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  1. #1
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    ImmunityBow's Avatar
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    Alright guys, I really don't have time to build a tutorial straight up, so I'm going to post some useful instructions/links and assign lines straight away so you can get started.

    Code:
    Name=
    InternalName=
    Kind=
    Pokedex=
    Type1=
    BaseStats=
    Rareness=
    BaseEXP=
    Happiness=
    GrowthRate=
    StepsToHatch=
    Color=
    Habitat=
    EffortPoints=
    Abilities=
    Compatibility=
    Height=
    Weight=
    GenderRate=
    Moves=
    EggMoves=
    Evolutions=
    BattlerPlayerY=0
    BattlerEnemyY=0
    BattlerAltitude=0
    
    And here's an example of a completed entry:
    Name=DIONARE
    InternalName=DIONARE
    Kind=Carnivorous
    Pokedex= DIONARE hides deep in forests where the sun's rays do not shine. It wraps up prey with its vines in the darkness, and swallows it whole.
    Type1=GRASS
    Type2=DARK
    BaseStats=85,105,95,80,80,80
    Rareness=45
    BaseEXP=209
    Happiness=70
    GrowthRate=SPORADIC
    StepsToHatch=5120
    Color=Green
    Habitat=
    EffortPoints=0,2,1,0,0,0
    Abilities=OVERGROW
    Compatibility=1,7
    Height=1.9
    Weight=160.5
    GenderRate=FemaleOneEighth
    Moves=POUND,1,LEER,1,WINEWHIP,7,ASTONISH,10,MUDSLAP,10,SWEETSCENT,13,RAZORLEAF,16,BITE,21,WRAP,25,BODYSLAM,33,CRUNCH,36,GIGADRAIN,41,GROWTH,46,TAUNT,46,FLORALSTORM,52,AMBUSH,57
    EggMoves=
    Evolutions=
    BattlerPlayerY=0
    BattlerEnemyY=0
    BattlerAltitude=0
    
    And here's a brief explanation of each field:
    Name=name of the pokemon
    InternalName=same as above, used for programming
    Kind=pokedex info. for example, bulbasaur is the seed pokemon
    Pokedex=pokedex entry
    Type1=The pokemon's primary typing
    Type2=Secondary typing. This field is optional
    BaseStats=6 numbers, seperated by commas. HP,ATK,DEF,SPEED,SATK,SDEF (Importaint: speed is not in the usual place at the end)
    Rareness=catch rate. If you can't find it, just put 45.
    BaseEXP=number for generating exp when this pokemon is defeated.
    Happiness=starting happiness of a pokemon. Usually 70, with some exceptions.
    GrowthRate=how quickly exp is gained. See possible values below.
    StepsToHatch=How long an egg takes to hatch. If there is no data, just put 5120
    Color=The pokemons color. Find it on the dex forum
    Habitat=Optional. 
    EffortPoints=6 numbers between 0-3. in the same order as base stats. 
    Abilities=Possible abilities. Capitalize, no spaces.
    Compatibility=Egg groups. One of 15 values, see below
    Height=dex info
    Weight=dex info
    GenderRate=How many pokemon are female. See possible values below
    Moves=The moves learned upon level up. Moves are all caps, no spaces and followed by the level.
    EggMoves=If the pokemon is first stage, enter possible egg moves here in caps, no spaces, separated by commas
    Evolutions=If the pokemon evolves, then put the pokemon evolved into, the type of evolution, and level. Most will be something like TRAPLENT,level,16, but if its something else leave it blank and I'll enter it in when I compile everything.
    BattlerPlayerY=0 Don't worry about these fields. I don't even know why I put them here.
    BattlerEnemyY=0
    BattlerAltitude=0
    
    Pokemon are part of one of these growth types:
    Fast
    Medium
    Slow
    Parabolic -Starters
    Erratic
    Fluctuating
    (Enter as shown here, not all caps like other entries)
    
    Egg groups:
    1 = Monster
    2 = Water1
    3 = Bug
    4 = Flying
    5 = Ground
    6 = Fairy
    7 = Plant
    8 = Humanshape
    9 = Water3
    10 = Mineral
    11 = Indeterminate
    12 = Water2
    13 = Ditto
    14 = Dragon
    15 = does not breed
    
    Gender Ratios:
    AlwaysMale
    FemaleOneEighth
    Female25Percent
    Female50Percent
    Female75Percent
    AlwaysFemale
    Genderless
    For EXP rates, instead of "Medium Fast" or "Medium Slow" just put "Medium" (I don't know why it was merged). Starters are "Parabolic". In the level-up moves, replace --- moves on evolutions with the level they got it at on their previous evolution (so Sweet Scent is level 13 on Venap, Traplent and Dionare, not --- on Dionare, etc. etc.)

    Links you'll need:
    http://www.pokemontopaz.net/forums/s...ios-Egg-Groups
    http://www.pokemontopaz.net/forums/s...le-Data-things -> More up-to-date information is probably found above rather than on this link, but if you can't find something this is also a good place to look.
    http://www.pokemontopaz.net/forums/f...Kirant-Pokedex.
    http://pokemonessentials.wikia.com/wiki/Pok%C3%A9mon -> This is very important!

    Alright, your assignments:

    PikangX: Firant line
    Cyndadile: Fincherp line
    Eve: Mogel line
    Infinity: Ampure line

    Just post them to this topic, don't worry if it the topic becomes monstrous. I'll review the first few of each of yours to point out things that you might be missing or answer any questions. Good luck! As soon as I can I'll start contributing here too. Thanks so much for your help!
    Last edited by ImmunityBow; 10-03-11 at 09:16 PM.

  2. #2
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    Cyndadile's Avatar
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    Join Date: Jan 2010
    Location: Neo Bay
    Posts: 1,845

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    First try:

    Code:
    Name=FINCHERP
    InternalName=FINCHERP
    Kind=Hatchling
    Pokedex=The fluid inside a growing FINCHERP's egg is very sticky. Even after hatching, FINCHERP still has some of its shell stuck to its feathers.
    Type1=NORMAL
    Type2=FLYING
    BaseStats=35,40,34,80,20,31
    Rareness=255
    BaseEXP=56 ***
    Happiness=70
    GrowthRate=MEDIUM ***
    StepsToHatch= ***
    Color=BROWN
    Habitat= ***
    EffortPoints= ***
    Abilities=KEENEYE
    Compatibility=4
    Height=0.3
    Weight=2.2
    GenderRate=Female50Percent
    Moves=PECK,1GROWL,7,SQUALL,13,DOUBLETEAM,16,WINGATTACK,20,SERENADE,23,FACADE,26,AGILITY,29,HYPERVOICE,32,WINDWHISTLE,34,DRILLPECK,38,SKYATTACK,43,PERISHSONG,50
    EggMoves= ***
    Evolutions=GASHAWK,level,19
    BattlerPlayerY=0
    BattlerEnemyY=0
    BattlerAltitude=0
    Couldn't find baseExp, stepstohatch, habitat, effortpoints, growthrate, or eggmoves. Also, I'm not sure how to display the internal names of moves and abilities. Is it just DOUBLETEAM or DOUBLE_TEAM?

  3. #3
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    ImmunityBow's Avatar
    Status: ImmunityBow is offline
    Join Date: Dec 2009
    Posts: 2,942

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    Quote Originally Posted by ImmunityBow View Post
    Alright guys, I really don't have time to build a tutorial straight up, so I'm going to post some useful instructions/links and assign lines straight away so you can get started.

    Code:
    Name=
    InternalName=
    Kind=
    Pokedex=
    Type1=
    BaseStats=
    Rareness=
    BaseEXP=
    Happiness=
    GrowthRate=
    StepsToHatch=
    Color=
    Habitat=
    EffortPoints=
    Abilities=
    Compatibility=
    Height=
    Weight=
    GenderRate=
    Moves=
    EggMoves=
    Evolutions=
    BattlerPlayerY=0
    BattlerEnemyY=0
    BattlerAltitude=0
    
    And here's an example of a completed entry:
    Name=DIONARE
    InternalName=DIONARE
    Kind=Carnivorous
    Pokedex= DIONARE hides deep in forests where the sun's rays do not shine. It wraps up prey with its vines in the darkness, and swallows it whole.
    Type1=GRASS
    Type2=DARK
    BaseStats=85,105,95,80,80,80
    Rareness=45
    BaseEXP=209
    Happiness=70
    GrowthRate=SPORADIC
    StepsToHatch=5120
    Color=Green
    Habitat=
    EffortPoints=0,2,1,0,0,0
    Abilities=OVERGROW
    Compatibility=1,7
    Height=1.9
    Weight=160.5
    GenderRate=FemaleOneEighth
    Moves=1,POUND,1,LEER,7,VINEWHIP,10,ASTONISH,10,MUDSLAP,13,SWEETSCENT,16,RAZORLEAF,21,BITE,25,WRAP,33,BODYSLAM,36,CRUNCH,41,GIGADRAIN,46,GROWTH,46,TAUNT,52,FLORALSTORM,57,AMBUSH
    EggMoves=
    Evolutions=
    BattlerPlayerY=0
    BattlerEnemyY=0
    BattlerAltitude=0
    
    And here's a brief explanation of each field:
    Name=name of the pokemon
    InternalName=same as above, used for programming
    Kind=pokedex info. for example, bulbasaur is the seed pokemon
    Pokedex=pokedex entry
    Type1=The pokemon's primary typing
    Type2=Secondary typing. This field is optional
    BaseStats=6 numbers, seperated by commas. HP,ATK,DEF,SPEED,SATK,SDEF (Importaint: speed is not in the usual place at the end)
    Rareness=catch rate. If you can't find it, just put 45.
    BaseEXP=number for generating exp when this pokemon is defeated.
    Happiness=starting happiness of a pokemon. Usually 70, with some exceptions.
    GrowthRate=how quickly exp is gained. See possible values below.
    StepsToHatch=How long an egg takes to hatch. If there is no data, just put 5120
    Color=The pokemons color. Find it on the dex forum
    Habitat=Optional. 
    EffortPoints=6 numbers between 0-3. in the same order as base stats. 
    Abilities=Possible abilities. Capitalize, no spaces.
    Compatibility=Egg groups. One of 15 values, see below
    Height=dex info
    Weight=dex info
    GenderRate=How many pokemon are female. See possible values below
    Moves=The moves learned upon level up. Moves are all caps, no spaces and followed by the level.
    EggMoves=If the pokemon is first stage, enter possible egg moves here in caps, no spaces, separated by commas
    Evolutions=If the pokemon evolves, then put the pokemon evolved into, the type of evolution, and level. Most will be something like TRAPLENT,level,16, but if its something else leave it blank and I'll enter it in when I compile everything.
    BattlerPlayerY=0 Don't worry about these fields. I don't even know why I put them here.
    BattlerEnemyY=0
    BattlerAltitude=0
    
    Pokemon are part of one of these growth types:
    Fast
    Medium
    Slow
    Parabolic -Starters
    Erratic
    Fluctuating
    (Enter as shown here, not all caps like other entries)
    
    Egg groups:
    1 = Monster
    2 = Water1
    3 = Bug
    4 = Flying
    5 = Ground
    6 = Fairy
    7 = Plant
    8 = Humanshape
    9 = Water3
    10 = Mineral
    11 = Indeterminate
    12 = Water2
    13 = Ditto
    14 = Dragon
    15 = does not breed
    
    Gender Ratios:
    AlwaysMale
    FemaleOneEighth
    Female25Percent
    Female50Percent
    Female75Percent
    AlwaysFemale
    Genderless
    For EXP rates, instead of "Medium Fast" or "Medium Slow" just put "Medium" (I don't know why it was merged). Starters are "Parabolic". In the level-up moves, replace --- moves on evolutions with the level they got it at on their previous evolution (so Sweet Scent is level 13 on Venap, Traplent and Dionare, not --- on Dionare, etc. etc.)

    Links you'll need:
    http://www.pokemontopaz.net/forums/s...ios-Egg-Groups
    http://www.pokemontopaz.net/forums/s...le-Data-things -> More up-to-date information is probably found above rather than on this link, but if you can't find something this is also a good place to look.
    http://www.pokemontopaz.net/forums/f...Kirant-Pokedex.
    http://pokemonessentials.wikia.com/wiki/Pok%C3%A9mon -> This is very important!

    Alright, your assignments:

    PikangX: Firant line
    Cyndadile: Fincherp line
    Eve: Mogel line
    Infinity: Ampure line

    Just post them to this topic, don't worry if it the topic becomes monstrous. I'll review the first few of each of yours to point out things that you might be missing or answer any questions. Good luck! As soon as I can I'll start contributing here too. Thanks so much for your help!
    The program to use is any word processing program like Microsoft Word or Notepad.

    The Murkrow Line might be a good one to start with.

  4. #4
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    locknessjohnson's Avatar
    Status: locknessjohnson is offline
    Join Date: Nov 2011
    Posts: 39

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    double post. some of the info for murkrow i didn't find in the links such as weight and height, do i just use the same information used for other games? (i.e. pokemon gold)

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