+ Reply to Thread
Page 1 of 4 1 2 3 ... LastLast
Results 1 to 40 of 144

Thread: Safari Zone

  1. #1

    Senior Member
    MeekRhino's Avatar
    Status: MeekRhino is offline
    Join Date: Feb 2010
    Posts: 313

    Default Safari Zone

    I have returned, and have successfully recovered my old safari zone, for those interested. I plan to edit it significantly, so don't take this as a final version. Any comments would be appreciated!



    I realize the proportions are off, but you get the idea.
    ö¿ö

  2. #2
    Spriter and Gym designer
    Tyrannigon64's Avatar
    Status: Tyrannigon64 is offline
    Join Date: Nov 2010
    Location: Over there
    Posts: 764

    Default

    Me likey!

  3. #3

    Senior Member
    MeekRhino's Avatar
    Status: MeekRhino is offline
    Join Date: Feb 2010
    Posts: 313

    Default

    Yay! Approvalz!
    ö¿ö

  4. #4
    Secret Agent
    Cyndadile's Avatar
    Status: Cyndadile is offline
    Join Date: Jan 2010
    Location: Neo Bay
    Posts: 1,846

    Default

    Awesome!

    Got an error posting last time, don't want to repost everything so I'll just say this:

    Entrance?
    Swamp, please.
    More snow.
    Is that a cave?

    EDIT: Do you have a copy of the Topaz tileset?

  5. #5
    Better Than That Guy
    Black Temple Gaurdian's Avatar
    Status: Black Temple Gaurdian is offline
    Join Date: Dec 2009
    Posts: 733

    Default

    The lower left area could easily be turned into a swamp...

  6. #6
    Spriter and Gym designer
    Tyrannigon64's Avatar
    Status: Tyrannigon64 is offline
    Join Date: Nov 2010
    Location: Over there
    Posts: 764

    Default

    I think the entrance is right in the middle vertically and very far to the right. I'm pretty sure that's it, because that's the only place that makes sense.

  7. #7
    Administrator
    ImmunityBow's Avatar
    Status: ImmunityBow is offline
    Join Date: Dec 2009
    Posts: 2,942

    Default

    Well, I worked with you on this up to the present point (at least in terms of commentary) and so far I think it's definitely right there in terms of looking playable.

  8. #8

    Senior Member
    MeekRhino's Avatar
    Status: MeekRhino is offline
    Join Date: Feb 2010
    Posts: 313

    Default

    Yeah, the entrance is right where Tyran said. And I don't have a specific Topaz tileset, I have been using.....oh wait. I'm not really sure anymore, it was so long ago.

    I'm not entirely sure how to create a swamp........what sprites should I use?

    Yes, that is a cave. We have never had a safari zone with a cave in any canon game. So, I thought it would be interesting.

    There could potentially be ice in the cave, in reference to the request for more snow?
    ö¿ö

  9. #9

    Senior Member
    MeekRhino's Avatar
    Status: MeekRhino is offline
    Join Date: Feb 2010
    Posts: 313

    Default

    In this one, I attempted to create a marsh type area in the area requested. Obviously I have to recolor the trees in the water, but other than that, suggestions?

    ö¿ö

  10. #10
    Secret Agent
    Cyndadile's Avatar
    Status: Cyndadile is offline
    Join Date: Jan 2010
    Location: Neo Bay
    Posts: 1,846

    Default

    Ugh, I don't want to root around the forums for topaz tilesets. IB?

    Ther is a pretty good swamp in there, I think.

    That is a good place for the swamp. Is this safari zone the same size as others?

  11. #11

    Senior Member
    MeekRhino's Avatar
    Status: MeekRhino is offline
    Join Date: Feb 2010
    Posts: 313

    Default

    I don't know, I couldn't find a full safari zone image in order to check (back when I made this). I can try again though.
    ö¿ö

  12. #12
    Secret Agent
    Cyndadile's Avatar
    Status: Cyndadile is offline
    Join Date: Jan 2010
    Location: Neo Bay
    Posts: 1,846

    Default

    Not necessary.

    Just thought of something; it could use more rest houses.

  13. #13
    Administrator
    zeroality's Avatar
    Status: zeroality is offline
    Join Date: Dec 2009
    Posts: 841

    Default

    I like it so far. Don't really have any suggestions. I was never much of a fan of these zone areas as the Pokemon would always flee before I could catch them.

    This means you, Chansey.

  14. #14

    Senior Member
    MeekRhino's Avatar
    Status: MeekRhino is offline
    Join Date: Feb 2010
    Posts: 313

    Default

    Sure I can do that.
    ö¿ö

  15. #15

    Senior Member
    MeekRhino's Avatar
    Status: MeekRhino is offline
    Join Date: Feb 2010
    Posts: 313

    Default

    Rest houses added. I'm not going to update online for now, since it's a hastle. I'll wait until I have some sort of major change.
    ö¿ö

  16. #16
    RPG Administrator
    NyteFyre's Avatar
    Status: NyteFyre is offline
    Join Date: Dec 2009
    Location: .......................
    Posts: 1,082

    Default

    Hmm.....As it stands, all the areas are sort of haphazardly place, no natural progression going on. I could see you starting off in forest, which replaces the grassland area, move left into the swamp, which is at the base of the Mountain area (Which is now where the lake is), and on the other side is the desert (which replaces the forest area) , due to the rain shadow effect. Too much rain on the one area leads to the swamp, and leaves the desert on the other side.

    Meanwhile, the Ocean could stay where it is, as it could be the run-off from the swamp. The Lake could be water that came from the Mountain that went to the right. The desert would lead to grassland, going right which would be where the mountain used to be, which, going south, would lead to the lake, which would lead to the forest, and eventually the sea/beach. Here's how I could see it:

    Desert |Grassland
    Mountain |Lake
    Swamp |Forest
    Ocean |Beach/Ocean

    Something like that. See what I'm saying? Maybe add a river from the Lake to the Swamp, and the Swamp to the Ocean?
    Last edited by NyteFyre; 02-13-11 at 03:35 AM.
    NINJA! <-- Click here for Profile.
    Over here is the thread.--> ADVENCHA'!



  17. #17

    Senior Member
    MeekRhino's Avatar
    Status: MeekRhino is offline
    Join Date: Feb 2010
    Posts: 313

    Default

    That is a painfully complete reconstruction of the entire thing......I will wait for a second opinion, no offense (not that I won't redo it if everybody agrees).
    ö¿ö

  18. #18
    Administrator
    ImmunityBow's Avatar
    Status: ImmunityBow is offline
    Join Date: Dec 2009
    Posts: 2,942

    Default

    Hmmm... It really all depends on whether we're willing to give up what we already have for the sake of quality. NyteFyre's concerns are definitely valid, but they won't be as obvious as it seems because when seen in game the maps will seem a lot bigger. Another idea which was toyed with long ago was that each section was a standalone floating island in the air and something akin to a cable car connected all of them. That might take a little less work since you could take what you already have and split them.

    Quinn's tileset

  19. #19

    Senior Member
    MeekRhino's Avatar
    Status: MeekRhino is offline
    Join Date: Feb 2010
    Posts: 313

    Default

    Yeah, that wouldn't be too difficult to do, just make a bunch of separate ones.
    ö¿ö

  20. #20
    RPG Administrator
    NyteFyre's Avatar
    Status: NyteFyre is offline
    Join Date: Dec 2009
    Location: .......................
    Posts: 1,082

    Default

    Ok, yeah, i guess that could work.
    NINJA! <-- Click here for Profile.
    Over here is the thread.--> ADVENCHA'!



  21. #21

    Senior Member
    MeekRhino's Avatar
    Status: MeekRhino is offline
    Join Date: Feb 2010
    Posts: 313

    Default

    Anyone want to volunteer up the cable car sprite?
    ö¿ö

  22. #22
    Administrator
    ImmunityBow's Avatar
    Status: ImmunityBow is offline
    Join Date: Dec 2009
    Posts: 2,942

    Default

    Could you possibly give me some dimensions to work with? I might be able to do one.

  23. #23

    Senior Member
    MeekRhino's Avatar
    Status: MeekRhino is offline
    Join Date: Feb 2010
    Posts: 313

    Default

    Well, one block is 32x32 pixels (one block being one piece of grass etc) and the big trees I believe are 4x4 blocks. So you can use those as to compare, I guess somewhere between 2x4 and 4x6 (blocks)?
    ö¿ö

  24. #24
    Better Than That Guy
    Black Temple Gaurdian's Avatar
    Status: Black Temple Gaurdian is offline
    Join Date: Dec 2009
    Posts: 733

    Default

    trees are 3x2 (up,across)

  25. #25

    Senior Member
    MeekRhino's Avatar
    Status: MeekRhino is offline
    Join Date: Feb 2010
    Posts: 313

    Default

    No, I mean the big ones in the swamp

    EDIT: I think they are actually 3x3
    ö¿ö

  26. #26
    the Dragon Master
    Merlin's Avatar
    Status: Merlin is offline
    Join Date: Mar 2010
    Location: Pokemon Go
    Posts: 303

    Default

    Wow i havent seen this in a long time...
    I'd do the cable car thing but my pc's currently dead....
    other than that i like it, Nytefyre has a good idea too but yes i can see how that's going to be a lot of work, i think like some minor changes would be good for the safari (cant currently think of any)...
    as for the cable car using the one from RSE as a reference (granted its the side, but) it should help out with making the cable car.
    Xbox: Y2K Virus
    PSN: Ryu-Tenno
    DeviantArt: LordStephen


  27. #27

    Senior Member
    MeekRhino's Avatar
    Status: MeekRhino is offline
    Join Date: Feb 2010
    Posts: 313

    Default

    I think IB was going to make one
    ö¿ö

  28. #28
    Administrator
    ImmunityBow's Avatar
    Status: ImmunityBow is offline
    Join Date: Dec 2009
    Posts: 2,942

    Default

    Just dealing with university apps right now! Sorry!

