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Thread: FINAL PUSH!: 14 to Make, Many More to Edit

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    "We nicknamed her Bean"
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    Default FINAL PUSH!: 14 to Make, Many More to Edit

    Well, summer is over, and most of the back sprites have been at least made. Now, it's time to finish up the last few that need to be done and edit most of the ones that have been done so far.

    Now, I hope to get some more done (whenever that will happen XD) but it would be wonderful if other people would step up to help out with the editing. Some will be easier than others, but in the end they all have to be done and I haven't the time or energy to do them all myself.

    I haven't figured out the best way to release them for editing, but certainly the easiest is to give you two links:
    The Backsprite Repository
    Back Sprites: What Has and Hasn't Been Done- Please refer to the last post for the latest list of the sprites yet to become official.

    If it isn't clear what needs to be editied, look through the Summer Project and the old Backsprite Factory for the issues that were had with it. If it was a sprite made before the crash, there wont be anything to go by, so either try some edits yourself or post it and ask what issues there are.

    It is equally important also to get feedback on the work that is being done, so if you're reading this, I challenge you to comment on every sprite that is posted in this topic as they appear. Even a "They're really good, I don't see any issues" is helpful because it will help the officialization process go quicker and have this whole business over and done with sooner.

    Here is the list of Pokemon that have yet to be done (in no particular order):
    Reefrain
    Slowpreist
    Tundrolf
    Wolfrost
    Allufang
    Kunaiga
    Throaxa
    Blitzfaust
    Metusk
    Goldrake
    Arowana
    Drakodo
    Cascadect
    Zantilidae
    Misticade
    Snarliger
    Typhinda
    So, that's 17.

    PLEASE help if you can! To start us off, here are the three I did today:



    3/17


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    Allufangs is good all around, but the Icicles just seem tacked on there right now. Maybe a tuft of fur around it to make it seem like it's actually coming out of the back?

    I'm not really sure what the first one is supposed to be, sorry. Is it supposed to be Tundrolf or something? The colors and position just seem off, if it is.

    Snarliger is good, but it's muzzle could use a little more definition. I can hardly see it, and tell that it's snarliger.
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    ^ Almost completely disagree. And for the icicles (the only bit I agree on) I think it's because the bottom outline of them is is blue, not fur. Whereas the fur would encase the ice not visa versa.

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    Quote Originally Posted by Reliability View Post
    Is it okay if I edit this for you?


    Please help her grow.

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    Essentially, anything that I make is open for editing. It isn't really "mine," it belongs to Topaz.


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    Please help her grow.

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    Revamped to make the fur less... gloopy.


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    Looks much better, this time around.
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    very good!
    thanx for the avi, Quinn. (although not sure if you know or not)

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    Wolfrost looks incredible.

    Metusk, maybe a little too cropped? I feel that more of the head should be showing.

  12. #12
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    Wolfrost is quite awesome.

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    Ooh look, a Cascadet! (Sorry for taking one of the easier ones... again.)


  14. #14
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    The beak looks a little small in comparison with the body.


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    Agreed. Wolfrost is Epic, and Cascadet is a bit misproprtioned.
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    Maybe I'll lower the tail a bit so that the body seems longer. "A bit misproportioned" isn't very clear so if you could clarify if I interpreted it right I'd be grateful.

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    Well, the head is a bit big compared to the bill and body, and I thought that the tail was flat, like a Platypuss.
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    Better?

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    Much, though the tail still seem like it's too rounded for me, but meh. would also be cool to see at least one of it's eyes.
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    That doesn't make any sense from the perspective though.

    So I'm guessing you still don't really like the sprite?

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    I think it's perfect.


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    I'm fine with the sprite, I just feel something's off. But as i say, it could just be me.
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    Kunaiga's eyes seem way too small, compared to the rest of it's body, and just plain look weird, compared to the sprite. maybe add a raised paw, and show a little more of the body?

    Slowpries's colors look good, but it looks more painted than sprited, and the lines seem a tad shaky to me.
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    Quote Originally Posted by NyteFyre View Post
    maybe add a raised paw, and show a little more of the body?
    There just isn't room to do that properly. It barely fits into the box widthwise as it is, and making it too much smaller would put it too close to Allufang's size for my liking.
    [This also goes for Metusk, but I may be able to get a couple extra rows in for him...]

    I don't see the eye thing personally, and the style of shading I used on Slowpriest is the exact same as the front sprite. But I do agree that the outlines are shaky, nor did I shade them either. :/


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    i dunno why, but the eye seems like it should be bigger in scale, and not half closed, like they look. more of a complete oval, instead of an elbow macaroni.
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    I see what's wrong with Kunaiga. You need to expand the body so that it matches neck to neck with the head. You can actually completely fill in that space under the mane. Really nice job on the fur, you got it down well.

    I like Slowpriest a lot. It's almost there though the hat seems like it could be neater.

  28. #28
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    Match the direction of the icicles to the direction the body'd be in (ie move them to the left more).

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    9/17


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    I couldn't really explain Kunaiga well enough so I just edited it:


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    Blitzfaust looks great, though the colors seem a bit too light compared to the sprite. If you could just burn it some, that would look fine.

    Also, the Kunaiga edit looks much much better, though I'm still quite irked by the eye for some reason. I don't think the bottom part should curve up. It need to be convex on both the top and bottom to me.Also, I feel the mouth should be closed, to differentiate it from the sprite some.
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    Quote Originally Posted by NyteFyre View Post
    Blitzfaust looks great, though the colors seem a bit too light compared to the sprite. If you could just burn it some, that would look fine.
    The colours are taken from the front sprite. They are the exactly the same and have to stay that way. The colours look lighter because the surface area is much bigger, as are the areas between the shades. The front sprite uses much more of the darkest shade than I do, but I'm trying to keep the colour balance on all my sprites as cohesive as possible.

    Quote Originally Posted by NyteFyre View Post
    Also, the Kunaiga edit looks much much better, though I'm still quite irked by the eye for some reason. I don't think the bottom part should curve up. It need to be convex on both the top and bottom to me.Also, I feel the mouth should be closed, to differentiate it from the sprite some.
    I actually went and tried something like this when you first mentioned it, but I couldn't get it to look very good. And the curve only exists because of the placement of a single outline pixel, otherwise, it's a straight line.
    I also think that the mouth should stay open, because it adds to the ferocity, and diffentiates from Allufang's backsprite, which I feel is more important that differentiating from the front sprite.


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    Ok, that's fine and dandy, with Kunaiga, and Blitzfaust's colors, but the outlining is still pretty shaky.
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  34. #34
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    Kunaiga = Bad
    Look. At. The. Icicles!
    For it to be like that one would have to be one the right side of the body and the other magically floating next to it, further to the right.
    I.E. Move. Icicles. Left.

  35. #35
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    I've said several times that I'm not doing edits until everything is done. IB's edit was simply to fix the body.

    If. You. Want. Something. Done. Do. It. Yourself.


  36. #36
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    Too. Much. To. Do. Gaaaahhhh! *head explodes* So yeah. Stress=high atm.

  37. #37
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    It looks to me like the head is just turned right. I'm fine with that.

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    BTG, you'd be very surprised how hard your suggestion is to implement. Kunaiga already fills the 80x80 box fully horizontally and there is absolutely no way we're doing a left-crop. We'll have to go with the "head turned" explanation, it doesn't really look that bad anyhow.

    On another note, I'm really happy with all the buzz this topic is getting. Keep it up guys!

  39. #39
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    THANK YOU IB! For the motivation to do this (not that good but...):

  40. #40
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    Uh, the left icicle thingy is still kinda there. Blitzfaust looks pretty sweet though.

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