+ Reply to Thread
Page 2 of 4 FirstFirst 1 2 3 4 LastLast
Results 41 to 80 of 143

Thread: Move Animations

  1. #41
    RPG Administrator
    NyteFyre's Avatar
    Status: NyteFyre is offline
    Join Date: Dec 2009
    Location: .......................
    Posts: 1,082

    Default

    If I weren't already involved in learning to program Action Script for a game a friend of mine thought up of, I would attempt these. As such, I'm sorry.
    NINJA! <-- Click here for Profile.
    Over here is the thread.--> ADVENCHA'!



  2. #42
    Administrator
    ImmunityBow's Avatar
    Status: ImmunityBow is offline
    Join Date: Dec 2009
    Posts: 2,936

    Default

    I would imagine about 180x180 to 200

    You could look at the box's width in the Editor program, as well.

  3. #43
    stuff
    Blade Flight's Avatar
    Status: Blade Flight is offline
    Join Date: Dec 2009
    Location: LOCATION LOCATION LOCATION
    Posts: 436

    Default

    Well, I got a REASONABLE size...but then I realized that I was making Fire Punch rather than Focus Punch. >_<

    So, how about we use this thread to make suggestions about the animations? Please?

  4. #44
    Administrator
    ImmunityBow's Avatar
    Status: ImmunityBow is offline
    Join Date: Dec 2009
    Posts: 2,936

    Default

    Sure, make suggestions, but I'd also like to see the animations made as well.

  5. #45
    stuff
    Blade Flight's Avatar
    Status: Blade Flight is offline
    Join Date: Dec 2009
    Location: LOCATION LOCATION LOCATION
    Posts: 436

    Default

    OK, I've lost it. I feel like a failure to the project...and why? Because this is too much for me to do alone...

  6. #46
    Administrator
    ImmunityBow's Avatar
    Status: ImmunityBow is offline
    Join Date: Dec 2009
    Posts: 2,936

    Default

    I'm sorry I haven't been working enough on these as well, though I hoped I wouldn't have to be the main leader for this part.

  7. #47
    stuff
    Blade Flight's Avatar
    Status: Blade Flight is offline
    Join Date: Dec 2009
    Location: LOCATION LOCATION LOCATION
    Posts: 436

    Default

    I'm the one who should be sorry, IB...I made a promise I couldn't keep. I'll keep working on these, but they're not gonna be as easy as I thought.

  8. #48
    Member
    totodileman's Avatar
    Status: totodileman is offline
    Join Date: Jul 2010
    Posts: 48

    Default

    I know the feeling. I can't create even 1. The software thingy is hell for me to use. Everything semi off I do it gives me an error and I can't go in and edit them...
    thanx for the avi, Quinn. (although not sure if you know or not)

  9. #49
    Administrator
    ImmunityBow's Avatar
    Status: ImmunityBow is offline
    Join Date: Dec 2009
    Posts: 2,936

    Default

    I guess that's the problem most people are having. Hmm..

  10. #50
    Why can't we be friends?
    Cxisbest's Avatar
    Status: Cxisbest is offline
    Join Date: Mar 2010
    Location: New Jersey, Westfield.
    Posts: 5

    Default

    (Man..I haven't been here in ages ._.')

    I'll do rain and a few others.
    The software looks tough though.

  11. #51
    Spriter and Gym designer
    Tyrannigon64's Avatar
    Status: Tyrannigon64 is offline
    Join Date: Nov 2010
    Location: Over there
    Posts: 764

    Default

    I'm completely new here! Anyways, is anyone else getting a 404 error for the link to the download? I can't get to it, even on a different computer! Is there somewhere else I can find the software?

  12. #52
    Administrator
    ImmunityBow's Avatar
    Status: ImmunityBow is offline
    Join Date: Dec 2009
    Posts: 2,936

  13. #53
    Spriter and Gym designer
    Tyrannigon64's Avatar
    Status: Tyrannigon64 is offline
    Join Date: Nov 2010
    Location: Over there
    Posts: 764

    Default

    Now that I think about it, I'm not sure I should download this until I know for a fact that it's virus free. Once three non-admins tell me that this program does not have a virus, I won't download it. I want to help, but I wanna make sure I don't get a virus.

  14. #54
    "We nicknamed her Bean"
    Reliability's Avatar
    Status: Reliability is offline
    Join Date: Dec 2009
    Location: Ontario, Canada
    Posts: 991

    Default

    It seems fine to me. I downloaded it and haven't gotten anything.


