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Thread: need someone to take a look at this and format it (list of stuff for demo)

  1. #1
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    Default need someone to take a look at this and format it (list of stuff for demo)

    As opposed to what is already done. This will make for an handy sticky that people can access and see what they can do to help get the info/material for the demo finalized.

    Some of this data may be outdated so if it is, feel free to correct it.

    Just a checklist on what we have from Fangking's topic. All info is only in terms of the demo.

    - An indication of what point in the game the first Topaz demo is expected to finish at.
    Upon the defeat of Therma

    - Information on however many Pokémon are expected to appear in the demo, and where they are expected to appear.
    Route 201: 20% Fincherp, 20% Fincherp, 10% Fincherp, 10% Mogel, 10% Mogel, 10% Mogel, 5% Mogel, 5% Mogel, 4% Mogel, 4% Mogel, 1% Mogel, 1% Mogel

    Route 202: 20% Fincherp, 20% Fincherp, 10% Mogel, 10% Mogel, 10% Mogel, 10% Mogel, 5% Mogel, 5% Ampure, 4% Mogel, 4% Ampure, 1% Mogel, 1% Ampure

    Route 203: 20% Fincherp, 20% Mogel, 10% Firant, 10% Mogel, 10% Firant, 10% Ampure, 5% Fincherp, 5% Mogel, 4% Sandshrew, 4% Fincherp, 1% Fincherp, 1% Sandshrew

    Chartree Forest (Day): 20% Firant, 20% Pyroon, 10% Firant, 10% Pyroon, 10% Sandshrew, 10% Pineco, 5% Whispaw, 5% Spoink, 4% Whispaw, 4% Embear, 1% Whispaw, 1% Embear

    Chartree Forest (Night): 20% Firant, 20% Pyroon, 10% Firant, 10% Pyroon, 10% Sandshrew, 10% Pineco, 5% Spidream, 5% Spoink, 4% Spidream, 4% Embear, 1% Spidream, 1% Embear

    Route 204: 20% Fincherp, 20% Mareep, 10% Fincherp, 10% Mogel, 10% Mogel, 10% Jalsida, 5% Mogel, 5% Mankey, 4% Mareep, 4% Mankey, 1% Mareep, 1% Mankey

    Pokemon appearing in the demo are:
    001/Venap [Green] (87.5:12.5)
    002/Traplent [Green] (87.5:12.5)
    003/Dionare [Green] (87.5:12.5)
    004/Celsinge [Yellow] (87.5:12.5)
    005/Fahramane [Yellow] (87.5:12.5)
    006/Kelvoyant [Yellow] (87.5:12.5)
    007/Echoise [Blue] (87.5:12.5)
    008/Mermeidon [Blue] (87.5:12.5)
    009/Dolphure [Blue] (87.5:12.5)
    010/Firant [Red] (50:50)
    011/Pyroon [Red] (50:50)
    012/Pyreign [Red] (50:50)
    013/Fincherp [Brown] (50:50)
    014/Gashawk [Brown] (50:50)
    015/Eaglair [Brown] (50:50)
    016/Mogel [Brown] (50:50)
    017/Firrel [Brown] (50:50)
    018/Ampure [Blue] (50:50)
    019/Ohmure [Blue] (50:50)
    020/Sandshrew [Yellow] (50:50)
    021/Sandslash [Yellow] (50:50)
    022/Lupine [Green] (40:60)*
    023/Wolvine [Green] (40:60)**
    024/Wolflower [Green] (40:60)**
    025/Jalsida [Green] (50:50)
    026/Spoink [Gray] (50:50)
    027/Grumpig [Purple] (50:50)
    028/Spidream [Purple] (50:50)
    029/Arachmare [Purple] (50:50)
    030/Pineco [Gray] (50:50)
    031/Forretress [Purple] (50:50)
    032/Embear [Red] (50:50)
    033/Grizlare [Red] (50:50)
    034/Mankey [Brown] (50:50)
    035/Primeape [Brown] (50:50)
    036/Mareep [White] (50:50)
    037/Flaafy [Pink] (50:50)
    038/Ampharos [Yellow] (50:50)
    039/Whispaw [Red] (50:50)
    040/Coroona [Red] (50:50)
    041/Moocalf [Pink] (50:50)
    042/Tauros [Brown] (100:0)
    043/Miltank [Pink] (0:100)
    ???/Murkrow [Black] (50:50)*
    ???/Harskrow [Black] (50:50)**
    ???/Equill [Green] (50:50)*
    ???/Tellure [Green] (50:50)**
    ???/Barkub [Brown] (75:25)**
    ???/Growlithe [Brown] (75:25)*
    ???/Arcanine [Brown] (75:25)**
    ???/Scorchion [Red] (50:50)*

    * This refers to pokes that will be seen in game through trainers, but won't be in any way obtainable. Thus, it may be possible to omit their backsprites and icons.
    ** This refers to pokes that will have evos or preevos that are seen in game, but won't ever be seen in the game themselves unless through hacks. Thus, it may be possible to omit the entirety of their information.
    ??? means that the Caldera/Kirant dex number hasn't been worked out yet, but will be shortly.

