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Thread: Updated Region Map

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  1. #1
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    Cyndadile's Avatar
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    Well, in any case I know that we had to double the size of the sprites in order to use them.

    Also, could you use a different sprite for the trees in Chartree (northeast forest)? Something like this:

    Chartree isn't really all that green.
    And I noticed some darker blue areas on the (sideways) Hoenn map. Are those the underwater routes?
    Last edited by Cyndadile; 06-18-12 at 01:04 PM.

  2. #2
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    Quote Originally Posted by Cyndadile View Post
    Well, in any case I know that we had to double the size of the sprites in order to use them.

    Also, could you use a different sprite for the trees in Chartree (northeast forest)? Something like this:

    Chartree isn't really all that green.
    And I noticed some darker blue areas on the (sideways) Hoenn map. Are those the underwater routes?
    Sure, I can make those grey. And, yes, they're dive areas. If you want something similar for the sea routes here, then I'll need some information on the areas where you can dive. I know the city is dive-only, but that's all I've gleaned.

    Quote Originally Posted by Cyndadile View Post
    Now I'm confused. I remember needing to double the graphics size so it's not too small in RPG maker. Is that just the overworlds?
    Essentially, RMXP is designed to use tiles that are 32x32, which is twice the size of Pokémon tiles, which are 16x16. Essentials compensates by using graphics which are twice the size, and then halving them in the engine itself, so that the graphics are the right size, but maintaining workable tiles. If that makes any sense whatsoever.

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