White space: Normal floor. Player can stand here.
Grey space: Wall. Player can not stand here.
Red square: Rock. Can be pushed by a Pokemon using STRENGTH. Can't be pushed into a wall, trainer, or ledge.
A: Gym trainer. Faces south.
B: Gym trainer. Faces west.
C: Gym trainer. Faces west.
D: Osiro.
E: Ledge. Player can only travel west through it.
F: Ledge. Player can only travel east through it.
G: Ledge. Player can only travel south through it.
H: Ledge. Player can only travel north through it.
It was hard to make it so the player can't trap him/herself.
Yeah, but there might be something I overlooked. I'll have to remake it in RPGMaker to make sure there isn't any other way to get trapped.
EDIT: Tried it, and I'm pretty sure you can't trap yourself.
Last edited by Tyrannigon64; 04-21-11 at 02:00 PM.