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Thread: Rocket Punch: Useless As It Is?

  1. #41
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    Or a regular catch rate (pokeball) but not 10,000 dollars, something like ~ 2,400.

  2. #42
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    I have one question for the people who supported the idea of making the rocket ball a buyable item. If we have so many rocket balls, and we only have one Rocket Punch TM, it wouldn,t really be of much use would it????
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  3. #43
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    Quote Originally Posted by Black Temple Gaurdian 750 View Post
    Still wouldn't solve the problem.
    "Go Rocket Ball!"
    ...
    The Pokemon broke free.
    "Shit!"
    I lol'd.

    But yeah, either selling it expensively or having it be re-obtainable via some kind of sidequest sound like good solutions to me.

  4. #44
    Not your grandma's nerd
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    Quote Originally Posted by Black Temple Gaurdian 750 View Post
    Still wouldn't solve the problem.
    "Go Rocket Ball!"
    ...
    The Pokemon broke free.
    "Shit!"
    Quote Originally Posted by Reliability View Post
    I'm just worried about the possibility of the capture failing with the set number, since it isn't 100%, or even all that high. If luck is against the player, the item is essentially useless.
    Here's the whole thing with that. If you're particularly hell-bent on getting a certain Pokemon to be captured in the Rocket Ball, there are two ways you can ensure you get it:

    1) Bring a Pokemon with False Swipe (that's still a TM, isn't it?), and something else like Thunder Wave or Hypnosis (or Spore). With 1 HP and a status, most non-Ubers are captured easily with an Ultra Ball or two.

    2) Save the game before entering the patch of grass. If the RB fails the first time, restart and try again.

    It might take some time, but I can't see it taking as long as it would take to catch an Uber with a load of Ultra Balls.
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  5. #45
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    If we do the sidequest thing, make sure it is not something easy. Maybe getting to the center of a confusing cave or something?

    Also, what if you wanted an uber in the Rocket Ball?

  6. #46
    "We nicknamed her Bean"
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    I'm down for having it bought at a high price in your base. I think that might be the best option, and the player is by no means forced to use Rocket Punch. If they want to, they can put in the effort to get them in the Rocket Ball.

    Is there something we can do to boost Rocket Punch a little? The way this seems to be working, it looks SO much harder to get an effective Rocket Punch Pokemon versus an Orion Sword Pokemon. Like, a 5 BP boost, extra PP or something? Just so that there is a little more reward for getting and using it effectively.


  7. #47
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    I agree that Rocket Punch could use more power. Maybe 150 or 160 (its original was 140). Also 100 accuracy (as opposed to 90).
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  8. #48
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    Quote Originally Posted by PokePoindexter View Post
    I agree that Rocket Punch could use more power. Maybe 150 or 160 (its original was 140). Also 100 accuracy (as opposed to 90).
    lol, I think you may be "improving" it a wee bit too much there.

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