topaz? I don't see any on that list and I don't recall seeing any on Slowpoke's level up list in Slowpriest's topic, either; even so, Slowking should probably get one on its own if you really want it to have Rock Head. Without a recoil move Rock Head is completely useless. Yeah, maybe it fits with the Shellder helmet, but that means absolutely nothing if the ability doesn't do anything at all.

    Empty Head seems to imply simplicity to me, which of course isn't very Slowkingy, but I suppose it could be interpreted as Slowking forcibly blocking out trivial things like those effects. Eh.

    Anyway, I guess Empty Head works, but I'd give serious reconsideration to Rock Head. Serene Focus, Cunning and Confound all seem like they'd make more sense, but they'd more than likely be too good on a Slowking. There must be something else... Cloud Nine, perhaps?

    Also not really feeling Spike Wall as a logical move--where are the spikes coming from? I don't think the few that are on the helmet really qualify... Don't really have a problem with the other moves, but is there a reason it doesn't line up a little better with Slowpriest's levels? It does seem like a very small list, so couldn't we use Slowpriest's instead?

    The TMs look good, though.

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    I'm agreeing with Phoenixsong mostly.

    Also, I think the ability for Slowpriest was based off of a sort of pattern: Slowbro has Oblivious, Slowking has Own Tempo (or was it the other way around?) and Slowpriest has Empty Head.

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    Actually, they both get both abilities, unless you're saying the intent was to take one ability off of each Slow evolution. Slowpriest currently has both Own Tempo and Oblivious as well, looking at the topic.

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    Oh really? I guess I was wrong, then.

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    I'll make a couple little edits to my previous list:

    Quote:
    Abilities: Own Tempo/Empty Head (up for consideration)
    Lv. Up moves:
    --- Calm Mind
    --- Confusion
    06 Water Gun
    13 Amnesia
    20 Equilibrium
    27 Psybeam
    34 Spike Wall
    41 Tidal Wave
    48 Psychic

    TMs/HMs:
    03 Water Pulse
    04 Calm Mind
    05 Roar
    06 Toxic
    07 Hail
    10 Hidden Power
    12 Taunt
    13 Ice Beam
    14 Blizzard
    15 Hyper Beam
    16 Light Screen
    17 Protect
    18 Rain Dance
    20 Safeguard
    21 Frustration
    23 Iron Tail
    27 Return
    28 Dig
    29 Psychic
    30 Shadow Ball
    31 Brick Break
    32 Double Team
    33 Reflect
    41 Torment
    42 Facade
    43 Secret Power
    44 Rest
    45 Attract
    46 Thief
    48 Skill Swap
    55 Endure
    63 Water Wall
    75 Sleep Talk
    78 Substitute
    79 Rocket Punch
    80 Orion's Sword
    H3 Surf
    H4 Strength
    H5 Flash
    H6 Rock Smash
    H7 Waterfall
    H8 Dive

    I can't understand why I'm the only one posting anything here.
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    Since Slowpriest is a sort of "religous" pokemon, would it not make sense to give it Enlighten perhaps, and maybe in place of Spike Wall since everyone seems to be against Slowpriest having it?
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    That list is for Slowking, not Slowpriest. Otherwise, I'd agree with you.
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    I think it's pretty fine. Is it canon to have moves learned in a pattern of one each 7 levels though?

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    Slowking levels similarly in FR/LG iirc, so it should be good. Anyways, thought I'd give Slowbro a shot.

    Abilities: Own Tempo/Empty Head

    --- Curse
    --- Tackle
    --- Yawn
    06 Growl
    13 Water Gun
    17 Confusion
    24 Water Wall
    29 Disable
    34 Headbutt
    37 Water Pulse
    43 Amnesia
    48 Psychic
    55 Equilibrium

    Not too many new moves that fit Slowbro extremely well, although there are a few more options (namely Spike Wall). And Empty Head seems as if it was made for the Slowpoke line, heh.
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    I would maybe go with Oblivious instead of Own Tempo for Slowbro if you're only going to choose one; fits the concept a little better, IMO.

