View Full Version : Item Sprites
ImmunityBow
10-22-11, 05:36 PM
It's still too big. Item sprites are 24x24.
I also kind of liked what Noog had going there...
Cranky Guy
10-22-11, 09:23 PM
Here we are, a magic herb and a new solar cell that looks so small it's hard to see the details.
http://crankyguy.deviantart.com/art/Here-be-herb-264751375
http://crankyguy.deviantart.com/art/Here-be-herb-264751375
The herb is a recolor (srry IB,) of a choice (was it choice?) scarf. I dunno how to make it more magical than that, except maybe if I add some sparkles to it. but it really is small and sparkles would just.... be strange.
http://crankyguy.deviantart.com/art/Solar-cell-again-264751916
http://crankyguy.deviantart.com/art/Solar-cell-again-264751916
Once again, I attempt the cell. This time, it IS 24X24 so I am quite happy. but it is so small though.... I might try to make it a few pixels bigger next time.
Once again, again, link is just in case the attachment doesn't work right.
one more thing, how do I save pictures as PNGs? (I really dunno....)
ImmunityBow
10-22-11, 10:42 PM
I'm not sure if paint can save in .png. But try looking around the options in "Save as..."
I think there's already a Choice Scarf recolour which has been at the very least sprited, if not accepted. The Solar Cell has something that could be described as "Picasso perspective," where you see too many sides of the object at the angle that you are looking. Try to imagine how it would look like if just sitting on a table or something.
Cranky Guy
10-23-11, 08:33 AM
Just sitting on a table is what it is currently doing, only it has a stand which makes it strange.
I made another one with a strap instead, but it's a pretty cheap strap. Anyway, what do you mean by the choice scarf recolour? Is there already a magic herb?
ImmunityBow
10-23-11, 02:29 PM
There is already a contender for the Magic Herb sprite that is a Choice Scarf recolour.
I don't think you quite understand me. When you look at something at an angle, there are sides you see and sides you can't see. In your earlier sprite you could see sides that you shouldn't have been able to see. This sprite doesn't have that problem, but instead has the cell floating in the air. Most item sprites show a resting image though, not a floating one.
Cranky Guy
10-24-11, 02:48 PM
Oh I get it now! Thx IB. I will try to fix that. Here is are two new magic herbs. Which is better? It is NOT a choice scarf this time. In fact, if you can guess what it is, I'll give you a cookie.
NyteFyre
10-24-11, 10:00 PM
I just had an idea! why not give some of these evolutionary items that have no real impact, other than evolution, a secondary effect, until used up for evolution? It would make them more viable, and useful for more of the game. The Blessed Ankh has one, but why not the Twilight Crest, or the Rivalry Orb, or the Evolution Stones? Other than for trade, it's kind of pointless to have a Pokemon hold these items, if they can't evolve from it, or benefit from it...
Tentative List:
Icy Stone - Boosts Ice Type attacks +1 level
Twilight Crest - Increases Duration of Night effect by 5 turns, or Boosts Dark Type attacks +1 level
Rivalry Orb: White Half - Boosts Zangoose's and Zantildae's attacks +1 level. Causes Swagger-like effect after 5 consecutive turns of use.*
Rivalry Orb: Purple Half - Boosts Seviper and Pythang's Attacks +1 level. Causes Swagger Effect after 5 consecutive turns of use.*
Rivalry Orb - Boosts Zangoose, Seviper, Pythang and Zantildae's attacks +1 level. Causes x2 Swagger Effect after 5 consecutive turns of use.**
Other In-Game holdable items could also have effects, as could other Evolutionary Stones based upon their type. A.K.A., Flame Stone would boost Fire types.
This is but a small consideration that I think would be nice.
*This is caused by the small amount of enemy taint within the that particular half of the orb
**The Complete Orb would cause a doubled version of Swagger, confusing for twice as long, but boosting attack by 4, due to the equal amounts of each color.
it is the cling claw or wat ever all i know is u get it in the land shark cave
i am so sad i should know the name of the land shark pokemon
oh gible cave!!!!!!!
NyteFyre
10-24-11, 10:27 PM
Lol, I think he meant what item he got the colors from.
ImmunityBow
10-24-11, 11:57 PM
The Arctic Stone is a use item, not a held item, kind of like Fire Stone, Thunder Stone, Leaf Stone, Water Stone etc.
I like the Twilight Crest's effect.
Rivalry Orb makes you feel bad for using it to evolve Zangoose/Seviper.
NyteFyre
10-25-11, 12:51 AM
How so? I see it as a Risk/Reward Item, and it's not gonna disappear once you're done, right? Also, this way, it will help you to evolve them faster, and have a use for the pieces while you journey to put it back together. That is, so long as you can get on or the other on the way through this.
Also, which Twilight Crest Effect? I posted two up there.
I know that the stones are use items, but they CAN be held. I just thought they could use a small extra effect while held.
ImmunityBow
10-25-11, 02:07 AM
Twilight Crest: The first one.
Rivalry Orb: I thought trade-held items get used up once the Pokemon evolves?
Stones: No need for that, +1 level is really strong if you're going to give it to Fire, Ice, Water and Electric-types. And then what would you do for Sun Stones and Moon Stones?
Cyndadile
10-25-11, 07:14 PM
And then what would you do for Sun Stones and Moon Stones?
Light and Dark?
NyteFyre
10-25-11, 08:12 PM
Hmm...I distinctly remember having a discussion with you, or someone else (though I can't find it) about the Rivalry Orb NOT disappearing after you use it, that way you could get both Pythang and Zantildae. There is no trading between human players in this game, so without extra In-Game trades or the item not disappearing, it would be impossible to fill the dex without allowing for a second Rivalry Orb or extra Twilight Crests.
Also, the Twilight Crest has more or less the same description as the Rivalry Orb, evolves upon level up when held, but doesn't specify if it disappears upon evolution or not. So, which is it?
ImmunityBow
10-25-11, 09:22 PM
I guess I don't know. It wasn't discussed officially IIRC.
Cranky Guy
11-19-11, 10:50 AM
I have SLUDGE!!! Two versions of it, to be exact.
zeroality
11-20-11, 05:24 AM
You mean Toxic Slime?
ImmunityBow
11-20-11, 05:26 AM
It does look like sludge. I don't know why I'm expecting sludge to look appealing but it doesn't quite strike a chord with me as a sprite. I can't understand what the darker shade is doing, the widths and stuff are just really jagged and don't look quite natural/appealing.
But it can't hurt to use it as a sprite for now, at least until another attempt is made.
Cranky Guy
11-21-11, 11:05 AM
Another attempt has been made. It's slime in a vial. I also just want to ask, do you think the vial should have been full? And what about the herb?
Black Temple Gaurdian
11-21-11, 08:42 PM
http://img196.imageshack.us/img196/7509/slimex.png
???
ImmunityBow
11-21-11, 11:34 PM
I can stand by a vial, I think. The main problem being with both sprites (yours and BTG's) that they are both very flat.
The herb doesn't look plant-like enough to me.
Tyrannigon64
11-22-11, 02:10 AM
I tried my hand at the Toxic Slime...
http://desmond.imageshack.us/Himg502/scaled.php?server=502&filename=toxicslimeo.png&res=medium
...and the Sacred Veil.
http://desmond.imageshack.us/Himg543/scaled.php?server=543&filename=sacredveil.png&res=medium
Cranky Guy
11-22-11, 02:41 AM
How about this piece of toxic slime? I like tyrannigon's veil and slime, but I still don't know how to make slime not flat.
Tyrannigon64
11-22-11, 03:52 AM
I think he meant the vial, not the slime, that looked flat.
I also tried the Magic Herb, but I wasn't sure which of these would be better.
http://desmond.imageshack.us/Himg217/scaled.php?server=217&filename=magicherbs.png&res=medium
ImmunityBow
11-22-11, 05:57 AM
On all counts the vial of toxic slime just don't have enough volume to it. You need more glass highlights and shading. Glass is always difficult since if you don't have all the requisite shadows and highlights it looks super flat.
I like Tyrannigon's Magic Herb, the last one. I would prefer the leaves beneath to be less symmetrical though.
Sacred Veil looks pretty decent and is almost there. I think the aura looks a bit tacky and if you could attempt some texture to make the veil shimmer it could be really great. It's also a little too bulbous in shape.
Tyrannigon64
11-22-11, 10:11 PM
So, I took your suggestions, and here are the results:
Toxic Slime:
http://desmond.imageshack.us/Himg851/scaled.php?server=851&filename=toxicslime.png&res=medium
Sacred Veil:
http://desmond.imageshack.us/Himg528/scaled.php?server=528&filename=sacredveil.png&res=medium
Magic Herb:
http://desmond.imageshack.us/Himg401/scaled.php?server=401&filename=magicherbs2.png&res=medium
Black Temple Gaurdian
11-22-11, 10:24 PM
To make it shimmer dither the shading... a lot. Works good (kinda).
Tyrannigon64
11-22-11, 11:19 PM
Tried that, didn't work so well.
ImmunityBow
11-23-11, 06:27 AM
Toxic Slime: Looking better, waiting on other people's opinions. It isn't very clear what the pattern of the slime is doing ie the dots seem rather random.
Sacred Veil: Yeah I know I've always had problems when I try to dither. I still think you could stand to straighten the end, it just seems unnatural. When you hold a veil, it falls with gravity rather than making curves like that. The sprite beyond that is quality enough.
Magic Herb: Why don't you try making a three-leaf base for the bulb? I think that will be a bolder, better defined and more natural shape.
Cranky Guy
11-23-11, 06:34 AM
I don't mean to be rude but the toxic slime doesn't look really toxic to me. It's a LOT more better than mine, I have to admit, but I just cant see what's toxic about it. No offense.
NyteFyre
11-25-11, 12:12 AM
Most I can really say is what IB has already stated. Well, I have one thing to say, the top of the Sacred Veil seems just a little too rounded to me. Maybe make it straighter, or more oblong?
Tyrannigon64
11-29-11, 02:49 AM
Here are a couple Sacred Veils.
http://img687.imageshack.us/img687/395/sacredveil2.png http://desmond.imageshack.us/Himg821/scaled.php?server=821&filename=sacredveil3.png&res=medium
I also tried the three leaf suggestion for the Magic Herb, but I wasn't sure which I should post. I don't even know if we still want the sparkles or not.
http://img43.imageshack.us/img43/7052/magicherbs3.png
NyteFyre
11-29-11, 03:02 AM
I'm kind of liking the second sacred veil, and the last or third, going left to right then down a row, magic herb.
ImmunityBow
11-29-11, 08:56 AM
The second Sacred Veil is a vast improvement over the first. I just wish it looked more sacred somehow, but it'll do for now. There's nothing really wrong with the sprite besides being a little plain.
As for the herb, it still looks really good (every version, I like them all) but you haven't really broken the symmetry I was talking about. This will do, but can you try rotating the three-leaf pattern a bit so the front leaf points forward and a bit to the left, the leftmost leaf points a little bit back and the rightmost leaf points a bit forward?
Tyrannigon64
12-01-11, 12:14 AM
I can't really think of a way to make the Sacred Veil less plain right now, but hopefully I'll come up with something eventually.
Anyway, I tried changing the leaves on the Magic Herb like you said.
http://desmond.imageshack.us/Himg841/scaled.php?server=841&filename=magicherbs4.png&res=medium
ImmunityBow
12-01-11, 11:56 AM
The leaves are perfect! That looks amazing.
Lord Eragon
12-18-11, 01:14 PM
http://img585.imageshack.us/img585/584/solarcellscratch1.png
How's this for a Solar Cell?
ImmunityBow
12-18-11, 08:10 PM
Too large, unfortunately. It also suffers from that problem with most people's item sprites, which is that it's just floating upright in midair rather than lying down, and the beam of light seems out of place.
If you could make it smaller, and lie it down as if it were on a table, then we could start making some more edits to make it workable. I could see the concept working though, it's kind of like those solar generators that use a bunch of mirrors to focus sunlight to one specific point to be heated.
Lord Eragon
12-19-11, 11:56 AM
Not sure how to make it lie down but I made a smaller one.
http://img832.imageshack.us/img832/1521/solarcellscratch2.png
BladeVap
12-19-11, 01:38 PM
I'd say that's better. It looks wearable now, too, kinda like a wristwatch. Still, I'm with IB in that it needs a different viewing angle.
Lord Eragon
12-19-11, 04:44 PM
http://img85.imageshack.us/img85/7807/solarcellscratch3.png
I tried changing the angle, but I think maybe someone else could have a fiddle with it.
ImmunityBow
12-19-11, 05:31 PM
What's that part on the top?
Lord Eragon
12-19-11, 06:13 PM
It's the third solar panel, the two others seemed too small so I added another one.
Cranky Guy
12-19-11, 07:32 PM
Better than anything I attempted
Eduardo
12-20-11, 09:55 PM
Better than anything I attempted
I try on a something similar as a watch a long time ago, but I like that one better than mine, but the "sun in a glass" idea was good, anyway...
Lord Eragon
12-23-11, 02:57 PM
http://i43.tinypic.com/900ykz.png
I made the lens smaller as it didn't look right and added legs to make it stand up, though that
makes it look cumbersome.
ImmunityBow
12-23-11, 05:12 PM
Yeah, it won't work unless it's lying down as if on a table. The lens does look better.
Triumph
12-23-11, 05:19 PM
What are the dimensions for the item sprites supposed to be, anyway?
ImmunityBow
12-23-11, 05:37 PM
24x24
Not a lot of space to work with, I'll admit, but you are allowed to exaggerate the details a little.
Lord Eragon
12-23-11, 05:39 PM
http://i39.tinypic.com/2e6bpl1.png
I haven't bothered wih#th shading yet, I just need to know if it looks like it's lying down.
I don't think it worked too well.
ImmunityBow
12-23-11, 05:52 PM
Well, you're on the right track, but it's still floating, sorry! A couple of things that might help:
Rotate it 90 degrees clockwise. That's how most Pokemon item sprites work.
Think of a cylinder lying on a table, you should be able to see the width of the side, and an oval, rather than a flat circle. From there placing your reflectors will be easier.
It's all about perspective. If something is lying down it'll be more vertically squished and slanted.
Lord Eragon
12-23-11, 07:08 PM
http://i43.tinypic.com/15my6pc.png
It... It worked!
Thanks for the advice IB.
I just realised that was too large, so here is the smaller one
http://i41.tinypic.com/23k59wo.png
ImmunityBow
12-23-11, 07:46 PM
Alright, something that could give you a little more space to work with is to rotate it a little counterclockwise so that the reflectors are still diagonal. That'll help extend the illusion to the large reflector as well and that will generally fit the space you're given better. It is looking less like it's floating in midair though, that's good.
Lord Eragon
12-28-11, 10:46 AM
http://i39.tinypic.com/11boitt.png
The change is barely noticeable...
http://i40.tinypic.com/4snrt2.png
This one looks jagged.
Cranky Guy
12-28-11, 11:55 PM
I'm pretty sure you can edit the jagged one to look better, right?
Triumph
12-29-11, 01:20 AM
In such small dimensions it becomes more difficult.
Lord Eragon
12-29-11, 10:51 AM
http://i40.tinypic.com/2i7ogh0.png
A better one.
ImmunityBow
12-30-11, 11:17 PM
Each time you edit it it gets better. Try widenning the yellow part?
Lord Eragon
12-31-11, 10:43 AM
http://i42.tinypic.com/skw8k5.png
Thanks for the feedback.
http://i40.tinypic.com/6h25uu.png
The bottom was beginning to look flat.
ImmunityBow
12-31-11, 03:48 PM
Okay that looks serviceable. You could probably afford to tilt it more but this is a good reference point in case that doesn't work out.
BladeVap
01-01-12, 03:19 AM
I say it looks very good!
Cranky Guy
01-01-12, 04:03 AM
Looks great! Good job.
Lord Eragon
01-01-12, 07:28 PM
Thanks guys!
http://i41.tinypic.com/2u8x9xz.png
I rounded the bottom a bit more.
Cranky Guy
01-02-12, 06:16 PM
I prefer the second solar cell in your other post. this one looks really weird.
Lord Eragon
01-02-12, 08:22 PM
Actually, I agree with you there, the cylinder split thing doesn't look right.
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