+ Reply to Thread
Page 2 of 3 FirstFirst 1 2 3 LastLast
Results 41 to 80 of 90

Thread: need overworld sprite of main character

  1. #41
    Administrator
    ImmunityBow's Avatar
    Status: ImmunityBow is offline
    Join Date: Dec 2009
    Posts: 2,942

    Default

    Are you sure it's not? I just checked and it's basically just recoloured Gary as far as I can tell.

    We'll probably be using any one of the sprites past post 25 of this thread. The current one is far too small and a little boring and bizarrely styled.

  2. #42
    Eighty More Posts
    Sev's Avatar
    Status: Sev is offline
    Join Date: Jan 2011
    Posts: 285

    Default

    yeah he was quite short but i thought not to mention it, so i guess i'll start on the overworld for it (do you mind if i find a cannon head to do it? i am really bad at heads.)

  3. #43
    Administrator
    ImmunityBow's Avatar
    Status: ImmunityBow is offline
    Join Date: Dec 2009
    Posts: 2,942

    Default

    Sorry, I do mind a canon head. Just observe the canon ones and try to make one on your own. Take the leap! It'll make you so much better of a spriter if you start pushing your limits.

  4. #44
    Eighty More Posts
    Sev's Avatar
    Status: Sev is offline
    Join Date: Jan 2011
    Posts: 285

    Default

    Ummm... since i kinda specialize in recoloring i took a shot at the default male...

    I don't exactly like the pokeball red colors but the hero in almost every cannon game had the red accent so it might work

  5. #45
    Administrator
    ImmunityBow's Avatar
    Status: ImmunityBow is offline
    Join Date: Dec 2009
    Posts: 2,942

    Default

    Using all three primary colours together doesn't work design-wise, I'm sorry.

  6. #46
    Eighty More Posts
    Sev's Avatar
    Status: Sev is offline
    Join Date: Jan 2011
    Posts: 285

    Default

    it was orange but i agree

  7. #47
    Overworlder (I think)
    Cranky Guy's Avatar
    Status: Cranky Guy is offline
    Join Date: Dec 2009
    Location: Pie
    Posts: 550

    Default

    Is this thing still on?

    herom2.png
    http://www.pokemontopaz.net/ TOPAZ, AND PROUD OF IT!

    http://www.pokemontopaz.net/forums/s...-Guy-s-Profile - My TRPG profile

  8. #48
    Multitalented
    Triumph's Avatar
    Status: Triumph is offline
    Join Date: Dec 2011
    Location: United States
    Posts: 78

    Default

    What I'm posting here uses the sprite frame of the hero from HG/SS, but let me know if it's not redone well enough or if I should make a new frame. I used Cranky's last post as a reference.


  9. #49
    Secret Agent
    Cyndadile's Avatar
    Status: Cyndadile is offline
    Join Date: Jan 2010
    Location: Neo Bay
    Posts: 1,846

    Default

    We're using 3rd gen overworlds, so I'm not sure if that is the right size. I think that 4th gen overworld sprites are too big.

  10. #50
    Multitalented
    Triumph's Avatar
    Status: Triumph is offline
    Join Date: Dec 2011
    Location: United States
    Posts: 78

    Post

    I just checked the hero of R/S/E. 21x14, my little design is 19x14. Since the whitespace is vertical, it shouldn't matter.

  11. #51
    Administrator
    ImmunityBow's Avatar
    Status: ImmunityBow is offline
    Join Date: Dec 2009
    Posts: 2,942

    Default

    Seems fine to me then. We'll need the entire set though.

  12. #52
    Multitalented
    Triumph's Avatar
    Status: Triumph is offline
    Join Date: Dec 2011
    Location: United States
    Posts: 78

    Default

    I'm happy to finish the set. I wanted to do one angle first and just gather feedback before I finished the set.

    edit: I'm having problems with the side-view. Mainly because I don't know what to do with the hat, shading wise. All I've got for reference is the large hero facing the front, so I could use some guidance.
    Last edited by Triumph; 12-08-11 at 02:14 AM.

  13. #53
    RPG Administrator
    NyteFyre's Avatar
    Status: NyteFyre is offline
    Join Date: Dec 2009
    Location: .......................
    Posts: 1,082

    Default

    Well, I'd say just keep the shading angle uniform, regardless of which way the character is facing. The in-game light source is constant, right?
    NINJA! <-- Click here for Profile.
    Over here is the thread.--> ADVENCHA'!



  14. #54
    Multitalented
    Triumph's Avatar
    Status: Triumph is offline
    Join Date: Dec 2011
    Location: United States
    Posts: 78

    Default

    I suppose you're right. Here's a go at the 4 directions, standing position.