    ...though honestly, Empty Head does exactly what both of those abilities do and more. You might as well just give them all Empty Head as their only ability (or one of two abilities, the other of which is neither Oblivious nor Own Tempo) if you wanted to do Oblivious/Own Tempo and Empty Head.

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    i has an idea for an egg move...

    Spike Cannon (Cloyster)

    i'm not sure how it would work for Slowpoke, but it would work fine for SlowBro/King...
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    Hm, maybe Water Absorb then, and I forgot TMs so I'll just compile the whole thing in this post.

    Ability: Water Absorb/Empty Head

    --- Curse
    --- Tackle
    --- Yawn
    06 Growl
    13 Water Gun
    17 Confusion
    24 Water Wall
    29 Disable
    34 Headbutt
    37 Water Pulse
    43 Amnesia
    48 Psychic
    55 Equilibrium

    01 Focus Punch
    03 Water Pulse
    04 Calm Mind
    06 Toxic
    07 Hail
    10 Hidden Power
    11 Sunny Day
    13 Ice Beam
    14 Blizzard
    15 Hyper Beam
    17 Protect
    18 Rain Dance
    20 Safeguard
    21 Frustration
    26 Earthquake
    27 Return
    28 Dig
    29 Psychic
    30 Shadow Ball
    31 Brick Break
    32 Double Team
    35 Flamethrower
    38 Fire Blast
    42 Facade
    43 Secret Power
    44 Rest
    45 Attract
    48 Skill Swap
    49 Snatch
    54 Icicle Whip
    55 Endure
    63 Water Wall
    66 Holy Fist
    71 Statronome
    75 Sleep Talk
    78 Substitute
    79 Rocket Punch
    80 Orion’s Sword

    And Cloyster isn't in Topaz so it can't pass on egg moves.
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    crap...it took me forever to think of that...oh well, maybe as a level up move instead then?
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    I'd prefer that the Slo line doesn't get Water Absorb. It's already fairly widespread considering Vaporeon, Quagsire, Lapras, Poliwhirl and co.

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    Hm, maybe Water Veil then? Not too many lines have it. Only Goldeen and Wailmer iirc (I'm not sure about Topaz pokes though).
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    Water Veil is good!
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    Could work, though it doesn't really bring much to the Slo line. They're hardly affected by Burn, anyway.

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    Is it necessary to have two? Empty Head is a pretty good ability anyway.

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    Maybe some Egg moves:

    Cascade (Cascadet)
    Flatter (Mallarge)

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    Cascade: Reefrain, Cascadet
    Thunder Wave: Ampharos
    Stomp: Rhydon, Tropius

    hes gotta have thunder wave somehow.

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    Sure, Thunder Wave. Cascade, I'm not sure though. Reefrain and Cascadet are more sleek and swimming-ly than the Slo line, and would seem more fitting to Cascade perhaps?

    Slowpoke has an excellent Egg Group, so it shouldn't be too hard to find good Egg Moves for it.

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    Assist: Ludicolo, Ludicolo->Corsola
    Muddy Water: Mallarge, Reefrain, Cascadet (hermit crab looking thingys live in mud, after all.)
    Outrage: Malistril (Probably not gonna happen, but would be sweet , no?)
    Acid Armor: Drakodo
    Confuse Ray/ Sheer Cold/Calm Mind: Lapras/Sirene (Lotta good stuff on them)
    Mud Slap: Dionare (Monster), Mallarge, Cascadet (Water 1)

    Stomp is canon, other canon moves dont work well here

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    I don't think Slowpoke should get Acid Armor, that might make Slowking too good. Outrage is also iffy.

    Assist is very interesting. I wouldn't normally think of it being on the Slow line but maybe it could be interesting? I think this would be my preference for the final list then:

    Thunder Wave
    Stomp
    Muddy Water
    Confuse Ray
    Calm Mind
    Assist

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    Acid armor would kinda uberwallify slowking i guess. Glad calm mind is still in though.


    I tried to cut down on the size a bit this time, so you can't tell who posted what.

  2. #2
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    Mediocrity_Incarnate's Avatar
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    So how close are we on this one? Looks a preferred list of egg moves was found. Do we have movesets here?

  3. #3
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    Bump.

  4. #4
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    The latest version of Slowking seems fine, without Water Absorb.

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