Quote Originally Posted by Konrad View Post
Questions for Zeroality:
How should we store the data? I was thinking on using arrays with the pokedex number corresponding to the species of Pokemon. I planned on a multi-dimensional array(dex), with each sub-array holding the base stats of each Pokemon. Calling the data would be dex[pokedex number][data type]. I figured 0 would be the dex number so we could easily keep track of the data while editing it, and 1 would be the base stat array. What are your ideas?
Poccil's should have that stuff taken care of. I actually don't know anything about Ruby programming. I had planned to start learning it in April and use Topaz as a learning project of sorts. You're still welcome to jump in, if you'd like. I won't be able to help until I get started with Ruby myself, and have a to-do list I need to take care of first.

Quote Originally Posted by Konrad View Post
Questions for the community:
Are there any plans to tweak the mechanics? I assumed RSE for stats. I'd like to know if we plan preserving the way RSE dealt with EVs, IVs, damage, breeding, natures, etc.
We want to use RSE mechanics for everything. The only exception would be the physical/special split for moves that D/P/P introduced. I'm thinking we'd have to modify Poccil's kit, and if it has arrays set up based off of the "ghost type is physical, fire type is special" thing then it could require quite a bit of modifying.

Information is scattered throughout the forums, so if you need something specific then one of us can dig it up for you.

I'm sending you a PM with some programming-related stuff.