Yeah, turned out to be either a bad time for us to get on a roll or a bad time for him to be in Singapore, huh?

Putting the route numbers on the map would help a lot, even though we'll probably end up changing it even more in a while.

I just thought of something. So Kirant's real life equivanent is mostly flat farmland? What if we ran with that? Maybe we could open up the routes there more, making them less linear, but still using the cities as choke points. Remember how Hyrule Field is set up in Twilight Princess? Like that, but not as open. A different feel might be the thing we need to keep Kirant's overworld from being boring.

...I still think we could possibly move the Eye of Sand over there...since it seems implied that it was made by the totally-not-Ancient-Egyptians when they settled there way in the past in game, which means that we don't need to base it on a real world location.