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Thread: Questions

  1. #521
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    Or maybe you fly to an island right above Aquopolis, and you can dive from there. It should be a biggish island though. Like, 10-15 tiles in both dimensions.

  2. #522
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    All we have to do is make the building inaccessible from the open water above. Like put some rocks in the way to stop people from surfing to it. You can still fly to it then.

  3. #523
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    Quote Originally Posted by ragingprimeape View Post
    All we have to do is make the building inaccessible from the open water above. Like put some rocks in the way to stop people from surfing to it. You can still fly to it then.
    This. Think Sootopolis City in the Hoenn games - you have to Dive to reach it initially, because you can't just Surf in, but once you've accessed the city you can Fly in through the opening in the top.
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  4. #524
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    Island RIGHT above the city, with a sign there. Some guy is also saying, "I tried to fly to Aquapolis, but for some reason, my POKEMON brought me to this island. I wonder where it is..."

    EDIT: Missed new page. I agree with Tyrannigon.

  5. #525
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    Not sure if this was asked or not, but are the TM's going to be like in Black/White, where they have unlimited use? I thought that was a great new feature B/W had to offer.

    Also, hello members.

  6. #526
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    Hello there!

    I'm actually not sure. We'd have to see if that is programmable first, then decide how we want to go about it.

  7. #527
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    Well, suppose they were, then also like in Black and White, you couldn't use them to restore PP.

    I've actually observed this project for a few years, only now I decided to register. I remember how inspiring it was for me to go make my own pokemon game, until I realized how much work it is. I made it in Game Maker, which now I'm fluent in, but sadly the only other languages I'm fluent in are French and HTML.

    But of course, if there's anything I can help with, I'll probably be up for it.

  8. #528
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    I checked the coding for using a TM. I can just remove the line that deletes the TM after the move is learned.

  9. #529
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    A small question; Topaz is only going to have one version so there won't be any version exclusives, correct?

  10. #530
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    Quote Originally Posted by EthanK View Post
    A small question; Topaz is only going to have one version so there won't be any version exclusives, correct?
    That's right. The only "exclusive" events/items/Pokemon(?) will be via joining either Team Orion or Team Rocket.

    Quote Originally Posted by Konrad View Post
    I checked the coding for using a TM. I can just remove the line that deletes the TM after the move is learned.
    May be another thing to discuss along with the Pokemon name in caps.

    This would also be pertinent to the ongoing Orion's Sword/Rocket Punch discussion.

  11. #531
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    Do we need overworld sprites for any of the Pokemon? Like those Pokemon you talk to and they go "Pid-pidgeeeeeeee!"

  12. #532
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    Yeah, we'll most likely need about 20-30 of them, either to spruce up the NPC dialogue in various towns or to provide the overworld for legendary/event pokemon.

  13. #533
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    Indeed. In terms of that we will definitely be needing (at this point/I think):
    Ampure*** [for the demo]
    Purior
    Ferrain
    Kraklaw
    Gypseer
    Tagati
    Neichia
    Kuranpu
    Typhinda
    Kipporok

    Some overworlds that might be nice for houses and such:
    Lupine
    Moocalf
    Barkub
    Vixun
    Smallard
    Cirroft/Cumuloft
    But really, with a few exceptions, any Pokemon can be made into an overworld for potential use.


  14. #534
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    I think I remember having Zangoose, Bakurge, and Chloreon as overworld pokes for certain cities as flavor. There might be some more.

  15. #535
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    Why did you call it "Ohmure"? Wouldn't a Ground type have more ohms than an Electric type (considering that they aren't affected by Electric attacks)?
    Last edited by Tyrannigon64; 04-16-11 at 09:42 PM.

  16. #536
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    Well, it's probably mostly to create a relationship with Ampure's name. Amps and Ohms are common parts of electrical work and two of the three variables in Ohm's law, V=IR. V is voltage, but many pokemon already use that. Plus, Electric types resist electric attacks, and the Ohm the unit that resistance is measured in.

  17. #537
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    I knew all that already, we're doing a unit on electricity in science class. That's why I said that Ground types would have more Ohms than Electric types. I just figured that Electric types would not have a lot of Ohms, seeing as that would probably make it hard for them to use their Electric attacks.

  18. #538
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    For those of us without scientific knowledge, Ohms sound like they have something to do with electricity.
    Also, the dex entry kind of refers to it:
    OHMURE have nearly 20,000 volts of electricity coursing through their fur at any given time. They must hop around constantly to keep themselves properly grounded.


  19. #539
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    I have another question, completely unrelated to that one.
    Every Pokemon can learn Orion's Sword/Rocket Punch, right?

  20. #540
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    No. Ditto can't. :P

  21. #541
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    Let me rephrase. Every Pokemon that can use TMs and HMs can learn Orion's Sword/Rocket Punch, right?
    Edit: Another unrelated question. If a Pokemon uses Doom Scythe and it curses the opponent, does the user lose HP? And can only Ghost types use it? If not, and a non-Ghost type uses it, does the effect change?
    Last edited by Tyrannigon64; 04-17-11 at 05:30 PM.

  22. #542
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    I looked at the Doom Scythe code. I doesn't require the user be a ghost type, nor does it damage the user.d

  23. #543
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    Quote Originally Posted by Tyrannigon64 View Post
    Every Pokemon that can use TMs and HMs can learn Orion's Sword/Rocket Punch, right?
    I'm thinking about quadrupeds and fish using Rocket Punch, mainly. I mean, does it really make sense for Dolphure and Celsinge to punch stuff?

  24. #544
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    It does if you think of it as some kind of projected mental punch.

  25. #545
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    Okay, but that still doesn't answer my other question: can every single Pokemon that can learn TMs/HMs learn Orion's Sword and Rocket Punch? Also, no Pokemon can learn them via level up, right?
    Edit: Another question! Does Cinders affect Flying types?
    Last edited by Tyrannigon64; 04-18-11 at 08:15 PM.

  26. #546
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    Every Pokemon can learn Orion's Sword and Rocket Punch, except those that can't learn TMs. Meowth learns it via level up, I think, but that's immensely justifiable.

    Cinders... probably doesn't affect flying types, since it's meant to work like Toxic Spikes.

  27. #547
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    Which one does Meowth learn via level up?

  28. #548
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    Most likely Rocket Punch, a la Canon Meowth, but IDK.

    Also, doesn't like Kipporok, or Kuranpu learn both via level up?
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  29. #549
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    Quote Originally Posted by ImmunityBow View Post
    Cinders... probably doesn't affect flying types, since it's meant to work like Toxic Spikes.
    That is correct.

  30. #550
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    I think Kuranpu learns both, Meowth learns Rocket Punch.

  31. #551
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    If Cinders is supposed to work like Toxic Spikes, does that mean Fire Pokemon will absorb them from their field when switching in?

    With Toxic Spikes, if a Poison type is switched in on a field of Toxic Spikes then the spikes get absorbed and disappear.

    It would make sense to do the same thing here with Fire types and Cinders.

  32. #552
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    Really!? I didn't know that about Toxic Spikes! But I did know that about Cinders. It is true.

  33. #553
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    What would also be interesting is if the Fire-type would actually get some kind of boost, either a small heal or a Sp. Atk boost or something, for switching in to Cinders (which may or may not absorb the Cinders). Fire is a pretty weak type, so it seems like an interesting buff.

  34. #554
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    I think that would make people more adverse to using the move.

    I know if Poison types got some kind of boost from absorbing Toxic Spikes then people would rethink using it.

  35. #555
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    When Toxic Spikes came out the only Poison-types being used were Weezing, Gengar and Crobat, all of whom weren't even able to absorb it. Also, Burn is much better than Toxic. Giving a team a global 33% reduction in Physical damage is pretty strong regardless.

  36. #556
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    I've seen Nidoking, Tentacruel, Drapion, and Roserade as common Pokemon to send in to absorb them.

    I have played a fair bit of Gen 4 OU so yeah.

    Roserade usage used to be higher before Platinum came out, and it was a common lead/hazard-setup Pokemon. If it had gotten a boost from absorbing Toxic Spikes - even a simple HP restoration, then it would have been a bit ridiculous.

    I'm opposed to the boost. Yeah Fire types do suck but nerfing a Topaz move to try and benefit them seems like folly.

    First you wanted Outrage powered down to nerf Dragon types, now you want a boost for Fire types?

    I don't think we should be making these kinds of changes to try to "balance out" Pokemon ourselves. I know this is a fan game and all, but let's not set a precedent by taking it upon ourselves to make changes that will either benefit or inhibit Pokemon types.

    I'd like to draw a line at the Outrage reduction and not go any further.
    Last edited by zeroality; 04-23-11 at 12:26 PM. Reason: I meant Roserade, not Roselia >_>

  37. #557
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    First you wanted Outrage powered down to nerf Dragon types, now you want a boost for Fire types?
    I understand the rest of your post, but this doesn't make sense. If anything it sets a precedent. Also, I'm not looking specifically to boost Fire-types, but rather thought it was something we could think about since Thunder isn't really cool as a 120 base power 70 accuracy move, but rather in the fact that it never misses in Rain. Little interactions like that can really add something to the game. Why do you think Poison-types got the absorption in the first place? That's just nerfing Toxic Spikes, isn't it?

  38. #558
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    It seems a bit strange to give them a boost from just a pile of cinders.

    Also, since you say Fire types suck as it is, does that mean Topaz has Stealth Rock?
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  39. #559
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    No, Topaz does not have Stealth Rock. Topaz has no moves from Gen IV, we just have the physical/special split.

  40. #560
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    Even Dragon Pulse? that's an awesome move
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