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Thread: need overworld sprite of main character

  1. #41
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    Are you sure it's not? I just checked and it's basically just recoloured Gary as far as I can tell.

    We'll probably be using any one of the sprites past post 25 of this thread. The current one is far too small and a little boring and bizarrely styled.

  2. #42
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    yeah he was quite short but i thought not to mention it, so i guess i'll start on the overworld for it (do you mind if i find a cannon head to do it? i am really bad at heads.)

  3. #43
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    Sorry, I do mind a canon head. Just observe the canon ones and try to make one on your own. Take the leap! It'll make you so much better of a spriter if you start pushing your limits.

  4. #44
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    Ummm... since i kinda specialize in recoloring i took a shot at the default male...

    I don't exactly like the pokeball red colors but the hero in almost every cannon game had the red accent so it might work

  5. #45
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    Using all three primary colours together doesn't work design-wise, I'm sorry.

  6. #46
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    it was orange but i agree

  7. #47
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    Is this thing still on?

    herom2.png
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  8. #48
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    What I'm posting here uses the sprite frame of the hero from HG/SS, but let me know if it's not redone well enough or if I should make a new frame. I used Cranky's last post as a reference.


  9. #49
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    We're using 3rd gen overworlds, so I'm not sure if that is the right size. I think that 4th gen overworld sprites are too big.

  10. #50
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    I just checked the hero of R/S/E. 21x14, my little design is 19x14. Since the whitespace is vertical, it shouldn't matter.

  11. #51
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    Seems fine to me then. We'll need the entire set though.

  12. #52
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    I'm happy to finish the set. I wanted to do one angle first and just gather feedback before I finished the set.

    edit: I'm having problems with the side-view. Mainly because I don't know what to do with the hat, shading wise. All I've got for reference is the large hero facing the front, so I could use some guidance.
    Last edited by Triumph; 12-08-11 at 02:14 AM.

  13. #53
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    Well, I'd say just keep the shading angle uniform, regardless of which way the character is facing. The in-game light source is constant, right?
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  14. #54
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    I suppose you're right. Here's a go at the 4 directions, standing position.

  15. #55
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    Double post, but oh well.
    Looks like I messed up. The version of the HGSS sprites I grabbed had been shrunk, and it wasn't a full set. Otherwise, I would've kept going. I'm having trouble finding a full set of the RSE hero though. If I had that, it'd be quite easy to start over and use the RSE set as a reference.

    edit: Found the set. Working on it now.
    edit2: preview of redesigned hero sprite:
    Last edited by Triumph; 12-08-11 at 05:22 AM. Reason: added rework preview

  16. #56
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    VmtbR.png ???
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  17. #57
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    Quote Originally Posted by Triumph View Post
    edit2: preview of redesigned hero sprite:
    I really like this! I think the hat's shading could use some work, though.

  18. #58
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    Thanks Cyndadile. I agree, the frontfacing hat especially needs a shading fix. I'll work on it. Right now I'm working on completing the set. Just wondering if the *entire* set is needed for the demo (bike, fishing, etc).

  19. #59
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    Running is necessary, though biking and fishing shouldn't be. Hopping off of ledges will happen too.

  20. #60
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    Ok, that's easy enough. Though I'm not sure whether the hopping sprite is in the set that I have. I could attempt to recreate it if it's not there.

    The set I have does contain directional hopping, but without the oval-shaped shadow that appears underneath in most games. I could add it, I suppose, but I think the sprite would end up larger than 21x14
    Last edited by Triumph; 12-08-11 at 09:31 PM. Reason: Additional Information

  21. #61
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    Not if you make the shadow a separate sprite for that particular action, or don't make the shadow that far beneath the character sprite.
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  22. #62
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    I could do that as well. I guess I'm just unaware of the limitations of the game engine.

    edit: I tried re-shading the hat from the front angle:

    Thoughts?
    Last edited by Triumph; 12-08-11 at 11:43 PM. Reason: added new potential hero design

  23. #63
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    I'm bad at judging small art, so I can't say much. It's a bit blurry for me, but it seems to be fine.
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  24. #64
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    I guess I'll add that version of the hat to all the sprites in the set once I get the go ahead from IB or other managerial staff.

  25. #65
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    From the front sprite, the brim of the hat should extend past the ears. Currently the hat seems a little too thin. Could you fix that first?
    Last edited by ImmunityBow; 12-09-11 at 05:27 PM.

  26. #66
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    Should be relatively easy to fix. I am kind of running out of room though, there are only 2px between where the hat is now and the tops of the eyes.

    How's this?:


    Here's a comparison:
    N | O
    Last edited by Triumph; 12-09-11 at 02:37 AM.

  27. #67
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    The front of the hat is fine it just seems that the brim should extend over the left and right side as well.

  28. #68
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    Here's another go at it:


  29. #69
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    I think you have it, but like I said, I don't have the critical eye needed to critique sprites.
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  30. #70
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    Try widening the hat by another pixel on either side?

  31. #71
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    Done.


  32. #72
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    Once again. Since I already made it, I guessed I should just put it up here, even if we aren't going to use it.

    VmtbR.png
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  33. #73
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    Bradley:
    [img=http://imageshack.us/thumbnmail.png]


    First ever attempt at an overworld sprite, what do you think?

    Edit: On reflection he looked a little fat, changed the colour of the jacket to more yellow also.
    1.png

    Edit 2: Edited heavily to a similar size and proportions as other topaz overworlds
    1.png
    Last edited by Will; 01-06-12 at 11:41 PM.

  34. #74
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    Not bad, I don't think his hair is a straight cut across the forehead though?

  35. #75
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    How's this?

    1.png

  36. #76
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    Pretty decent, good job. Could you make a frame for each direction?

  37. #77
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    My eternal quest for How-I-Can-Best-Contribute (AKA Random-Projects-I-Sometimes-Do-For-Topaz-In-My-Increasingly-Hard-To-FInd-Spare-Time) has brought me to this neck of the woods...

    I tried my hand/mouse at OVERWORLD SPRITES! What do you think? I'm not sure, but now that I look at it zoomed out, the dark parts (like right below the neck) may be too dark...

    To the left is my sprite, in themiddle is the character it is based off of, and to the right are the people I stole parts from.

  38. #78
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    The hair doesn't quite match up. The overworld's is swept to the side and looks a little long.


  39. #79
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    http://www.spriters-resource.com/gam...eem/sheet/8329
    On that sheet, upper right, there's a karate guy. Would that be a good base for the hair?

  40. #80
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    That looks a lot closer.


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