  15. #55
    Multitalented
    Triumph's Avatar
    Status: Triumph is offline
    Join Date: Dec 2011
    Location: United States
    Posts: 78

    Default

    Double post, but oh well.
    Looks like I messed up. The version of the HGSS sprites I grabbed had been shrunk, and it wasn't a full set. Otherwise, I would've kept going. I'm having trouble finding a full set of the RSE hero though. If I had that, it'd be quite easy to start over and use the RSE set as a reference.

    edit: Found the set. Working on it now.
    edit2: preview of redesigned hero sprite:
    Last edited by Triumph; 12-08-11 at 05:22 AM. Reason: added rework preview

  16. #56
    Overworlder (I think)
    Cranky Guy's Avatar
    Status: Cranky Guy is offline
    Join Date: Dec 2009
    Location: Pie
    Posts: 550

    Default

    VmtbR.png ???
    http://www.pokemontopaz.net/ TOPAZ, AND PROUD OF IT!

    http://www.pokemontopaz.net/forums/s...-Guy-s-Profile - My TRPG profile

  17. #57
    Secret Agent
    Cyndadile's Avatar
    Status: Cyndadile is offline
    Join Date: Jan 2010
    Location: Neo Bay
    Posts: 1,846

    Default

    Quote Originally Posted by Triumph View Post
    edit2: preview of redesigned hero sprite:
    I really like this! I think the hat's shading could use some work, though.

  18. #58
    Multitalented
    Triumph's Avatar
    Status: Triumph is offline
    Join Date: Dec 2011
    Location: United States
    Posts: 78

    Default

    Thanks Cyndadile. I agree, the frontfacing hat especially needs a shading fix. I'll work on it. Right now I'm working on completing the set. Just wondering if the *entire* set is needed for the demo (bike, fishing, etc).

  19. #59
    Administrator
    ImmunityBow's Avatar
    Status: ImmunityBow is offline
    Join Date: Dec 2009
    Posts: 2,942

    Default

    Running is necessary, though biking and fishing shouldn't be. Hopping off of ledges will happen too.

  20. #60
    Multitalented
    Triumph's Avatar
    Status: Triumph is offline
    Join Date: Dec 2011
    Location: United States
    Posts: 78

    Default

    Ok, that's easy enough. Though I'm not sure whether the hopping sprite is in the set that I have. I could attempt to recreate it if it's not there.

    The set I have does contain directional hopping, but without the oval-shaped shadow that appears underneath in most games. I could add it, I suppose, but I think the sprite would end up larger than 21x14
    Last edited by Triumph; 12-08-11 at 09:31 PM. Reason: Additional Information

  21. #61
    RPG Administrator
    NyteFyre's Avatar
    Status: NyteFyre is offline
    Join Date: Dec 2009
    Location: .......................
    Posts: 1,082

    Default

    Not if you make the shadow a separate sprite for that particular action, or don't make the shadow that far beneath the character sprite.
    NINJA! <-- Click here for Profile.
    Over here is the thread.--> ADVENCHA'!



  22. #62
    Multitalented
    Triumph's Avatar
    Status: Triumph is offline
    Join Date: Dec 2011
    Location: United States
    Posts: 78

    Default

    I could do that as well. I guess I'm just unaware of the limitations of the game engine.

    edit: I tried re-shading the hat from the front angle:

    Thoughts?
    Last edited by Triumph; 12-08-11 at 11:43 PM. Reason: added new potential hero design

  23. #63
    RPG Administrator
    NyteFyre's Avatar
    Status: NyteFyre is offline
    Join Date: Dec 2009
    Location: .......................
    Posts: 1,082

    Default

    I'm bad at judging small art, so I can't say much. It's a bit blurry for me, but it seems to be fine.
    NINJA! <-- Click here for Profile.
    Over here is the thread.--> ADVENCHA'!



  24. #64
    Multitalented
    Triumph's Avatar
    Status: Triumph is offline
    Join Date: Dec 2011
    Location: United States
    Posts: 78

    Default

    I guess I'll add that version of the hat to all the sprites in the set once I get the go ahead from IB or other managerial staff.

  25. #65
    Administrator
    ImmunityBow's Avatar
    Status: ImmunityBow is offline
    Join Date: Dec 2009
    Posts: 2,942

    Default

    From the front sprite, the brim of the hat should extend past the ears. Currently the hat seems a little too thin. Could you fix that first?
    Last edited by ImmunityBow; 12-09-11 at 05:27 PM.

  26. #66
    Multitalented
    Triumph's Avatar
    Status: Triumph is offline
    Join Date: Dec 2011
    Location: United States
    Posts: 78

    Default

    Should be relatively easy to fix. I am kind of running out of room though, there are only 2px between where the hat is now and the tops of the eyes.