  15. #55
    Administrator
    ImmunityBow's Avatar
    Status: ImmunityBow is offline
    Join Date: Dec 2009
    Posts: 2,936

    Default

    Heh, maybe those three non admins can help out with the move animations too then, now that they've got the program. Or rather two, since I'm not really expecting Reliability to basically become the Topaz project.

  16. #56
    Resident Composer
    Irot_Rebod's Avatar
    Status: Irot_Rebod is offline
    Join Date: Dec 2009
    Location: Michigan
    Posts: 194

    Default

    I've also downloaded this. No viruses detected. As for what I'll be able to do... well... I have no experience with any of this so... guess I'll see what I can figure out. ^^'
    Haven't checked out the Pokemon Topaz Soundtrack? Click HERE!

    Like my music and still want to hear more? Check out my compositions at IR's Music Corner!

  17. #57
    Junior Member
    Mila's Avatar
    Status: Mila is offline
    Join Date: Oct 2010
    Posts: 9

    Default

    Downloaded, no viruses detected ^_^ Now that I have that program I can make an attempt too~

  18. #58
    Spriter and Gym designer
    Tyrannigon64's Avatar
    Status: Tyrannigon64 is offline
    Join Date: Nov 2010
    Location: Over there
    Posts: 764

    Default

    Now that three non-admins have said there are no viruses, I will try to download this as soon as possible!

  19. #59
    stuff
    Blade Flight's Avatar
    Status: Blade Flight is offline
    Join Date: Dec 2009
    Location: LOCATION LOCATION LOCATION
    Posts: 436

    Default

    I'll try to do my TM animations ASAP, now that Tyrannigon's got me inspired (=D). However, one move in particular is going to be a nightmare, even though it's not a TM...

    Transform. I've looked at Google for ideas, but I'm pretty sure that getting the user to look like the target (as well as use the graphical transition from user-to-target clone) will be Hellish...

  20. #60
    Secret Agent
    Cyndadile's Avatar
    Status: Cyndadile is offline
    Join Date: Jan 2010
    Location: Neo Bay
    Posts: 1,828

    Default

    Quote Originally Posted by PikangX View Post
    Transform. I've looked at Google for ideas, but I'm pretty sure that getting the user to look like the target (as well as use the graphical transition from user-to-target clone) will be Hellish...
    Especially considering the fact that you don't just need to copy the opponent, you have to do the opposite sprite.

  21. #61
    Spriter and Gym designer
    Tyrannigon64's Avatar
    Status: Tyrannigon64 is offline
    Join Date: Nov 2010
    Location: Over there
    Posts: 764

    Default

    I won't be able to download it until tomorrow, but when I do, I'll try to do Orion Sword and Rocket Punch.

  22. #62
    aut vincere aut mori
    SilentSentinel's Avatar
    Status: SilentSentinel is offline
    Join Date: Dec 2009
    Location: Earth
    Posts: 940

    Default

    Quote Originally Posted by PikangX View Post
    I'll try to do my TM animations ASAP, now that Tyrannigon's got me inspired (=D). However, one move in particular is going to be a nightmare, even though it's not a TM...

    Transform. I've looked at Google for ideas, but I'm pretty sure that getting the user to look like the target (as well as use the graphical transition from user-to-target clone) will be Hellish...
    Are Ditto or any pokemon that know transform going to be in the game? If not, we technically don't have to put that move in right now.

  23. #63
    Secret Agent
    Cyndadile's Avatar
    Status: Cyndadile is offline
    Join Date: Jan 2010
    Location: Neo Bay
    Posts: 1,828

    Default

    I checked, that appears to be affirmative on the Ditto front.

  24. #64
    aut vincere aut mori
    SilentSentinel's Avatar
    Status: SilentSentinel is offline
    Join Date: Dec 2009
    Location: Earth
    Posts: 940

    Default

    Ew... well I'm not sure then. That really is a tough one to animate. Ditto isn't in the demo though, is it? And like I found before, most fangames don't even use move animations, so any ones that we make are a step above them.

  25. #65
    Administrator
    ImmunityBow's Avatar
    Status: ImmunityBow is offline
    Join Date: Dec 2009
    Posts: 2,936

    Default

    Ditto's there like in every game because Ditto makes breeding so much easier.

    Somehow the move Transform was programmed, so that's already a step in the right direction. Perhaps the change in sprite would have something to do with how the move's already programmed.

  26. #66
    Spriter and Gym designer
    Tyrannigon64's Avatar
    Status: Tyrannigon64 is offline
    Join Date: Nov 2010
    Location: Over there
    Posts: 764

    Default

    I haven't tried this move animator yet, but maybe you can try making Ditto disappear, and then make the opponent's Pokemon appear where Ditto was? Just a suggestion, and may not be possible...

