Cool, actually. Duval's got the right expression and it looks neat (the lack of anti-aliasing slightly hurts the eyes, but at least yours is easy to transparentize). Good job!
View Forum Leaders · Mark Forums Read · Groups · Member List
Register today and participate in the development of Pokemon Topaz!
I hope you guys enjoy, this is the first time I've ever done this, so go easy.
DUVAL
APPROX. COMPLETION TIME: 1 HR
Cool, actually. Duval's got the right expression and it looks neat (the lack of anti-aliasing slightly hurts the eyes, but at least yours is easy to transparentize). Good job!
:0 I just noticed that Duval's Spikes are red and his head is bean-shaped not oval. I'll fix them when I can.
I think my next project will be Jackalant or maybe Kondria.
Yeah, you should try to get your anti-aliasing technique down.
It's not really so much a technique as simple outlining with an anti-aliased brush or having a really thick outline and deleting the external portion using the magic wand tool with "anti-alias" set on.
I did this with microsoft paint just so you guys know. :/
![]()
Last edited by OddCrow; 04-24-10 at 11:51 PM.
GIMP is a free alternative to photoshop.
Paint.net also works, though not as well.
Note that it IS possible to anti-alias on MSPaint. You just have to select a lighter colour and make dots on the outline as you would when spriting, but on a larger scale. It's kind of tedious though.
The antialiasing really needs to be fixed before it goes up on the concept art page.
Finalized version.
Hope you guys enjoy it!
![]()
Last edited by OddCrow; 04-30-10 at 07:10 AM.
BLAST FROM THE PAST
Anti-aliasing is a lot better now. However, I keep on thinking that it's vector art when it clearly isn't. Of course I'm not suggesting that you learn how to vector (though it's a nice skill to have), just that your art would look much nicer with it.
Also, word of advice: never label artwork as "finalized", because it can always be better. Otherwise you're only limiting yourself in your mind.
MUCH smoother on the eyes, that's a lot better OddCrow. The horn ends a bit abruptly though (there's no shadow or slot for it go into) and the arm should be making a shadow, but it's a pretty nice concept.
So if I fix the shading a bit, and add a horn/head bridge, then it's good enough to go up on the concept art page? Or does it need several other things done too.
BLAST FROM THE PAST
I think it's almost there. It looks pretty well done already. Preferably it would be transparentized, but that's not 100% an issue.
Well, here's the thing about making it transparent.
If I make any changes, they will be to the non-vectored image, then it will be smoothed out using InkScape, I am unsure of how to make something transparent in inkscape, but if I find it out I will.
BLAST FROM THE PAST
If you can't then I can probably do it.
What you said that needs fixing would get it up on the page, yes. I can't notice anything else that needs to be done.
Any update to this?
About to add Havoc's new art, as well as a few others and was reminded of this.
I'd say this is complete, I can't make any changes, because everytime I try to, it adds a thin red line outline on all the interior shading curves, which looks really bad, and I simply can't figure it out :/
BLAST FROM THE PAST
Yeah, I think it's already good enough if OddCrow can't improve it anymore. Seems like it's concept art page quality, don't you think?
I'll add it on the next update.
I still thnk its good