    - Information on any new items, TMs and moves.
    Items: We will need to work out which of these will be appearing in the demo.
    TMs: We will need to work out which of these will be appearing in the demo as well.
    Moves
    Abilities: Note that these have had an update a while ago.

    - Information on where any new items and TMs are expected to appear in the demo.
    Will be worked out as soon as possible. We need to figure out how to do this.

    - Sprites for all Pokémon expected to appear in the demo, front, back and animated menu icons. Front sprites of any Pokémon must be exactly centred within an 80x80 image size (if possible, double the whole image to 160x160). Back sprites of any Pokémon must be aligned directly at the bottom of an 80x80 image square (again, if possible, double the image to 160x160).

    An menu icon must have two frames. The two frames should be saved on one image that is 64x32 pixels (preferably doubled to 128x64). Each frame must be placed on the image as though the file is two 32x32 (or 64x64) boxes placed side by side, so that they are aligned for animation. See example below.

    Front sprites must be saved as ### (number of the Pokémon, eg. 387), back sprites must be saved as ###b (eg. 387b), shiny front sprites must be saved as ###s (eg. 387s) and shiny back sprites must be saved as ###sb (eg. 387sb). Menu icons must be saved as icon### (eg. icon387).
    Front sprites:
    Actual sprites: All done, the status of Ampure, Mogel and Firrel can be determined later.
    Doubled:All done. Sent to Fangking

    Back sprites:
    Actual sprites:
    Venap Line
    Celsinge Line
    Echoise Line
    Firant Line
    Fincherp
    Gashawk
    Mogel Line
    Ampure Line
    Lupine
    Wolflower
    Jalsida
    Whispaw
    Moocalf
    Spidream
    Arachmare
    Harskrow
    Needed: Eaglair (current one is outdated), Embear*, Grizlare*, Coroona*
    Perhaps unnecessary, but not done: Wolvine, Equill*, Tellure*, Barkub, Scorchion*
    * means it is being worked on by Reliability.
    Doubled: Not yet.

    Icons:
    Actual sprites: All of them. Shiny Metagross'
    Doubled: None yet

    Shinies:
    Motion to just skip these for the demo.

    - Sprites for all Trainers and any Gym Leaders expected to appear in the demo in 80x80 size, doubled to 160x160 if possible.

    So far, the only Topaz Trainer sprites in the demo are the two gym leaders.

    - Team lists for all Trainers and any Gym Leaders expected to appear in the demo.

    Trainers have had line-ups finished, but no movesets.
    Froy and Therma are both done, but we need to finalize Gym Designs and trainers inside their gyms.

    - Detailed story and script for the demo.

    Event Dialogue covers most of the beginning. Piro's Froy dialogue is quite good, so that's as good as done too, pretty much. MewLoverEX is working on Therma. There's a lot of work here to do still.

    - Information on any unique game systems desired for the demo.

    CD System is the only one so far, I think.

  2. #2
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    Are you sure that's the latest version? I remember filling in those dex numbers, and such.

  3. #3
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    No, I'm not sure that is the latest but it's the one I saw in the staff zone on the old forums. Can you update some of the info maybe?

  4. #4
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    I submitted a rough draft of script for Therma et al quite some time ago. I don't think I have it saved, do we have it archived somewhere? I can continue to work on it, if I need to.

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    I think it was in PM form, so it's retrievable if PMs are in the database. I don't know how you would search for them though. Some fill-outs and clean-ups:

    - An indication of what point in the game the first Topaz demo is expected to finish at.
    Upon the defeat of Therma

    - Information on however many Pokemon are expected to appear in the demo, and where they are expected to appear.
    Route 201: 20% Fincherp, 20% Fincherp, 10% Fincherp, 10% Mogel, 10% Mogel, 10% Mogel, 5% Mogel, 5% Mogel, 4% Mogel, 4% Mogel, 1% Mogel, 1% Mogel

    Route 202: 20% Fincherp, 20% Fincherp, 10% Mogel, 10% Mogel, 10% Mogel, 10% Mogel, 5% Mogel, 5% Ampure, 4% Mogel, 4% Ampure, 1% Mogel, 1% Ampure

    Route 203: 20% Fincherp, 20% Mogel, 10% Firant, 10% Mogel, 10% Firant, 10% Ampure, 5% Fincherp, 5% Mogel, 4% Sandshrew, 4% Fincherp, 1% Fincherp, 1% Sandshrew