  29. #29

    Senior Member
    MeekRhino's Avatar
    Status: MeekRhino is offline
    Join Date: Feb 2010
    Posts: 313

    Default

    No problem. I'm pretty busy atm too.
    ö¿ö

  30. #30
    Thats what she said
    Quinn's Avatar
    Status: Quinn is offline
    Join Date: Dec 2009
    Location: Utah! Where the population is like rabbits.
    Posts: 1,335

    Default

    I'm not gonna comment, cause I dont feel like it. Ha.
    But...maybe fiddle around with this.
    Attached Images
    DO U LIKE WATER????? then u like 75% of me.

    Water type is the god of all. Johto will always be the best region ever (though topaz's Caldera & Kirant will be 2nd)

  31. #31

    Senior Member
    MeekRhino's Avatar
    Status: MeekRhino is offline
    Join Date: Feb 2010
    Posts: 313

    Default

    Oh ok thanks! Expect an update today or tomorrow
    ö¿ö

  32. #32
    the Dragon Master
    Merlin's Avatar
    Status: Merlin is offline
    Join Date: Mar 2010
    Location: Pokemon Go
    Posts: 303

    Default

    nice...
    btw i think i might try my hand at it too when i go back home...
    we have a pc downstairs that has minimal stuff of mine on it still...
    so i can try dont know what all i'll be able to do though...
    other than that how exactly would the cable car work when dealing with multiple parts of the safari zone like that?
    cable cars are normally for going up and down mountains, but this one i'm thinking is gonna be more than just mountainside...
    Xbox: Y2K Virus
    PSN: Ryu-Tenno
    DeviantArt: LordStephen


  33. #33

    Senior Member
    MeekRhino's Avatar
    Status: MeekRhino is offline
    Join Date: Feb 2010
    Posts: 313

    Default

    Well, the safari zone entrance is in Dynamo Gardens (iirc) which is a floating city. So, all of the cable cars connect to a different place down on the ground (that's what I'm picturing) or to other floating habitats. I suspect I will get it done tonight, although the cable car sprite will undoubtedly need some sort of revamp.
    ö¿ö

  34. #34

    Senior Member
    MeekRhino's Avatar
    Status: MeekRhino is offline
    Join Date: Feb 2010
    Posts: 313

    Default

    This is just to look at the use of the cable car and the wire. Don't worry too much about the rest, it's not done.

    ö¿ö

  35. #35
    Administrator
    zeroality's Avatar
    Status: zeroality is offline
    Join Date: Dec 2009
    Posts: 841

    Default

    The cable car part is nicely done.

  36. #36
    Better Than That Guy
    Black Temple Gaurdian's Avatar
    Status: Black Temple Gaurdian is offline
    Join Date: Dec 2009
    Posts: 733

    Default

    Oh oh oh, I could do some areas (say swamp and desert?)?

  37. #37

    Senior Member
    MeekRhino's Avatar
    Status: MeekRhino is offline
    Join Date: Feb 2010
    Posts: 313

    Default

    Ok thanks reli. It took me about 2 hours.......I had to modify the entire sprite to make it compatable. @BTG--Feel free to do a couple. But I call the snowy mountain area; I have plans for it. Also, please don't take too many.....this is my only way to really contribute to Topaz so far!
    ö¿ö

  38. #38
    Better Than That Guy
    Black Temple Gaurdian's Avatar
    Status: Black Temple Gaurdian is offline
    Join Date: Dec 2009
    Posts: 733

    Default

    Okay, I wont.
    Anyways, Marsh (WIP):

  39. #39

    Senior Member
    MeekRhino's Avatar
    Status: MeekRhino is offline
    Join Date: Feb 2010
    Posts: 313

    Default

    The sections aren't going to be connected except by cable car, as far as I know. Maybe one or two. Also, for the marsh I suggest using the 'puddle' edges for the water, because I think it makes sense to be able to walk in it.
    ö¿ö

  40. #40
    Better Than That Guy
    Black Temple Gaurdian's Avatar
    Status: Black Temple Gaurdian is offline
    Join Date: Dec 2009
    Posts: 733

    Default

    Yeah, thing is though that puddle edges are grass (doing this on a rom, it's easier). I know about the cable cars, I just couldn't decide where to put it, on the mountain (no visible entrance just steps -> Building) or where the oddly colour patch of grass is.

+ Reply to Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts