Will, as BTG seemed to be getting at, we're not willing to cut corners. Yes, this project has been around for a long time, and that's one of the reasons we're not willing to take the easy route. Our contributors have put a lot of time into making this game look and sound beautiful, and we don't want to just churn out something "decent" - we're aiming for "great", and that has a tendancy to test our own patience.

BTG, he's just trying to be helpful; I'm sure any negativity was unintentional. Also, my explanation to him is also why I think STT brought up the idea of godot in that other thread. After how much time we've spent, I think we have stopped caring about how soon it comes out, but rather how well it turns out.