    Chartree Forest (Day): 20% Firant, 20% Pyroon, 10% Firant, 10% Pyroon, 10% Sandshrew, 10% Pineco, 5% Whispaw, 5% Spoink, 4% Whispaw, 4% Embear, 1% Whispaw, 1% Embear

    Chartree Forest (Night): 20% Firant, 20% Pyroon, 10% Firant, 10% Pyroon, 10% Sandshrew, 10% Pineco, 5% Spidream, 5% Spoink, 4% Spidream, 4% Embear, 1% Spidream, 1% Embear

    Route 204: 20% Fincherp, 20% Mareep, 10% Fincherp, 10% Mogel, 10% Mogel, 10% Jalsida, 5% Mogel, 5% Mankey, 4% Mareep, 4% Mankey, 1% Mareep, 1% Mankey

    Pokemon appearing in the demo are:
    001/Venap [Green] (87.5:12.5)
    002/Traplent [Green] (87.5:12.5)
    003/Dionare [Green] (87.5:12.5)
    004/Celsinge [Yellow] (87.5:12.5)
    005/Fahramane [Yellow] (87.5:12.5)
    006/Kelvoyant [Yellow] (87.5:12.5)
    007/Echoise [Blue] (87.5:12.5)
    008/Mermeidon [Blue] (87.5:12.5)
    009/Dolphure [Blue] (87.5:12.5)
    010/Firant [Red] (50:50)
    011/Pyroon [Red] (50:50)
    012/Pyreign [Red] (50:50)
    013/Fincherp [Brown] (50:50)
    014/Gashawk [Brown] (50:50)
    015/Eaglair [Brown] (50:50)
    016/Mogel [Brown] (50:50)
    017/Firrel [Brown] (50:50)
    018/Ampure [Blue] (50:50)
    019/Ohmure [Blue] (50:50)
    020/Sandshrew [Yellow] (50:50)
    021/Sandslash [Yellow] (50:50)
    022/Lupine [Green] (40:60)*
    023/Wolvine [Green] (40:60)**
    024/Wolflower [Green] (40:60)**
    025/Jalsida [Green] (50:50)
    026/Spoink [Gray] (50:50)
    027/Grumpig [Purple] (50:50)
    028/Spidream [Purple] (50:50)
    029/Arachmare [Purple] (50:50)
    030/Pineco [Gray] (50:50)
    031/Forretress [Purple] (50:50)
    032/Embear [Red] (50:50)
    033/Grizlare [Red] (50:50)
    034/Mankey [Brown] (50:50)
    035/Primeape [Brown] (50:50)
    036/Mareep [White] (50:50)
    037/Flaafy [Pink] (50:50)
    038/Ampharos [Yellow] (50:50)
    039/Whispaw [Red] (50:50)
    040/Coroona [Red] (50:50)
    041/Moocalf [Pink] (50:50)
    042/Tauros [Brown] (100:0)
    043/Miltank [Pink] (0:100)
    053/Barkub [Brown] (75:25)**
    054/Growlithe [Brown] (75:25)*
    064/Murkrow [Black] (50:50)*
    065/Harskrow [Black] (50:50)**
    055/Arcanine [Brown] (75:25)**
    107/Equill [Green] (50:50)*
    108/Tellure [Green] (50:50)**
    166/Scorchion [Red] (50:50)*

    * This refers to pokes that will be seen in game through trainers, but won't be in any way obtainable. Thus, it may be possible to omit their backsprites and icons.
    ** This refers to pokes that will have evos or preevos that are seen in game, but won't ever be seen in the game themselves unless through hacks. Thus, it may be possible to omit the entirety of their information.

    - Information on any new items, TMs and moves.
    Items in the demo:
    Burning Coal: 100% chance of burning opponent upon being hit by a physical attack. One-time use hold item.
    X Sp. Defense
    Blessed Ankh: Hold item. Ups Light-type moves by 10% (or was it 20%?). Give to Slowpoke and trade to obtain Slowpriest.
    (There was more, but I can't remember)

    TMs in demo:
    False Swipe
    Flare
    Windwhistle (though since the game ends a Therma, it won't be usable)
    Zigzag

    Moves: See moveslist
    Abilities: Note that these have had an update a while ago.
    - Sprites for all Pokemon expected to appear in the demo, front, back and animated menu icons. Front sprites of any Pokemon must be exactly centred within an 80x80 image size (if possible, double the whole image to 160x160). Back sprites of any Pokemon must be aligned directly at the bottom of an 80x80 image square (again, if possible, double the image to 160x160).

    An menu icon must have two frames. The two frames should be saved on one image that is 64x32 pixels (preferably doubled to 128x64). Each frame must be placed on the image as though the file is two 32x32 (or 64x64) boxes placed side by side, so that they are aligned for animation. See example below.

