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Thread: Cranky's overworld sprites

  1. #41
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    There isn't anything obvious to edit. Good job.

  2. #42
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    Looks cool. You might want to bring the nose a bit higher though. Makes it look a bit like a dog's snout. (no offence meant)

    Anyway, how's Jackalant? I posted him a while ago, but no one has said anything about him yet.
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  3. #43
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    Double post

    I made an Equill, that looks pretty bad, especially the right and left sprites' tails. It's just quite hard to do anything when there's too little space, but I finished it anyway.

    Equill.PNG

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  4. #44
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    Maybe some shading would help?

  5. #45
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    Shaded.

    Equill.PNG

    I also made this guy a while back.

    VmtbR.png

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  6. #46
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    There's too much shading, could you extend the lighter part?

  7. #47
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    Done.

    Equill
    Equill.PNG

    Jackalant
    Jackalant.PNG

    Lupine
    Lupine.PNG
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  8. #48
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    Lupine looks great.

    For Equill, can you lighten the shade a tad?

    For Jackalant, I don't quite get what's happening with the vine in the side views, and the shape seems like it should not be that consistent from pose to pose.

  9. #49
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    Voila.

    Equill.PNG
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  10. #50
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    Double-post. Here is a (poorly done) Coroona overworld.

    Coroona.PNG

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  11. #51
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    Equill is workable. It's hard to tell what's going on with the Coroona overworld. I think you're trying to fit in too many elements and they get in the way of each other.

  12. #52
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    After failing at making Coroona, I went back to finish up Cirroft.

    Cirroft - Copy.PNG

    Cirroft.PNG

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  13. #53
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    with equill, it might look better to remove the claws when it's facing up. I don't know why but it just makes it look like is faceplanting to me.

    Also, the head/crown/whatever feathers should intersect the head, rather than just the outline.
    Last edited by Black Temple Gaurdian; 03-29-12 at 10:58 PM.

  14. #54
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    A suggestion for the shadow. Try using a lighter shade on the edges of the shadow, so it blends in more instead of being so hard.

  15. #55
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    Like this?

    Capture.PNG
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  16. #56
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    You added a background? I meant on the outlines of the shadow underneath.

  17. #57
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    I did use a lighter shade on the edges of the shadow. The background is just to show how it'll look like in the game. Anyway here are the ones with the neutral/ white background.

    Cirroft - Copy.PNG

    Cirroft.PNG

    I can place the sprites on any type of background, just so you know.
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  18. #58
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    Okay then, can you make it more noticeable?

  19. #59
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    I'm pretty sure it's noticeable now.

    Cirroft - Copy.PNG

    Cirroft.PNG
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  20. #60
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    I'm just wondering...Shouldn't lupine and all Pokemon have some sort of shadow?
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  21. #61
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    The overworlds in RSE did not have shadows.
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  22. #62
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    Oh, I guess that makes sense.
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  23. #63
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    Made a Kipporok overworld.

    Kipporok.PNG

    Kipporok - Copy.PNG

    Should it have the shadow, or not?
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  24. #64
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    I don't think it should have a shadow. Cirroft needs the altitude, Kipporok doesn't.

  25. #65
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    Agree with Immunity, only Pokemon that HAVE to fly, like Cirroft should have a shadow, if we're going by RSE standards.
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  26. #66
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    So let me sum this up.

    Kipporok - Copy.PNG- I'm pretty sure we've agreed that this one get's no shadow.

    Cirroft - Copy.PNG- Think we can finalize this as soon as we get the right color for the shadow.

    Equill.PNG- Gonna take sometime, but it WILL be done, nonetheless.

    Lupine.PNG- I think this has already been finalized, right?

    Jackalant.PNG- Same as Equill.
    Last edited by Cranky Guy; 04-02-12 at 09:23 AM.
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  27. #67
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    Actually one more thing for Lupine. Can you take out the bottom leaf on the front of the sprite? Since it's missing at the back and it protrudes so much, it seems out of place.

  28. #68
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    Done.

    Lupine.PNG

    I also darkened the outline of the Kipporok overworld.

    Kipporok - Copy.PNG
    Last edited by Cranky Guy; 04-03-12 at 09:21 AM.
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  29. #69
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    I'm on the fence about the Kipporok overworld. I think as a sprite it looks good, and that it looks like a lot of the sprites made by Gamefreak for their legendary overworlds. The problem is that it's nearly as big, which is a bit of a false impression. Does anyone else have opinions on this? Otherwise I think the Lupine overworld is ready.

    EDIT: Now that I think about it Lupine is even bigger than Kipporok, so Kipporok is probably fine.

  30. #70
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    Hmm....Perhaps...no, it's fine, I'd say. Lupine looks great, now we just need Unicrown, Typhidna, but most of all Ampure.
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  31. #71
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    I think that Lupine's colours are a bit too light, personally. Does anyone else think so? Other than that, it's fine.

  32. #72
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    When you see Lupine in the context of the super-bright RSE environment tiles, he'll look fine to you.

  33. #73
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    @ Tyrannigon: Try checking the attachment on post 59. That might give you an idea of how it'll look in the game.

    @ NyteFyre: Actually, we already have an Ampure that was made by Reli at the bottom of the first page. ampureoverworld.png
    Last edited by Cranky Guy; 04-04-12 at 07:37 AM.
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  34. #74
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    Ah, ok. It seems a bit small now, though, compared to yours.
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  35. #75
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    It seems to go with the official FRLG sprites.
    http://www.spriters-resource.com/gam...rlg/sheet/3711

    Cranky Guy, did you use RSE or HGSS for size?

  36. #76
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    I use RSE for size, but I didn't make Ampure, so I'm not sure. Try asking Reliability.
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  37. #77
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    For Lupine: When he faces up, I suggest removing the lowest two leaves and so how that looks.
    For Equil: Again when it faces up, I suggest removing the claws on show and see how that goes.
    Hopefully that should help make them look "up" rather than "down at the ground" as, IMO, they currently do.

  38. #78
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    Erased the two lowest leaves, like BTG said.

    Lupine - Copy.PNG
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  39. #79
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    Made an Engil because I couldn't sleep. Mind the top of the ring, the outline becomes more visible in the game background.

    Engil.PNG

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  40. #80
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    I thought the halo was supposed to be a stereotypical Angel's Halo?

    That aside, It look ok, but needs work still. Don't ask me for specifics, though. I'm terrible at that.
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