Going off on a tangent, but seeing as how Riptide and other similar moves are straight upgrades to Roar/Whirlwind, why don't we give it a negative effect? Like, for example, the user must go second the next turn.
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Going off on a tangent, but seeing as how Riptide and other similar moves are straight upgrades to Roar/Whirlwind, why don't we give it a negative effect? Like, for example, the user must go second the next turn.