Code:
Name=
InternalName=
Kind=
Pokedex=
Type1=
BaseStats=
Rareness=
BaseEXP=
Happiness=
GrowthRate=
StepsToHatch=
Color=
Habitat=
EffortPoints=
Abilities=
Compatibility=
Height=
Weight=
GenderRate=
Moves=
EggMoves=
Evolutions=
BattlerPlayerY=0
BattlerEnemyY=0
BattlerAltitude=0
And here's an example of a completed entry:
Name=DIONARE
InternalName=DIONARE
Kind=Carnivorous
Pokedex= DIONARE hides deep in forests where the sun's rays do not shine. It wraps up prey with its vines in the darkness, and swallows it whole.
Type1=GRASS
Type2=DARK
BaseStats=85,105,95,80,80,80
Rareness=45
BaseEXP=209
Happiness=70
GrowthRate=SPORADIC
StepsToHatch=5120
Color=Green
Habitat=
EffortPoints=0,2,1,0,0,0
Abilities=OVERGROW
Compatibility=1,7
Height=1.9
Weight=160.5
GenderRate=FemaleOneEighth
Moves=POUND,1,LEER,1,WINEWHIP,7,ASTONISH,10,MUDSLAP,10,SWEETSCENT,13,RAZORLEAF,16,BITE,21,WRAP,25,BODYSLAM,33,CRUNCH,36,GIGADRAIN,41,GROWTH,46,TAUNT,46,FLORALSTORM,52,AMBUSH,57
EggMoves=
Evolutions=
BattlerPlayerY=0
BattlerEnemyY=0
BattlerAltitude=0
And here's a brief explanation of each field:
Name=name of the pokemon
InternalName=same as above, used for programming
Kind=pokedex info. for example, bulbasaur is the seed pokemon
Pokedex=pokedex entry
Type1=The pokemon's primary typing
Type2=Secondary typing. This field is optional
BaseStats=6 numbers, seperated by commas. HP,ATK,DEF,SPEED,SATK,SDEF (Importaint: speed is not in the usual place at the end)
Rareness=catch rate. If you can't find it, just put 45.
BaseEXP=number for generating exp when this pokemon is defeated.
Happiness=starting happiness of a pokemon. Usually 70, with some exceptions.
GrowthRate=how quickly exp is gained. See possible values below.
StepsToHatch=How long an egg takes to hatch. If there is no data, just put 5120
Color=The pokemons color. Find it on the dex forum
Habitat=Optional.
EffortPoints=6 numbers between 0-3. in the same order as base stats.
Abilities=Possible abilities. Capitalize, no spaces.
Compatibility=Egg groups. One of 15 values, see below
Height=dex info
Weight=dex info
GenderRate=How many pokemon are female. See possible values below
Moves=The moves learned upon level up. Moves are all caps, no spaces and followed by the level.
EggMoves=If the pokemon is first stage, enter possible egg moves here in caps, no spaces, separated by commas
Evolutions=If the pokemon evolves, then put the pokemon evolved into, the type of evolution, and level. Most will be something like TRAPLENT,level,16, but if its something else leave it blank and I'll enter it in when I compile everything.
BattlerPlayerY=0 Don't worry about these fields. I don't even know why I put them here.
BattlerEnemyY=0
BattlerAltitude=0
Pokemon are part of one of these growth types:
Fast
Medium
Slow
Parabolic -Starters
Erratic
Fluctuating
(Enter as shown here, not all caps like other entries)
Egg groups:
1 = Monster
2 = Water1
3 = Bug
4 = Flying
5 = Ground
6 = Fairy
7 = Plant
8 = Humanshape
9 = Water3
10 = Mineral
11 = Indeterminate
12 = Water2
13 = Ditto
14 = Dragon
15 = does not breed
Gender Ratios:
AlwaysMale
FemaleOneEighth
Female25Percent
Female50Percent
Female75Percent
AlwaysFemale
Genderless
For EXP rates, instead of "Medium Fast" or "Medium Slow" just put "Medium" (I don't know why it was merged). Starters are "Parabolic". In the level-up moves, replace --- moves on evolutions with the level they got it at on their previous evolution (so Sweet Scent is level 13 on Venap, Traplent and Dionare, not --- on Dionare, etc. etc.)