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Thread: Now What?

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  1. #1
    Secret Agent
    Cyndadile's Avatar
    Status: Cyndadile is offline
    Join Date: Jan 2010
    Location: Neo Bay
    Posts: 1,845

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    Sorry for the delay.
    Normal size:

    Doubled size (for use in game):

    Anything need changing?

    Also, uh, funny story. I worked on making it shorter, since squishing things is really the part that requires a lot of rearranging. But it looks like I forgot about the width; the dimensions are 416*320, so it's 4 grid blocks too thin. Any suggestions on dealing with that? Should I try to rearrange the routes to be longer East-West, or add more "blank" land on either side? We could also probably add some flavor to the edges without expanding the map, like how in FRLG the map had the edges to the map (http://www.spriters-resource.com/res...ets/4/3864.png).

  2. #2
    Brazilian Member
    Eduardo's Avatar
    Status: Eduardo is offline
    Join Date: Jul 2011
    Location: Lorena, SP - Brazil
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    I like the "Frame" idea for the Map, it's an easy and classy way to solve the resolution problem without the redrawing
    A Classic is something that acquires the eternal aclamation: yesterday, today and tomorrow.

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