Location: Utah! Where the population is like rabbits.
Posts: 1,335
The gym is one tile above. The houses and entrances are 2. Finally, the tunnel is "under" 2. Also, for the upper area. For one, the place is trees...so instead of building complete bridges, they use height in the factor instead. Like how Dynamo Gardens is up in the air completely (that will be fun to make ), same concept. It gives them more area for building houses, along with preserving nature, along with viewing the tree to "appreciate" nature...yes...I actually did think about them before I put them in there.
Alright. Roots, along with some "randomness" to the mountain, for BTG. Not the last edit, but next one will be. This is the 4th page we have been talking about it, when between me and BTG got 4 or so routes done in one page.
To get a headstart on moving on...I've made 2 routes
Route 208
Original
Description: After exiting the tunnel connected to Roothaven’s east side, you’ll enter a deep, wet valley with many puddles. It often rains on this route.
Mine
Description: After exiting Roothaven’s east side, you’ll enter a long, wet valley containing ______ tunnel along with many puddles. It often rains on this route.
and since every games caves and tunnels have a name, if we dont have one already, I've got a couple ideas.
Havenroot Tunnel
Havenbark Tunnel
Havenleaf Tunnel
I like Havenbark best, since its a small tunnel compared to Haventree, and bark is small on a tree.
Also, an alternate possibility is that when you enter the route, it is fine weather (get rid of the puddle near the tunnel) and once you exit the tunnel, it starts pouring.
Route 209
How they look together. (The routes are supposed to be valley and mountainous forest. I think I got it decently)
. Lets get on with topaz.
DO U LIKE WATER????? then u like 75% of me.
Water type is the god of all. Johto will always be the best region ever (though topaz's Caldera & Kirant will be 2nd)