  27. #67
    "We nicknamed her Bean"
    Reliability's Avatar
    Status: Reliability is offline
    Join Date: Dec 2009
    Location: Ontario, Canada
    Posts: 991

    Default

    Yes, or a flash of light or something. Something super simple. There's no need to be overly complex with these if we can't do it.


  28. #68
    Spriter and Gym designer
    Tyrannigon64's Avatar
    Status: Tyrannigon64 is offline
    Join Date: Nov 2010
    Location: Over there
    Posts: 764

    Default

    I just downloaded it. The fact that it makes those sounds is so AWESOME!

  29. #69
    Spriter and Gym designer
    Tyrannigon64's Avatar
    Status: Tyrannigon64 is offline
    Join Date: Nov 2010
    Location: Over there
    Posts: 764

    Default

    I made a sprite sheet in MS Paint. How do I get the sprites to show up in the animation editor?

  30. #70
    Administrator
    ImmunityBow's Avatar
    Status: ImmunityBow is offline
    Join Date: Dec 2009
    Posts: 2,936

    Default

    Follow the guide in the original post.

  31. #71
    Spriter and Gym designer
    Tyrannigon64's Avatar
    Status: Tyrannigon64 is offline
    Join Date: Nov 2010
    Location: Over there
    Posts: 764

    Default

    Still not working. I might not be naming things properly... If I'm doing Orion Sword, what should I name the folder and the move?

  32. #72
    Administrator
    ImmunityBow's Avatar
    Status: ImmunityBow is offline
    Join Date: Dec 2009
    Posts: 2,936

    Default

    Create a folder in the Animations folder named Move_ORIONSSWORD the spritesheet should be named Orion's_Sword.png.

  33. #73
    Spriter and Gym designer
    Tyrannigon64's Avatar
    Status: Tyrannigon64 is offline
    Join Date: Nov 2010
    Location: Over there
    Posts: 764

    Default

    What should I call the move in the animator?

  34. #74
    Spriter and Gym designer
    Tyrannigon64's Avatar
    Status: Tyrannigon64 is offline
    Join Date: Nov 2010
    Location: Over there
    Posts: 764

    Default

    Also, where can I get sound effects?

  35. #75
    Administrator
    ImmunityBow's Avatar
    Status: ImmunityBow is offline
    Join Date: Dec 2009
    Posts: 2,936

    Default

    Move:ORION'SSWORD. I don't know where to get sound effects.

  36. #76
    Spriter and Gym designer
    Tyrannigon64's Avatar
    Status: Tyrannigon64 is offline
    Join Date: Nov 2010
    Location: Over there
    Posts: 764

    Default

    Still nothing... Maybe it's the sprite sheet I used? What program did you use to make it? If it transparency is the problem, how do I make it transparent?

  37. #77
    Administrator
    ImmunityBow's Avatar
    Status: ImmunityBow is offline
    Join Date: Dec 2009
    Posts: 2,936

    Default

    Why don't you try modifying some of the sprite sheets that are already there?

    Transparency shouldn't be the issue that you're dealing with, but it will become a problem later. You might want to get Paint.NET, which is a free program that will let you work with transparent images.

  38. #78
    Spriter and Gym designer
    Tyrannigon64's Avatar
    Status: Tyrannigon64 is offline
    Join Date: Nov 2010
    Location: Over there
    Posts: 764

    Default

    I made it in MS Paint. Is there anything I might have done wrong? Will the animator not read it if there's something in particular I did wrong?

  39. #79
    Spriter and Gym designer
    Tyrannigon64's Avatar
    Status: Tyrannigon64 is offline
    Join Date: Nov 2010
    Location: Over there
    Posts: 764

    Default

    I kind of fixed it. I just clicked "Select animation bitmap" or something like that, and I chose the one I wanted. Now the problem is transparency. Can you make it transparent within the animation editor? Or do I have to use some program that isn't MS Paint and make the white space transparent?

    And can anyone help me get some sound effects? I think the one I'm looking for is the one for Metal Claw.

    If all else fails, can I send the sprite sheet to you (speaking to ImmunityBow) via Email, and then you can edit it so that will work with the editor program and send it back to me?
    Last edited by Tyrannigon64; 12-13-10 at 07:28 PM. Reason: Thought of something

  40. #80
    Administrator
    ImmunityBow's Avatar
    Status: ImmunityBow is offline
    Join Date: Dec 2009
    Posts: 2,936

    Default

    Try Paint.NET, I'm pretty sure you will need transparency.

    As for your failsafe, sure.

+ Reply to Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts