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Thread: Cranky's overworld sprites

  1. #81
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    No, that's correct. A little big but I like it.

  2. #82
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    I made a Duval to go with the Engil.

    Duval overworld.PNG

    Thoughts?
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  3. #83
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    Yes, it looks great.

  4. #84
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    Looks pretty good to me.
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  5. #85
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    Here is Mirust. It is a bit big, but it IS supposed to be as big as the player..... Right?

    Mirust.PNG
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  6. #86

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    I really like Mirust, but the Duval seems a little flat. Maybe throw a little shading on there?
    ö¿ö

  7. #87
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    I also like Mirust.

  8. #88
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    The Mirust looks amazing to me. Duval could use some work, though.
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  9. #89
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    I added more shading to Duval and made a Torri overworld.

    Duval.PNG

    Torri overowlrd.png

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  10. #90
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    I think the Torri sprite looks taller and thinner than normal FRLG overworlds.

    In fact, Duval might have the same problem.

    I like the shading, though.

  11. #91
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    Duval needs to show less of his feet etc., he's looking up not lieing face-down. Also, the horns should be further onto the head and more of the snout showing when facing upwards.
    Last edited by Black Temple Gaurdian; 05-14-12 at 06:50 AM.

  12. #92
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    It's been a while since I posted here. Anyway, I was wondering if we could incorporate this little Spidream into the overworld of a place like Saharan City, maybe?

    Spidream.png
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  13. #93
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    If you look at Spidream in relation to the rest of your sprites, you'll see that it'll look like it's standing on its mandibles. I can see that sprite working on a tile for a puzzle but you'd have to figure out what that puzzle would be and where it would be.

  14. #94
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    It is supposed to be a tile.
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  15. #95
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    I think it looks pretty cool, but it might be difficult to recognize for someone who isn't quite as familiar with Topaz Pokemon. I could see it as some kind of puzzle element, perhaps in a Khaphix-related subplot.

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