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Thread: FINAL PUSH!: 14 to Make, Many More to Edit

  1. #81
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    Quote Originally Posted by Reliability View Post
    ...it would take up the same amount of space as all the other ones. It's the same dimensions.

    And Shahin, here is the current Inflare backsprite:

    If you want to try and improve on it, you can go ahead, but its one of the best ones we have IMO, and you might be better suited to re-do one of the ones that aren't at that level, like Embear, Grizlare or Tellure.
    O sorry I thought it hadn't been done yet because of what mk94 said

  2. #82
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    Is there a forum thread with all back sprites? Thanks ahead of time

  3. #83
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    There is no thread that has them all, but the repository is pretty up-to-date. The first post of this thread has a link.

    Also, the other link in that post is to a list of sprites that still need edits to become officialized. If it isn't on that list, it doesn't need to be edited/re-done.


  4. #84
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    I like them both, but I prefer the first one.

  5. #85
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    Quote Originally Posted by ImmunityBow View Post
    Goldrake's good, nicely done. Arowana needs a closer crop, I think, zoom it in a lot so you see mainly head and neck, more head than anything. If it fills the space enough I think you can better get that huge feeling from it.
    I just cropped it and gave it more of a pupil, what people say but I think something is still wrong...
    Last edited by Shahin; 10-29-10 at 04:45 AM.

  6. #86
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    Yeah, by closer crop I meant closer as in closer to the screen, so that would mean enlarging the sprite (not resizing! enlarging manually). Sorry for the misunderstanding.

  7. #87
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    Quote Originally Posted by ImmunityBow View Post
    Yeah, by closer crop I meant closer as in closer to the screen, so that would mean enlarging the sprite (not resizing! enlarging manually). Sorry for the misunderstanding.
    NP

  8. #88
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    might I start a project? To shiny-ify the backsprites? There are some that bug me, but the ones that look right, are easy shiny ifys
    thanx for the avi, Quinn. (although not sure if you know or not)

  9. #89
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    Sure, make sure you use the colour schemes set here:
    http://www.pokemontopaz.net/forums/s...-Shiny-Pokemon

  10. #90
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    Since the anatomy of Atlaxa was wrong, I redid the sprite. I'm still not too happy, but it should be easier to edit from here.


  11. #91
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    I'm not sure if its any better, but really the only things that needed fixing were how much of the ribs were showing on the spine because of perspective and the awkward angle of the left arm. The other stuff I did were just little things.


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    Personally, i really like it Reli!
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  13. #93
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    Yes! It's way better! You basically fixed everything that was wrong with it, and now it looks great.

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    Very good!

    Kind of funny, it reminds me of a toddler trying to look tough and scary.

  15. #95
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    Well, seeing as i had nothing better to do today, i randomly attempted a lackluster Illumbra fix. I think it's ok. probably not usable though.



    Yes, i know it's too small, it's hard to do make it 80x80 when working in Paint. You can resize it if needed.
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  16. #96
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    The vertebra (at least the ones you added) are kinda crooked. They should be in a relatively straight line off of the ones that you didn't replace. Also, I think the staff needs to show past the other side of the wing. However, the bones still need to be fleshed out (lol contradiction) and made to look less fragile. I think a good approach might be to thicken them up and do some outline shading.

    Also, the shading on the head needs to be redone, because the light source is coming from the complete wrong direction.


  17. #97
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    Atlaxa looks superb now. Good work.

    Reli's critiques reflect my feelings of Illumbra's backsprite. I'm anxious to see the edits.
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  18. #98
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    Added on to Metusk.
    I added teeth to Serberine, because someone mentioned that it lacked that. Was there anything else?


  19. #99
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    Metusk's size is much better, but the trunk looks a little puny. I think it might look better thickened.

    Serberine looks alright. I feel like it seems a little small but can't really think of a way to fit more of it into that 80x80 box.

  20. #100
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    There is honestly no way to get Serberine any bigger. Putting more body in the shot would be contrary to his biological structure.