    How's this?:


    Here's a comparison:
    N | O
    Last edited by Triumph; 12-09-11 at 02:37 AM.

  27. #67
    Administrator
    ImmunityBow's Avatar
    Status: ImmunityBow is offline
    Join Date: Dec 2009
    Posts: 2,942

    Default

    The front of the hat is fine it just seems that the brim should extend over the left and right side as well.

  28. #68
    Multitalented
    Triumph's Avatar
    Status: Triumph is offline
    Join Date: Dec 2011
    Location: United States
    Posts: 78

    Default

    Here's another go at it:


  29. #69
    RPG Administrator
    NyteFyre's Avatar
    Status: NyteFyre is offline
    Join Date: Dec 2009
    Location: .......................
    Posts: 1,082

    Default

    I think you have it, but like I said, I don't have the critical eye needed to critique sprites.
    NINJA! <-- Click here for Profile.
    Over here is the thread.--> ADVENCHA'!



  30. #70
    Administrator
    ImmunityBow's Avatar
    Status: ImmunityBow is offline
    Join Date: Dec 2009
    Posts: 2,942

    Default

    Try widening the hat by another pixel on either side?

  31. #71
    Multitalented
    Triumph's Avatar
    Status: Triumph is offline
    Join Date: Dec 2011
    Location: United States
    Posts: 78

    Default

    Done.


  32. #72
    Overworlder (I think)
    Cranky Guy's Avatar
    Status: Cranky Guy is offline
    Join Date: Dec 2009
    Location: Pie
    Posts: 550

    Default

    Once again. Since I already made it, I guessed I should just put it up here, even if we aren't going to use it.

    VmtbR.png
    http://www.pokemontopaz.net/ TOPAZ, AND PROUD OF IT!

    http://www.pokemontopaz.net/forums/s...-Guy-s-Profile - My TRPG profile

  33. #73
    Coder
    Will's Avatar
    Status: Will is offline
    Join Date: Dec 2011
    Posts: 71

    Default

    Bradley:
    [img=http://imageshack.us/thumbnmail.png]


    First ever attempt at an overworld sprite, what do you think?

    Edit: On reflection he looked a little fat, changed the colour of the jacket to more yellow also.
    1.png

    Edit 2: Edited heavily to a similar size and proportions as other topaz overworlds
    1.png
    Last edited by Will; 01-06-12 at 11:41 PM.

  34. #74
    Administrator
    ImmunityBow's Avatar
    Status: ImmunityBow is offline
    Join Date: Dec 2009
    Posts: 2,942

    Default

    Not bad, I don't think his hair is a straight cut across the forehead though?

  35. #75
    Coder
    Will's Avatar
    Status: Will is offline
    Join Date: Dec 2011
    Posts: 71

    Default

    How's this?

    1.png

  36. #76
    Administrator
    ImmunityBow's Avatar
    Status: ImmunityBow is offline
    Join Date: Dec 2009
    Posts: 2,942

    Default

    Pretty decent, good job. Could you make a frame for each direction?

  37. #77
    Secret Agent
    Cyndadile's Avatar
    Status: Cyndadile is offline
    Join Date: Jan 2010
    Location: Neo Bay
    Posts: 1,846

    Default

    My eternal quest for How-I-Can-Best-Contribute (AKA Random-Projects-I-Sometimes-Do-For-Topaz-In-My-Increasingly-Hard-To-FInd-Spare-Time) has brought me to this neck of the woods...

    I tried my hand/mouse at OVERWORLD SPRITES! What do you think? I'm not sure, but now that I look at it zoomed out, the dark parts (like right below the neck) may be too dark...

    To the left is my sprite, in themiddle is the character it is based off of, and to the right are the people I stole parts from.

  38. #78
    "We nicknamed her Bean"
    Reliability's Avatar
    Status: Reliability is offline
    Join Date: Dec 2009
    Location: Ontario, Canada
    Posts: 991

    Default

    The hair doesn't quite match up. The overworld's is swept to the side and looks a little long.


  39. #79
    Secret Agent
    Cyndadile's Avatar
    Status: Cyndadile is offline
    Join Date: Jan 2010
    Location: Neo Bay
    Posts: 1,846

    Default

    http://www.spriters-resource.com/gam...eem/sheet/8329
    On that sheet, upper right, there's a karate guy. Would that be a good base for the hair?

  40. #80
    "We nicknamed her Bean"
    Reliability's Avatar
    Status: Reliability is offline
    Join Date: Dec 2009
    Location: Ontario, Canada
    Posts: 991

    Default

    That looks a lot closer.


+ Reply to Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts