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Thread: Programming Checklist

  1. #81
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    I don't know if it is possible to program sacrifice. Can any of the demo Pokemon learn it?

    Actually, if someone could get be all of the moves that need to be programmed for the demo, that would be wonderful. For now, I'll assume that the more powerful moves won't be appearing.

    EDIT: I have finished adding all of the moves, and will now work on making the new move effects work.
    Last edited by Konrad; 03-31-11 at 11:10 PM.

  2. #82
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    Here's the new entries in moves.txt. All of the ~~~ markers are in the move code field, which I'm using to remind myself what I need to do for each unique move code. I'm posting this here so anyone can double check the BP, accurady, PP, type, etc, for each of the moves. I set every move as a Cool move because contests don't exist and the field is required.
    Last edited by zeroality; 04-02-11 at 01:53 AM. Reason: removed moves stuff

  3. #83
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    What do the numbers mean?

  4. #84
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    The first number is the ID number. The next number after the name is a hexadecimal code that determines the extra effects. After the type of the move is the accuracy and PP of a move. The following number is the chance out of 100 that the extra effect happens (only used for moves with an extra effect). The number for the target is another hexadecimal number that determines which Pokemon are the targets of the move. The priority determines which order moves go in, 0 is normal, quick attack is 1, etc.

    I'm confident about all of the numbers, I just want to make sure that all of the other data is correct, particularly which moves are physical and special.

  5. #85
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    Wow, someone has been busy! I have decided to start the "Konrad Kicks Ass" Committee.

  6. #86
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    Quote Originally Posted by ragingprimeape View Post
    Wow, someone has been busy! I have decided to start the "Konrad Kicks Ass" Committee.
    Why, thank you

  7. #87
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    There was word going around about changing Rocket Punch to the same mechanics as Orion's Sword. I'm going to hold off coding the move for the time being; it probably won't be in the demo and I want to make sure we're set on the mechanics.

    EDIT: Just finished up move codes for Blinding Ray and Magic Dust.
    Last edited by Konrad; 04-01-11 at 03:25 AM.

  8. #88
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    Finals are coming up, so Topaz work may be sporadic. Depends on how well I can learn the material. I gotta learn how to find roots of functions and prepare for a programming competition next Friday. Good news is that all of Badara's work, as well as a bit of my own, have been implemented thus far. Only 22 moves left, and most of them will be relatively easy.

    Oh, and Nightfall. What exactly does that do? The move description is vague. Is it like fog? Does it affect certain moves like sunny day does? Is it a new weather? I need all of the details on that move.

  9. #89
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    I believe Nightfall is a new weather effect, casting darkness that reduces all non Dark type's accuracy, and boosting Dark type moves, and possibly generating more health gained when using Moonlight, can't be sure though.
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  10. #90
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    IT also lower acc for all non-dark pokemon

  11. #91
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    Yeah, it's pretty much a new weather effect. Makes Moonlight gain more health, Morning Sun recovers less, Dark type moves are boosted, accuracy of all non-Dark (and light iirc) moves goes down a bit. I'm not sure about the actual percentages and such though.

  12. #92
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    Konrad is... well rad. I need to get me a Konrad...

  13. #93
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    I removed the moves.txt posting.

    I would definitely prefer to keep specifics like that (database files, programming code, etc) restricted to Topaz Central to prevent stealing.

    Konrad, if you need people to check up on stuff like that then use Topaz Central. Asking a question or two about what stuff does (like you did with Nightfall) is fine, I suppose - but most of the people responding here have Topaz Central access anyway.

    I don't want some other random RPG Maker fangame browsing these forums and lifting stuff like that. I suppose we can't do much to stop sprite/graphics theft but we should keep our code/databases out of their hands.

  14. #94
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    Gotcha, I won't be posting anything else like that. Also, I just got Fire Bath to work, and in the process found and fixed a bug with Badara's Cinders code.

    EDIT: Fireball and Tidal wave done. Not sure what the text should be, so I went with "Fire ball x!" and "Tidal force x!". Magnitude's name fit well with the numbers, but these moves feel awkward so if anyone has any good ideas about what the text should be, feel free to comment.

    EDIT: And I got focus sight done. Sleepy time now.
    Last edited by Konrad; 04-02-11 at 03:24 AM.

  15. #95
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    "Fire power x!" could work.

  16. #96
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    Btw, this has a list of Pokemon in the demo. Not sure how up-to-date it is.

    Reliability can probably get you a list of Froy and Therma's gym lineups.

    None of the Pokemon will probably be past level whatever so that helps restrict moves. If we can, we should put a level cap on the users' Pokemon for our convenience.

    All the Topaz Pokemon should have learnsets posted in their dex pages. Sorry it's not all in one place. If you want a list like that, I'm sure someone could do it for you.

  17. #97
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    Gym leader lineups for Froy and Therma can be found in the first post of this topic:

    http://www.pokemontopaz.net/forums/s...and-Discussion

  18. #98
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    Thanks for the links! And there are two options to the level cap. There's actually a max level variable we can change to ~30 or something, or we can leave the cap at 100 and remove the some of the stuff in pokemon.txt, such as evolutions and moves past a certain point. I have no idea what may happen if we change the level cap.

  19. #99
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    Your call.

  20. #100
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    I don't have a clue why, but now the battle system does not work. I will let you know when I find the problem and fix it.

  21. #101
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    Thanks so much for your work on this, Konrad.

    Hmm... to compile Nightfall:

    Induces the weather "Darkness" for 5 turns.

    Darkness:
    Is always on at night-time.
    Dark-type moves are not boosted.
    Every Pokemon suffers a 10% accuracy decrease except for Dark and Light types.
    Pokemon with the Night Vision ability cannot miss.
    Morning Sun has reduced effectiveness and Moonlight has increased effectiveness.
    Solar Beam takes a turn to charge, even if the Pokemon has the Solar Cell item.
    Solar Flare has reduced power.

  22. #102
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    Is Synthesis' effectiveness reduced to? If not, it should be.

  23. #103
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    Is always on at night-time.
    Every Pokemon suffers a 10% accuracy decrease
    Sounds rage-inducing to me.

    What about inside buildings, gyms, and the league?

    Don't they have lights?

  24. #104
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    Buildings, gyms, the league, caves, etc. all don't have night-time.

    I'm also about the rage factor of accuracy meddling. I can't think of anything more flavourful for darkness though.

  25. #105
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    I got a lot on my plate this week, but I might be able to pump out some updates over the weekend. I have a programming competition on Friday, and its in the awful, awful language known as... JAVA.

  26. #106
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    Good luck!

  27. #107
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    Quote Originally Posted by Irot Rebod
    Anyways, the work I've heard from you is pretty good and I'm glad that I'm not the one who has to do this like BlackTigress suggested such a long time ago. XD Quick question, though... the software we are using, there shouldn't be any issue with the layering of your cries over my music, right? I don't think it's been addressed before, so I might as well find out now. XD
    I'm fairly sure there won't be a problem...maybe you could test it out? I'm not sure, to be honest, but I'm confident that it'll work out.
    Quote Originally Posted by PikangX
    I'm fairly sure there won't be a problem...maybe you could test it out? I'm not sure, to be honest, but I'm confident that it'll work out.
    Umm... Ijust wanted to ask if this would be a problem since we have a new coder and Pikang was only FAIRLY certain it was not.
    Last edited by zeroality; 04-09-11 at 09:29 AM. Reason: once i figured out what his post was, i put it in quotes for him

  28. #108
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    For future reference, you can put [quote=name ] text [/quote ] to post a quote from someone specific.

  29. #109
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    Quote Originally Posted by Konrad View Post
    If you mean the way the handheld games do it, then sadly, no. Its a limitation of the starter kit. The pokedex version depends on the region of the map, and when you return to previous areas the pokedex will also revert.

    Edit: For now, I'm going assign the Topaz pokemon numbers starting with 387. This can be changed later by adding in regional pokedex numbers, which won't affect any of the other programming.
    Ok, here's a possible work-around that I thought of:
    We can release patches, right? Well, what if we made it impossible to get patches until you talked to Professor Willow after beating the E4 and filling the pokedex? Then, couldn't we have a patch that swiched it over to the national dex? Or is it more complicated than that?

  30. #110
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    Quote Originally Posted by Cyndadile View Post
    Ok, here's a possible work-around that I thought of:
    We can release patches, right? Well, what if we made it impossible to get patches until you talked to Professor Willow after beating the E4 and filling the pokedex? Then, couldn't we have a patch that swiched it over to the national dex? Or is it more complicated than that?
    That might work. I'm guessing that patches will be possible, since the game is able to use the same save file after I update it. I'd have to test it and see if it works. Also, Finals are over so I'll actually have time now to work on it.

  31. #111
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    Glad your time is freeing up Konrad.

  32. #112
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    One thing I can help you with immediately that I just noticed you needed is the Willow sprite, which is here:

  33. #113
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    Its 230 in the morning and I have early appointments, but first I had to prove that I'm not dead.

  34. #114
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    Not being dead is always a plus.

    It's nice to see things like this, and you're doing a great job.


  35. #115
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    Cool, thanks for not being dead, Konrad!

  36. #116
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    School internet won't let me see it. I'm just going to assume that it's awesome and agree with Reli. I'll look at it later.

    Edit: I no longer have to assume it's awesome because I know for sure now.
    Last edited by Tyrannigon64; 06-09-11 at 08:07 PM.

  37. #117
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    Quote Originally Posted by Konrad View Post
    but first I had to prove that I'm not dead.
    Thanks for putting that kind of idea into my brain. Really. As if I wasn't bad enough already.

    Looks good, though!

  38. #118
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    Moar

    i must have moar

    Hey, when did the forums auto-decapitalize all caps?
    Last edited by Blade Flight; 06-11-11 at 09:59 PM. Reason: WUT

  39. #119
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    VBulletin has always had that function. You can choose to disable it, but we have it enabled for obvious reasons.

    Good stuff Konrad. I've been a little light on the activity side myself lately, but I'll be getting a few things done throughout the weekend. Hopefully one of the first things I can get done is to fix the Search function and the Unread Posts feed.

  40. #120
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    I predict that Konrad's next video will have SOUND! GLORIUS SOUND! =D

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