  21. #101
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    I agree with IB about Metusk's trunk. Serberine looks great with the teeth.
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  22. #102
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    I understand. It's probably got to do with this computer's screen resolution anyway. Everything looks small.

  23. #103
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    Last edited by Reliability; 12-03-10 at 03:38 PM.


  24. #104
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    Metusk definitely looks better, good work!

    Caribrisk is quite fine, as well. Definitely at least a placeholder. My only gripe would be about the antlers, I know you're trying to get the displacement right because of the point of view, but where the antlers stem from don't quite seem right. A very minor edit, it seems to me. /yoda

    Arowana is definitely a bold attempt. Kudos to you, for sure! My gripe is with the shape of the head and the placement of the eyes. The head seems too round? And the eyes seem too far off to the side. Definitely a great job for the first attempt!
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  25. #105
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    I don't think I can do Arowana anymore. My ability(/will) to fix it does not exist.
    Caribrisk's edits were simply to make it not look like a box, which I think I did. I'll come back to it closer to Christmas (inspiration) and try to move some ears and stuff around so it looks more natural.

    FYI, I'm mostly done all my work for the term right now, barring studying for exams (of which I have two really easy ones).
    Therefore, GOAL: have all the sprites at repository-quality by Christmas. Look forward to it.


  26. #106
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    I thought that I'd try editing Caribrisk (to see if I have a chance in the spriting world), just some changes to the ears and antlers. I happened to notice that, on the front sprite, Caribrisk had one antler that branched into two. I tried to replicate that in my edit.


  27. #107
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    Metusk is better. What do people think about an even bigger trunk? It's better now but seems a little small still.

    Caribrisk is nice. I really like the shading on the antlers, didn't notice that before. I'm not sure if I prefer Cyndadile's edit. The left shoulder also looks a bit awkward, because there's nothing mirroring it on the other side. Have you tried eliminating the shading there entirely? Or increasing the shading until you have even more of a definition for the neck?

    Arowana's still not quite there. I don't blame you. I'm kind of afraid to take a closer look myself. I'll try to when I get the nerve.

  28. #108
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    Largened the crystals on the back. Was there anything else?


  29. #109
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    It doesn't look wide enough proportionally to how tall it is. Leoracle's front sprite is very broad. This one is quite average. It does look better though, and the shading's nice.

  30. #110
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    In order to get it any wider I had to go for a closer crop. Is it any wider. I definitely widened it more than I heightened but I can't tell by how much.


  31. #111
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    Better, though I feel that it could fill the space even more than that. Leoracle's almost squarish in appearance. Your pose is more natural, which is great for cats but doesn't give the same "I am a statue, HEAR ME ROAR!" feel.

  32. #112
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    Any suggestions on how to do that? I tried making the outlines more square and making some of the shading less organic, but it didn't have a noticeable difference.
    In the meantime:



  33. #113
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    Illumbra is very good. I'm happy with it.
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  34. #114
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    Illumbra is tons better than before. Awesome job.

    As for improving Leoracle, the only idea I have is to widen even more. When I highlight them image it seems like you're only using up 65x65 so it looks like there's space for enlargement.

  35. #115
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    Metusk: trunk is bigger
    Duval: now, its the same size as Engil, which I think is important
    Malduval: also largened. It's about the same crop as Benengil and its as large as it can get.


  36. #116
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    Metusk, Duval, and Malduval look quite nice.
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  37. #117
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    Yup, great! One concern about Duval though. The shading around his left armpit seems jagged, could it be smoother?

  38. #118
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    Duval is fixed and Metusk had some outlin issues that I noticed after posting, so those are fixed now.

    Leoracle was maxed out in terms of width, so I tried changing the orientation of the gold thing, which works better now. I was then able to change the angle of the back, and thus make it wider. Any better?


  39. #119
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    Leoracle's presence is greatly increased!

    Good job, Reliability. The part under the spikes and gold bit to the left seems like it shouldn't be blank space. Could you try rounding that out concavely so it's a little less awkward?

  40. #120
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    For pretty much the final time as a group, which of the sprites not on the repository are now ready?


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