    Front sprites must be saved as ### (number of the Pokemon, eg. 387), back sprites must be saved as ###b (eg. 387b), shiny front sprites must be saved as ###s (eg. 387s) and shiny back sprites must be saved as ###sb (eg. 387sb). Menu icons must be saved as icon### (eg. icon387).
    Front sprites:
    Actual sprites: All done.

    Back sprites:
    Actual sprites:
    Venap Line
    Celsinge Line
    Echoise Line
    Firant Line
    Fincherp
    Gashawk
    Mogel Line
    Ampure Line
    Lupine
    Wolflower
    Jalsida
    Whispaw
    Moocalf
    Spidream
    Arachmare
    Harskrow
    Needed: Eaglair*, Embear*, Grizlare*, Coroona* <= note that these three are good enough to be used right now, though not official
    Perhaps unnecessary, but not done: Canileaf, Wolvine, Equill*, Tellure*, Barkub, Scorchion* (Canileaf, Wolvine, Equill and Scorchion have usable sprites)
    * means it is being worked on by Reliability.

    Icons:
    Actual sprites: All of them.

    - Sprites for all Trainers and any Gym Leaders expected to appear in the demo in 80x80 size, doubled to 160x160 if possible.

    So far, the only Topaz Trainer sprites in the demo are the two gym leaders.

    - Team lists for all Trainers and any Gym Leaders expected to appear in the demo.

    Trainers have had line-ups finished, but no movesets.
    Froy and Therma are both done, but we need to finalize Gym Designs and trainers inside their gyms.

    - Detailed story and script for the demo.

    Event Dialogue covers most of the beginning. Piro's Froy dialogue is quite good, so that's as good as done too, pretty much. MewLoverEX is working on Therma.

    - Information on any unique game systems desired for the demo.

    CD System is the only one so far, I think. Maybe Triple Triad?

  6. #6
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    Found the Therma stuff:

    Softwind City Gym\r\n\r\n\r\n*you enter, Trainer 1 spots you*\r\n\r\nTrainer 1: *approaches you* \r\n\r\nTrainer 1: Fly over here and show me what you''re made of!\r\n\r\n*if you win* \r\n\r\nTrainer 1: You seem to be made of spirit and power.\r\n\r\n*you walk closer to Therma, Trainer 2 spots you* \r\n\r\nTrainer 2: I haven''t seen you around before. Did you just blow into town?\r\n\r\n*if you win* \r\n\r\nTrainer 2: You blew my Pokemon out of the sky! \r\n\r\n*you walk a bit closer, Trainer 3 spots you* \r\n\r\nTrainer 3: Get ready to fight the hurricaine!\r\n\r\n*if you win* \r\n\r\nTrainer 3: Maybe I was just a rainstorm...\r\n\r\n*you almost reach Therma, but Trainer 4 spots you*\r\n\r\nTrainer 4: Beating you should be no problem. You''re not flying past me to battle Therma!\r\n\r\n*if you win* \r\n\r\nTrainer 4: Wow. You''re a better trainer than I thought! Go ahead; Therma''s waiting.\r\n\r\n*you approach Therma* \r\n\r\nTherma: Are you the young trainer that has defeated all of the trainers in my gym? Congratulations. But, I can assure you; it will take a lot more than brute force to best me. Battling is about strategy. Can you overcome me in a battle of wits and speed? Show me!\r\n\r\n*if you win* \r\n\r\nTherma: It seems that you battle with all of you mind, and with all of your heart. I commend you, young trainer. \r\n\r\n*overworld*\r\n\r\nTherma: With your knowledge of battle, you will achieve great things. For that reason, I confer upon you the Gale Badge! \r\n\r\n*_______ recieved the Gale Badge!*\r\n\r\nTherma: Now, you may use the move Flash outside of battle. To commemmorate this achievement, I will also give you this TM.\r\n\r\n*_______ recieved TM 56!*\r\n\r\nTherma: TM 56 contains Windwhistle. Windwhistle pierces the ears of the opponent, causing them to recoil in confusion, completely exposed. This move has been very useful to me, and I hope that it is for you, as well.\r\n\r\n~~~\r\n\r\nSorry about that![/QUOTE]\r\n\r\n\r\nneon:
    The trainers all need overworld dialogue. I also don''t like Therma''s introduction. The rest are alright, I enjoyed the puns, but nothing truly spectacular.
    [/QUOTE]\r\n\r\n\r\nIn overworld dialogue, he means after you''ve beaten them and you talk to them again.[/QUOTE]\r\n\r\nOkay, I''ll work on the overworld dialogue. How can I improve Therma''s intro? And how can I make it ''truly spectacular''?'

  7. #7
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    Cool. I had to shut down the old forums because I switched over to my friend's hosting. It was a big hassle to put 'em up so I hope everybody got everything they needed because I'm not doing that again.

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